Files
project_game/paddle.py
2025-12-17 09:46:53 -05:00

48 lines
1.3 KiB
Python

# paddle.py
class PaddlePiece:
character = "X"
def __init__(self, position):
self.position = position
class Paddle:
width = 5
display = False
pieces = []
def __init__(self, position):
self.position = position
def play_turn(self, game):
if not self.pieces:
self.create_pieces(game)
check_collision()
def check_collision:
x, y = self.position
print (retro.game.Game.get_agent_by_name(ball))
def handle_keystroke(self, keystroke, game):
x, y = self.position
width, height = game.board_size
if keystroke.name == "KEY_LEFT":
if 0 < x:
self.position = (x-1, y)
self.update_piece_positions()
if keystroke.name == "KEY_RIGHT":
if x + self.width < width:
self.position = (x+1, y)
self.update_piece_positions()
def create_pieces(self, game):
x, y = self.position
self.pieces = []
for i in range(self.width):
piece = PaddlePiece((x + i, y))
self.pieces.append(piece)
game.add_agent(piece)
def update_piece_positions(self):
x, y = self.position
for i, piece in enumerate(self.pieces):
piece.position = (x + i, y)