generated from mwc/project_game
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7
card.py
7
card.py
@@ -1,5 +1,5 @@
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#module defines the value of the card.
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#the cards in blackjack have a range in value from 1-10 with a face card being worth 10 and an ace being worth 1 or 11 depending on what you choose it to be worth.
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#module defines the value of the card. 1-13 display and value are defined outside of this class.
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from random import randint
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class Card:
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@@ -11,9 +11,6 @@ class Card:
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def deal(self):
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self.face = randint(1, 13)
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#I think here we should return 1-13 to include ace and face cards.
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#This will make checking if 4 of a kind have been dealt easier.
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#THEN when it comes to scoring we can use the value to calculate face cards as 10 points.
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return self.face
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124
dealer.py
124
dealer.py
@@ -35,13 +35,125 @@ def deal_first():
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def is_card_valid(card):
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cards_dealt = []
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for card_face in cards_dealt:
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if card_face == card:
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return False
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else:
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cards_dealt.append(card)
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counts = card_count(cards_dealt)
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if card == 1:
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if card_ones.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 2:
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if card_twos.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 3:
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if card_threes.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 4:
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if card_fours.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 5:
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if card_fives.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 6:
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if card_sixes.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 7:
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if card_sevens.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 8:
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if card_eights.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 9:
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if card_nines.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 10:
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if card_tens.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 11:
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if card_jacks.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 12:
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if card_queens.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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if card == 13:
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if card_kings.value <= 3:
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cards_dealt.append = [card]
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return True
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return False
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def card_count(cards_dealt):
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cards_ones = 0
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cards_twos = 0
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cards_threes = 0
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cards_fours = 0
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cards_fives = 0
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cards_sixes = 0
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cards_sevens = 0
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cards_eights = 0
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cards_nines = 0
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cards_tens = 0
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cards_aces = 0
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cards_jacks = 0
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cards_queens = 0
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cards_kings = 0
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for face in self.face():
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if face == 1:
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cards_ones+=1
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if face == 2:
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cards_twos+=1
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if face == 3:
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cards_threes+=1
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if face == 4:
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cards_fours+=1
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if face == 5:
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cards_fives+=1
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if face == 6:
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cards_sixes+=1
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if face == 7:
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cards_sevens+=1
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if face == 8:
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cards_eights+=1
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if face == 9:
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cards_nines+=1
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if face == 10:
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cards_tens+=1
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if face == 11:
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cards_jacks+=1
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if face == 12:
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cards_queens+=1
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if face == 13:
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cards_kings+=1
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deal_first()
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@@ -1,7 +1,7 @@
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[project]
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name = "project-game"
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name = "blackjack"
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version = "0.1.0"
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description = ""
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description = "draw cards or "hit" and see if you have a more points than the dealer hand. "
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authors = [
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{name = "Chris Proctor",email = "chris@chrisproctor.net"}
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]
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@@ -12,6 +12,14 @@ dependencies = [
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"retro-games (>=1.1.0,<2.0.0)"
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]
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[project.scripts]
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play = "game:play"
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[tool.retro]
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author = "jacob"
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description = "draw cards or "hit" and see if you have more points than the dealer hand."
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instructions = "draw cards and make sure not to have more than 21 points or a lower total amount of points than the dealer."hit" when you are cofident with your cards to see if you win the round"
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result_file = "result.json"
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[build-system]
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requires = ["poetry-core>=2.0.0,<3.0.0"]
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@@ -19,3 +27,4 @@ build-backend = "poetry.core.masonry.api"
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[tool.poetry]
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package-mode = false
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