Left feedback in proposal

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Chris Proctor 2024-12-02 18:10:32 -05:00
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@ -32,6 +32,23 @@ I think a good milestone in this project would be to establish the sprite that c
I haven't had a chance to work through the retro lab yet (I did watch the video), but wanted to get this proposal in first. I think some of the easy movements will become more obvious to me after the retro lab. I think one challenge may be making the hungry man larger and the subsequent navigation around the screen. If this functionality does not become too challenging, I may try to add different types of snacks for the hungry man or different types of penalties.
# Feedback from Chris Proctor
This sounds like a fun challenge--and I think it's a good conceptual distance
from the snake game that you'll be able to study that game's code. One major challenge
I anticipate is coordinating all the pixels of the man's body. The snake game has
one approach--the head moves forward, and then each body segment moves into the position
previously occupied by the segment (or head) in front of it. This involves propagating
a message along a sequence of agents, similar to what I had to do with the blocks in
my beast game (see week 13 video).
Another approach, which might work better for this game, would be to have a body manager
agent, which has a position but isn't displayed directly (`display = False`). Then body
part agents (each agent that actually shows up on the screen) each have a fixed (x, y)
offset from the body manager's position, which acts as an origin point for a local reference
frame. The body manager can keep all its body parts in a list, and an `update_positions`
method which goes through each body part and sets its position to the manager's position
plus the body part's offset. That way, you can move the whole body by moving the manager
and then calling `update_positions`.
Good luck, and be in touch when you get stuck!