Created an arc drawing for each tile.

This was definitely trickier than the previous two examples we looked at, and there was a significant amount of trial
and error to get this functional. Specifically, having the turtle return to its original starting point was tricky as
there was a bug where the turtle would glitch around the screen before settling on its end point, which threw me off for
some time. Thankfully, I just began testing some different combinations one at a time until I achieved the desired outcome.
This commit is contained in:
Justin Toombs 2023-07-25 12:03:34 -04:00
parent 38e1a0349f
commit d7555aef89
4 changed files with 12 additions and 16 deletions

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26
tile.py
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@ -3,26 +3,12 @@ from turtle import *
def draw_tile(size):
"Draws one tile, which can be repeated to form a pattern."
draw_tile_outline(size)
draw_squiggle(size)
draw_greater_arc(size)
def draw_tile_outline(size):
pencolor("#dddddd")
square(size)
def draw_squiggle(size):
forward(size/4)
pencolor("black")
left(90)
quarter_arc_right(size/4)
quarter_arc_left(size/4)
quarter_arc_left(size/4)
quarter_arc_right(size/4)
left(90)
fly(size/4)
left(90)
fly(size)
left(90)
def fly(distance):
"Moves without drawing."
penup()
@ -42,3 +28,13 @@ def quarter_arc_right(radius):
def quarter_arc_left(radius):
"Draws a quarter of an arc, turning to the left."
circle(radius, 90)
def draw_greater_arc(size):
"Draw a full arc or half of a circle, turning to the left."
pencolor("black")
quarter_arc_left(size/2)
quarter_arc_left(size/2)
left(90)
fly(size)
left(90)

View File

@ -10,7 +10,7 @@ from tile import fly
def draw_tile_grid(width, height, tile_size, tile_function):
"""Draws a (width x height) grid, with tile_function drawn on each tile.
(Your explanation here.)
Uses the tile_size function to create an evenly distributed grid before returning to starting position.
"""
for y in range(height):
for x in range(width):