generated from mwc/project_game
27 lines
889 B
Python
27 lines
889 B
Python
class Player:
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name = "player"
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character = 'o'
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def __init__(self, board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height - 1)
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self.attached_apples = []
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP", "KEY_DOWN"):
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if keystroke.name == "KEY_LEFT":
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new_position = (x - 1, y)
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elif keystroke.name == "KEY_RIGHT":
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new_position = (x + 1, y)
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elif keystroke.name == "KEY_UP":
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new_position = (x, y - 1)
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elif keystroke.name == "KEY_DOWN":
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new_position = (x, y + 1)
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if game.on_board(new_position):
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self.position = new_position
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#self.check_self_collision(game) |