Cory
75618c1de1
I got the numbers to show up! Now I just need to
...
add flag functionality and I think we're good?
2024-05-19 00:52:09 -04:00
Cory
f0e166d6bd
I somehow uncommented something by accident!
...
I recommented it.
2024-05-18 22:46:21 -04:00
Cory
e615e99e75
I got all of the free spaces to determine the
...
number of mine neighbors they have and change
their characters correspondingly.
2024-05-18 22:40:01 -04:00
Cory
71e22504ab
I made everything spawn on turn 1 using the
...
Spawner class. When you press enter, you're told
if the space is clear or is a mine, in which
case you lose. Next step is to reveal the numbers.
2024-05-18 21:59:57 -04:00
Cory
cb8b28b68c
Got it to end if the enter (return) key is used.
2024-05-18 21:07:36 -04:00
Cory
3334db0c8b
Figured out how to spawn a mine and end the game
...
if the cursor is over the mine. We now have to
not end the game until the user SELECTS the space
the mine is at. I hadn't realized that is_empty
only works if display is True? So I moved the
game.end() to the mine class.
2024-05-18 21:03:33 -04:00