generated from mwc/project_game
added demo game in chris_demo
You had some really clear planning in your commit message-- In the "chris_demo" folder I implemented a bunch of what you planned. I suggest playing the game I built (go into chris_demo and run python game.py), and then carefully reading all the source code. Then, if you like the patterns I used, copy or move whatever you want to use into your main project folder. Also, if there are parts of my code you don't understand, please let me know (in a commit message or in person next time I'm in class) and I'll be happy to explain it.
This commit is contained in:
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chris_demo/__pycache__/card.cpython-313.pyc
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chris_demo/__pycache__/card.cpython-313.pyc
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chris_demo/__pycache__/dealer.cpython-313.pyc
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chris_demo/__pycache__/dealer.cpython-313.pyc
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chris_demo/__pycache__/deck.cpython-313.pyc
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chris_demo/__pycache__/deck.cpython-313.pyc
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chris_demo/card.py
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chris_demo/card.py
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suits = ['♠', '♥', '♦', '♣']
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colors = ['black', 'red', 'red', 'black']
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ranks = "A23456789TJQK"
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class Card:
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"""A card is not an agent itself, but it manages two agents
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which are always next to each other, representing
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the card as something like '♠A'.
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"""
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display = False
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def __init__(self, position, index, hidden=False, selected=False):
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"""When creating a card, you pass an index, which should be a number between
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0 and 51. If you imagine a deck of playing cards in order (all the spades from A-K,
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then all the hearts from A-K, etc.), then the index is all we need to identify which
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card this is. See the CardSuit and CardRank classes below for the math we can use
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to convert an index value to a suit or a rank.
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"""
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self.index = index
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self.name = str(index)
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self.agents = [CardSuit(index, hidden, selected), CardRank(index, hidden, selected)]
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self.set_position(position)
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def __str__(self):
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return ''.join(a.character for a in self.agents)
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def __repr__(self):
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return f"<Card {self.index} {self}>"
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def value(self):
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"""Returns how many points this card is worth. Currently treats aces as worth 1.
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Later we might need a way of considering that an ace could be worth 1 or 11 in
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blackjack.
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"""
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rank_index = self.index % 13
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return rank_index + 1
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def set_position(self, position):
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"""When the Card's position gets set, it updates
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the position of its suit and rank. In this way, we have one
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agent (Card) which manages the positions of two agents on the
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screen.
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"""
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x, y = position
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suit, rank = self.agents
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self.position = position
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suit.position = position
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rank.position = (x+1, y)
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def set_z(self, z):
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suit, rank = self.agents
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suit.z = z
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rank.z = z
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def hide(self):
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for agent in self.agents:
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agent.hide()
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def show(self):
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for agent in self.agents:
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agent.show()
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def select(self):
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for agent in self.agents:
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agent.select()
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def deselect(self):
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for agent in self.agents:
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agent.deselect()
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class CardSuit:
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def __init__(self, index, hidden=False, selected=False):
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self.name = f"{index}_suit"
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self.index = index
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self.suit_color = colors[index // 13]
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self.hidden = hidden
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self.selected = selected
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self.update_display()
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def select(self):
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self.selected = True
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self.update_display()
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def deselect(self):
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self.selected = False
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self.update_display()
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def show(self):
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self.hidden = False
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self.update_display()
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def hide(self):
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self.hidden = True
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self.update_display()
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def update_display(self):
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if self.hidden:
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self.character = "▒"
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fg = "blue"
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else:
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self.character = suits[self.index //13]
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fg = self.suit_color
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if self.selected:
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bg = "yellow"
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else:
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bg = "gray"
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self.color = fg + "_on_" + bg
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class CardRank:
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def __init__(self, index, hidden=False, selected=False):
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self.name = f"{index}_rank"
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self.index = index
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self.suit_color = colors[index // 13]
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self.hidden = hidden
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self.selected = selected
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self.update_display()
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def select(self):
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self.selected = True
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self.update_display()
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def deselect(self):
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self.selected = False
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self.update_display()
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def show(self):
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self.hidden = False
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self.update_display()
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def hide(self):
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self.hidden = True
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self.update_display()
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def update_display(self):
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if self.hidden:
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self.character = "▒"
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fg = "blue"
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else:
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self.character = ranks[self.index % 13]
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fg = self.suit_color
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if self.selected:
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bg = "yellow"
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else:
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bg = "gray"
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self.color = fg + "_on_" + bg
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chris_demo/dealer.py
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chris_demo/dealer.py
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from deck import Deck
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class Dealer:
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"""The Dealer runs the game, following these rules:
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I have a card class that returns a card value
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I have a dealer file that has a function that deals the first two cards
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I'm still a little lost on how this works into the Game class
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and how to organize the play.
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I want to:
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1. deal two cards to each dealer and player
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2. hide one of the dealers cards
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3. present the user with their cards and let them
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choose * hit me OR * stay.
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4. If they hit, deal another card to them and calculate if they
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went over 21. If they went over 21 end the game with BUST Dealer WINS!.
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If they didn't go over 21, calculate their score and allow the dealer
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their turn.
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5. If they stay, calculate their score and let the dealer have their turn.
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6. Dealer - checks their cards and compares them to the player. Then
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chooses to hit or stay. Print choice to screen. If they hit, show the card
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to the player.
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"""
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display = False
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playing = False
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dealer_origin = (1, 3)
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player_origin = (1, 5)
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def __init__(self, position):
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self.position = position
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self.dealer_cards = []
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self.player_cards = []
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def play_turn(self, game):
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if not self.playing:
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self.set_up_new_round(game)
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self.playing = True
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def handle_keystroke(self, keystroke, game):
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game.log(keystroke)
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if keystroke == "h":
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self.deal_card_to_player()
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game.state["score"] = self.get_player_score()
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def set_up_new_round(self, game):
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self.deck = Deck(self.position)
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for agent in self.deck.get_agents():
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game.add_agent(agent)
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self.deal_card_to_dealer(hidden=True)
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self.deal_card_to_dealer(hidden=False)
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self.deal_card_to_player()
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self.deal_card_to_player()
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game.state["score"] = self.get_player_score()
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def deal_card_to_dealer(self, hidden=True):
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card = self.deck.draw()
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if hidden:
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card.hide()
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else:
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card.show()
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card.set_position(self.get_position_of_next_dealer_card())
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self.dealer_cards.append(card)
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def deal_card_to_player(self, hidden=False):
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card = self.deck.draw()
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if hidden:
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card.hide()
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else:
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card.show()
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card.set_position(self.get_position_of_next_player_card())
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self.player_cards.append(card)
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def get_position_of_next_player_card(self):
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x, y = self.player_origin
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return (x + 4 * len(self.player_cards), y)
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def get_position_of_next_dealer_card(self):
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x, y = self.dealer_origin
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return (x + 4 * len(self.dealer_cards), y)
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def get_player_score(self):
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return sum([card.value() for card in self.player_cards])
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def end_round(self, game):
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for agent in self.deck.get_agents():
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game.remove_agent(agent)
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20
chris_demo/deck.py
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chris_demo/deck.py
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from card import Card
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from random import shuffle
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class Deck:
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def __init__(self, position, hidden=True, shuffled=True):
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self.position = position
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self.cards = [Card(position, i, hidden=hidden) for i in range(52)]
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if shuffled:
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shuffle(self.cards)
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def draw(self):
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return self.cards.pop()
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def get_agents(self):
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agents = []
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for card in self.cards:
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agents.append(card)
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agents += card.agents
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return agents
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chris_demo/game.py
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chris_demo/game.py
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from retro.game import Game
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from dealer import Dealer
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dealer = Dealer((1, 1))
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state = {
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"score": 0,
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"options": "h to hit or s to stay",
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}
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game = Game([dealer], state)
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game.play()
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