Commit Graph

7 Commits

Author SHA1 Message Date
Cory 8e54c5fe12 Okay... I don't know why it doesn't work when
the mines can be hidden, so I have a janky
workaround. You might have to try moving the
cursor multiple times but at least now it actually
works. Next step, add flagging!!!!
2024-05-19 02:33:51 -04:00
Cory 75618c1de1 I got the numbers to show up! Now I just need to
add flag functionality and I think we're good?
2024-05-19 00:52:09 -04:00
Cory f0e166d6bd I somehow uncommented something by accident!
I recommented it.
2024-05-18 22:46:21 -04:00
Cory e615e99e75 I got all of the free spaces to determine the
number of mine neighbors they have and change
their characters correspondingly.
2024-05-18 22:40:01 -04:00
Cory 71e22504ab I made everything spawn on turn 1 using the
Spawner class. When you press enter, you're told
if the space is clear or is a mine, in which
case you lose. Next step is to reveal the numbers.
2024-05-18 21:59:57 -04:00
Cory cb8b28b68c Got it to end if the enter (return) key is used. 2024-05-18 21:07:36 -04:00
Cory 3334db0c8b Figured out how to spawn a mine and end the game
if the cursor is over the mine. We now have to
not end the game until the user SELECTS the space
the mine is at. I hadn't realized that is_empty
only works if display is True? So I moved the
game.end() to the mine class.
2024-05-18 21:03:33 -04:00