project_game/cursor.py

33 lines
1.1 KiB
Python

# cursor.py
# ------------
# By Cory
# This module defines a cursor agent class.
class Cursor:
name = "cursor"
character = 'O'
revealed = True
def __init__(self, position):
self.position = position
def handle_keystroke(self, keystroke, game):
x, y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP", "KEY_DOWN"):
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
elif keystroke.name == "KEY_RIGHT":
new_position = (x + 1, y)
elif keystroke.name == "KEY_UP":
new_position = (x, y - 1)
else:
new_position = (x, y + 1)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
game.log("The cursor is at " + str(self.position))
for i in range(10):
game.log("mine"+str(i) + " is located at " + str(game.get_agent_by_name("mine"+str(i)).position))
def hide(self):
pass