generated from mwc/project_game
48 lines
1.3 KiB
Python
48 lines
1.3 KiB
Python
# paddle.py
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class PaddlePiece:
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character = "X"
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def __init__(self, position):
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self.position = position
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class Paddle:
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width = 5
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display = False
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pieces = []
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def __init__(self, position):
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self.position = position
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def play_turn(self, game):
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if not self.pieces:
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self.create_pieces(game)
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check_collision()
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def check_collision:
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x, y = self.position
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print (retro.game.Game.get_agent_by_name(ball))
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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width, height = game.board_size
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if keystroke.name == "KEY_LEFT":
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if 0 < x:
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self.position = (x-1, y)
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self.update_piece_positions()
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if keystroke.name == "KEY_RIGHT":
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if x + self.width < width:
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self.position = (x+1, y)
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self.update_piece_positions()
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def create_pieces(self, game):
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x, y = self.position
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self.pieces = []
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for i in range(self.width):
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piece = PaddlePiece((x + i, y))
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self.pieces.append(piece)
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game.add_agent(piece)
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def update_piece_positions(self):
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x, y = self.position
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for i, piece in enumerate(self.pieces):
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piece.position = (x + i, y)
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