generated from mwc/project_game
I got the numbers to show up! Now I just need to
add flag functionality and I think we're good?
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@ -5,6 +5,7 @@
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class Cursor:
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name = "cursor"
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character = 'O'
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revealed = True
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def __init__(self, position):
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self.position = position
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@ -24,4 +25,5 @@ class Cursor:
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if game.on_board(new_position):
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if game.is_empty(new_position):
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self.position = new_position
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game.log("The cursor is at " + str(self.position))
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game.log("The cursor is at " + str(self.position))
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@ -17,16 +17,33 @@ class FreeSpace:
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def handle_keystroke(self, keystroke, game):
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if keystroke.name in ("KEY_ENTER"):
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if not game.is_empty(self.position):
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game.log(str(self.position) + " is clear!")
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self.revealed = True
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board_width,board_height = game.board_size
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for i in range(board_width):
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for j in range(board_height):
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try:
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game.get_agent_by_name("freespace"+str(i)+str(j)).show()
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except:
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pass
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self.reveal(game)
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for i in range(board_width):
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for j in range(board_height):
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try:
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game.get_agent_by_name("freespace"+str(i)+str(j)).hide()
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except:
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pass
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def hide(self):
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self.display = False
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if self.revealed == False:
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self.display = False
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def show(self):
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self.display = True
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def play_turn(self, game):
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if (not game.is_empty(self.position)) and self.revealed:
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if (not game.is_empty(self.position)) and self.revealed and self.display == True:
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self.display = False
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elif game.is_empty(self.position) and self.revealed and self.neighbors > 0:
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elif game.is_empty(self.position) and self.revealed and self.neighbors > 0 and self.display == False:
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self.display = True
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def name_me(self, named):
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@ -67,4 +84,41 @@ class FreeSpace:
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if game.get_agents_by_position()[(self.width - 1,self.height - 1)][0].name in names_of_mines:
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self.neighbors = self.neighbors + 1
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if self.neighbors > 0:
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self.character = str(self.neighbors)
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self.character = str(self.neighbors)
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def reveal(self,game):
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game.log("Revealing " + str(self.position))
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self.revealed = True
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if self.neighbors == 0:
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if game.on_board((self.width + 1,self.height)):
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if len(game.get_agents_by_position()[(self.width + 1,self.height)]) != 0:
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if not game.get_agents_by_position()[(self.width + 1,self.height)][0].revealed:
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game.get_agents_by_position()[(self.width + 1,self.height)][0].reveal(game)
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if game.on_board((self.width - 1,self.height)):
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if len(game.get_agents_by_position()[(self.width - 1,self.height)]) != 0:
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if not game.get_agents_by_position()[(self.width - 1,self.height)][0].revealed:
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game.get_agents_by_position()[(self.width - 1,self.height)][0].reveal(game)
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if game.on_board((self.width,self.height + 1)):
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if len(game.get_agents_by_position()[(self.width,self.height + 1)]) != 0:
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if not game.get_agents_by_position()[(self.width,self.height + 1)][0].revealed:
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game.get_agents_by_position()[(self.width,self.height + 1)][0].reveal(game)
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if game.on_board((self.width,self.height - 1)):
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if len(game.get_agents_by_position()[(self.width,self.height - 1)]) != 0:
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if not game.get_agents_by_position()[(self.width,self.height - 1)][0].revealed:
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game.get_agents_by_position()[(self.width,self.height - 1)][0].reveal(game)
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if game.on_board((self.width + 1,self.height + 1)):
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if len(game.get_agents_by_position()[(self.width + 1,self.height + 1)]) != 0:
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if not game.get_agents_by_position()[(self.width + 1,self.height + 1)][0].revealed:
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game.get_agents_by_position()[(self.width + 1,self.height + 1)][0].reveal(game)
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if game.on_board((self.width + 1,self.height - 1)):
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if len(game.get_agents_by_position()[(self.width + 1,self.height - 1)]) != 0:
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if not game.get_agents_by_position()[(self.width + 1,self.height - 1)][0].revealed:
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game.get_agents_by_position()[(self.width + 1,self.height - 1)][0].reveal(game)
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if game.on_board((self.width - 1,self.height + 1)):
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if len(game.get_agents_by_position()[(self.width - 1,self.height + 1)]) != 0:
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if not game.get_agents_by_position()[(self.width - 1,self.height + 1)][0].revealed:
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game.get_agents_by_position()[(self.width - 1,self.height + 1)][0].reveal(game)
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if game.on_board((self.width - 1,self.height - 1)):
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if len(game.get_agents_by_position()[(self.width - 1,self.height - 1)]) != 0:
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if not game.get_agents_by_position()[(self.width - 1,self.height - 1)][0].revealed:
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game.get_agents_by_position()[(self.width - 1,self.height - 1)][0].reveal(game)
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