Start of nav_game

I started my game modelled after the beast game.
This is my work so far, but there is still a lot
to do!
This commit is contained in:
Chris Mekelburg 2024-11-29 21:14:57 -05:00
parent 6acd59b370
commit 66869aac1a
14 changed files with 168 additions and 0 deletions

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.DS_Store vendored

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27
game files/board.py Normal file
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from man import Man
from snack import Snack
from mine import Mine
from random import shuffle
class Board:
def __init__(self,width, height,snack_density):
self.width = width
self.height = height
self.snack_density = snack_density
def get_agents(self):
positions = self.get_all_positions()
shuffle(positions)
num_snacks = round((self.snack_density * len(positions)))
snacks = [Snack(p) for p in positions[1:num_snacks+1]]
agents=[Man(positions[0])] + snacks
return agents
def get_all_positions(self):
positions=[]
for i in range(self.width):
for j in range(self.height):
positions.append((i,j))
return positions

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game files/helpers.py Normal file
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#List of helper functions to move the man
def add(vec0, vec1):
"""Adds two vectors.
Got tired of doing this by hand.
"""
x0, y0 = vec0
x1, y1 = vec1
return (x0 + x1, y0 + y1)
def get_occupant(game, position):
"""Returns the agent at position, if there is one.
This function slightly simplifies the process of getting the
agent at a position: the game returns a list of agents at a position,
because some games allow more than one agent at a position.
"""
positions_with_agents = game.get_agents_by_position()
if position in positions_with_agents:
agents_at_position = positions_with_agents[position]
return agents_at_position[0]
def distance(vec0, vec1):
"""Returns the distance between two vectors, using the
"manhattan distance," or the distance if you can only
move in the x-direction or the y-direction, but not
diagonally. Just like walking blocks in Manhattan :)
"""
x0, y0 = vec0
x1, y1 = vec1
return abs(x1 - x0) + abs(y1 - y0)

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game files/man.py Normal file
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from retro.agent import ArrowKeyAgent
#from retro.game import Game
#from helpers import add, get_occupant
direction_vectors = {
"KEY_RIGHT": (1, 0),
"KEY_UP": (0, -1),
"KEY_LEFT": (-1, 0),
"KEY_DOWN": (0, 1),
}
class Man:
character = "&" #try google asci full table?,
color = "blue"
#name = "man"
def __init__(self,position):
self.position = position
def handle_keystroke(self, keystroke, game):
if keystroke.name in direction_vectors:
vector = direction_vectors[keystroke.name]
self.try_to_move(vector, game)
def try_to_move(self, vector, game):
x,y = self.position
vx,vy = vector
future_position = (x +vx, y+vy)
on_board = game.on_board(future_position)
agents_by_position = game.get_agents_by_position()
agents = agents_by_position[future_position]
if len(agents)>0:
obstacle = agents[0]
else:
obstacle= None
if on_board:
if obstacle:
pass
if obstacle.snack:
score +=1
else:
score -=1
else:
self.position = future_position
def die(self,game):
game.state["message"] = "Game Over"
self.color = "black"
game.end()
'''
def __init__(self, position):
self.position = position
def handle_keystroke(self, keystroke, game):
if keystroke.name in direction_vectors:
vector = direction_vectors[keystroke.name]
self.try_to_move(vector, game)
def try_to_move(self, vector, game):
"""Tries to move the player in the direction of vector.
If the space is empty and it's on the board, then the move succeeds.
If the space is occupied, then if the occupant can be pushed, it gets
pushed and the move succeeds. Otherwise, the move fails.
"""
future_position = add(self.position, vector)
on_board = game.on_board(future_position)
obstacle = get_occupant(game, future_position)
if obstacle:
if obstacle.deadly:
self.die(game)
elif obstacle.handle_push(vector, game):
self.position = future_position
elif on_board:
self.position = future_position'''

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game files/mine.py Normal file
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class Mine:
character = "*"
color = "green"
snack=False
def __init__(self,position):
self.position = position

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game files/nav_game.py Normal file
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from retro.game import Game
from board import Board
width = 25
height = 25
board = Board(width,height,.01)
score = 0
state= {}
#score = 0
#man = Man(board_size)
game = Game(
board.get_agents(),
state,
board_size = (width, height)
)
game.play()

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game files/snack.py Normal file
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class Snack:
character = "o"
color = "red"
snack=True
def __init__(self,position):
self.position = position