generated from mwc/lab_iteration
Created an arc drawing for each tile.
This was definitely trickier than the previous two examples we looked at, and there was a significant amount of trial and error to get this functional. Specifically, having the turtle return to its original starting point was tricky as there was a bug where the turtle would glitch around the screen before settling on its end point, which threw me off for some time. Thankfully, I just began testing some different combinations one at a time until I achieved the desired outcome.
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@@ -10,7 +10,7 @@ from tile import fly
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def draw_tile_grid(width, height, tile_size, tile_function):
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"""Draws a (width x height) grid, with tile_function drawn on each tile.
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(Your explanation here.)
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Uses the tile_size function to create an evenly distributed grid before returning to starting position.
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"""
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for y in range(height):
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for x in range(width):
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