Checkpoint 2: Attaching the "asteroid" to the player if the player touches the "asteroid" This part was challenging as there were new commands I learned while trying to incorporate the retro lab componemets. I included the "asteroid sprawner" to get more than on "asteroid" on the screen. The next part is to end the game.

This commit is contained in:
erbrown
2025-12-14 22:07:22 -05:00
parent 0141fafc98
commit 1a02f78bb1
7 changed files with 73 additions and 5 deletions

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46
apple.py Normal file
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@@ -0,0 +1,46 @@
class Apple:
character = 'A'
def __init__(self, position):
self.position = position
self.attached = False
self.offset = (0,0)
def play_turn(self, game):
width, height = game.board_size
player = game.get_agent_by_name('player')
if self.attached:
px, py = player.position
ox, oy = self. offset
self.position = (px + ox, py + oy)
return
x, y = self.position
if game.turn_number % 2 == 0:
new_position= (x +1, y)
if new_position == player.position:
self.attach_to_player(player)
elif game.on_board(new_position):
self.position = new_position
else:
game.remove_agent(self)
def attach_to_player(self, player):
self.attached = True
index = len(player.attached_apples)
self.offset = (-1 - index, 0)
player.attached_apples.append(self)
# if y == height - 1:
# game.remove_agent(self)
# else:
# player = game.get_agent_by_name('player')
# new_position = (x+1, y)
# if new_position == player.position:
# game.end()
# else:
# self.position = new_position

19
apple_sprawner.py Normal file
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@@ -0,0 +1,19 @@
from random import randint
from apple import Apple
class AppleSpawner:
display = False
def play_turn(self, game):
width, height = game.board_size
game.state['score'] += 1
if self.should_spawn_apple(game.turn_number):
x = randint(0,width - 1)
y = randint(0, height - 1)
if game.is_empty((x,y)):
apple = Apple((x,y))
game.add_agent(apple)
def should_spawn_apple(self, turn_number):
return randint(0, 1000) < turn_number

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@@ -1,7 +1,11 @@
from retro.game import Game
from player import Player
from apple import Apple
from apple_sprawner import AppleSpawner
board_size = (100, 25)
player = Player(board_size)
game = Game([player], {"score": 0}, board_size=board_size, color = "white")
apple = Apple((board_size[0] // 2, 0))
spawner = AppleSpawner()
game = Game([player,spawner], {"score": 0}, board_size=board_size, color = "white")
game.play()

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@@ -5,6 +5,7 @@ class Player:
def __init__(self, board_size):
board_width, board_height = board_size
self.position = (board_width // 2, board_height - 1)
self.attached_apples = []
def handle_keystroke(self, keystroke, game):
x, y = self.position
@@ -22,7 +23,5 @@ class Player:
new_position = (x, y + 1)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
else:
game.end()
#self.check_self_collision(game)