generated from mwc/lab_dice
My thinking was different as I was really thinking about what was happening from beginning to end. It was more of the process of a whole to my thinking. When I code I take one step at a time to really make sure I am returning the correct information. Yes I do think i will include docstrings or comments to help me understand what is happening along with going back to reference what I did if I forgot what I did.
This commit is contained in:
39
yahtzee.py
39
yahtzee.py
@@ -5,11 +5,18 @@ class Yahtzee:
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This version of Yahtzee is initialized with a list of goals.
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"""
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def __init__(self, goals):
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"""Initialize a new game. Sets the starting score to zero,
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strores the list of goals and creates five dice for game.
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"""
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self.score = 0
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self.goals = goals
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self.dice = [Die() for num in range(5)]
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def play(self):
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"""Play an entire game. Starts by greeting the user, then plays rounds
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until all the goals have been used. When the game is over, tells the player
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their final score.
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"""
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print("Welcome to Yachtzee!")
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self.score = 0
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for goal in self.goals:
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@@ -19,6 +26,9 @@ class Yahtzee:
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print(f"Your final score was {self.score}")
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def play_round(self):
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"""Play one round. Rolls all dice, displays game status,
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allows player to re roll or choose a goal and updates score.
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"""
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print("=" * 80)
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self.rolls_left = 3
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for die in self.dice:
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@@ -29,10 +39,16 @@ class Yahtzee:
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self.score += goal.score(self.dice)
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def show_status(self):
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"""Displays current game status. Shows player's score,
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remaining rolls, and current values of all five dice.
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"""
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dice = ', '.join([str(die) for die in self.dice])
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print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.")
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def choose_goal(self):
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"""Allow player to choose a goal or re roll dice. Displays
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available goals and re roll options, then processes player's choice.
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"""
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options = []
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unused_goals = self.get_unused_goals()
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for goal in unused_goals:
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@@ -49,6 +65,9 @@ class Yahtzee:
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return unused_goals[choice]
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def get_choice(self, options):
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"""Get choice from player. Displays numbered options and repeatedly
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asks for input until the player enters a valid choice.
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"""
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print("What would you like to do?")
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for i, option in enumerate(options):
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print(f"{i}. {option}")
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@@ -59,6 +78,8 @@ class Yahtzee:
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return int(choice)
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def option_choice_is_valid(self, choice, options):
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"""Check if choice is valid. Ensures choice is a number within range.
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"""
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if not choice.isdigit():
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return False
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if int(choice) < 0:
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@@ -68,9 +89,15 @@ class Yahtzee:
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return True
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def count_unused_goals(self):
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"""Count how many goals remain unused. Returns number of goals
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not yet been scored.
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"""
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return len(self.get_unused_goals())
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def get_unused_goals(self):
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"""Get all unused goals. Returns a list of goals that have not
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been selected yet.
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"""
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unused_goals = []
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for goal in self.goals:
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if not goal.used:
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@@ -78,6 +105,9 @@ class Yahtzee:
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return unused_goals
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def reroll(self):
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"""Re - roll selected dice. Decreases the number of rolls left
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and rolls only the dice chosen by the player.
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"""
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self.rolls_left -= 1
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choices = self.get_reroll_choices()
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dice_to_reroll = self.get_dice_to_reroll(choices)
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@@ -85,6 +115,9 @@ class Yahtzee:
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die.roll()
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def get_dice_to_reroll(self, choice_ints):
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"""Determine which dice to re roll. Matches player's selected values
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to dice and returns the corresponding dice.
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"""
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dice_to_reroll = []
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for die in self.dice:
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if die.face in choice_ints:
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@@ -93,6 +126,9 @@ class Yahtzee:
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return dice_to_reroll
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def get_reroll_choices(self):
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"""Gets dice values the player wants to re - roll. Player enter
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dice values and returns them as a integers.
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"""
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print("Which dice do you want to re-roll?")
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choices = input("> ")
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while not self.reroll_choices_are_valid(choices):
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@@ -102,6 +138,9 @@ class Yahtzee:
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return choice_ints
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def reroll_choices_are_valid(self, choices_str):
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"""Check re roll input is valid. Makes sure entered values
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are nummbers that match dice.
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"""
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if not choices_str.isdigit():
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return False
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choice_ints = [int(digit) for digit in choices_str]
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