a problem you could solve, or a situation you could simulate using classes is a library system.

This commit is contained in:
cdonahue
2025-11-13 09:39:47 -05:00
parent 354194b764
commit d09183c61c

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@@ -18,6 +18,31 @@ class FiveDice:
if face != 1:
return False
return True
def three_of_a_kind(self):
face_counts = {}
for face in self.faces():
if face in face_counts:
face_counts[face] += 1
else:
face_counts[face] = 1
for count in face_counts.values():
if count >= 3:
return True
return False
def four_of_a_kind(self):
face_counts = {}
for face in self.faces():
if face in face_counts:
face_counts[face] += 1
else:
face_counts[face] = 1
for count in face_counts.values():
if count >= 4:
return True
return False
dice = FiveDice()
successes = 0
@@ -27,7 +52,24 @@ for trial in tqdm(range(trials)):
if dice.all_ones():
successes += 1
print(successes/trials)
print(f"all ones + {successes/trials}")
three_of_a_kind_successes = 0
four_of_a_kind_successes = 0
for trial in tqdm(range(trials)):
dice.roll()
if dice.three_of_a_kind():
three_of_a_kind_successes += 1
print(f"three of a kind: {three_of_a_kind_successes / trials}")
for trial in tqdm(range(trials)):
dice.roll()
if dice.four_of_a_kind():
four_of_a_kind_successes += 1
print(f"four of a kind: {four_of_a_kind_successes / trials}")