# paddle.py class PaddlePiece: character = "X" def __init__(self, position): self.position = position class Paddle: width = 5 display = False pieces = [] def __init__(self, position): self.position = position def play_turn(self, game): if not self.pieces: self.create_pieces(game) check_collision() def check_collision: x, y = self.position print (retro.game.Game.get_agent_by_name(ball)) def handle_keystroke(self, keystroke, game): x, y = self.position width, height = game.board_size if keystroke.name == "KEY_LEFT": if 0 < x: self.position = (x-1, y) self.update_piece_positions() if keystroke.name == "KEY_RIGHT": if x + self.width < width: self.position = (x+1, y) self.update_piece_positions() def create_pieces(self, game): x, y = self.position self.pieces = [] for i in range(self.width): piece = PaddlePiece((x + i, y)) self.pieces.append(piece) game.add_agent(piece) def update_piece_positions(self): x, y = self.position for i, piece in enumerate(self.pieces): piece.position = (x + i, y)