generated from mwc/project_game
	
			
				
					
						
					
					3334db0c8bb68b591bca79616d1c78838014a4bc
				
			
			
		
	if the cursor is over the mine. We now have to not end the game until the user SELECTS the space the mine is at. I hadn't realized that is_empty only works if display is True? So I moved the game.end() to the mine class.
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