generated from mwc/project_game
the mines can be hidden, so I have a janky workaround. You might have to try moving the cursor multiple times but at least now it actually works. Next step, add flagging!!!! |
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cursor.cpython-312.pyc | ||
free_space.cpython-312.pyc | ||
mine.cpython-312.pyc | ||
mine_spawner.cpython-312.pyc | ||
spawner.cpython-312.pyc |