generated from mwc/project_game
Installed retro and got a cursor that moves...
Need to do: -Populate 10 mines randomly -Have the game end when a mine is selected (figure out how to select something) -Figure out an algorithm to reveal squares -Figure out how to show numbers in revealed squares -Add flag functionality?
This commit is contained in:
28
cursor.py
Normal file
28
cursor.py
Normal file
@@ -0,0 +1,28 @@
|
||||
# cursor.py
|
||||
# ------------
|
||||
# By MWC Contributors
|
||||
# This module defines a spaceship agent class.
|
||||
class Cursor:
|
||||
name = "cursos"
|
||||
character = 'O'
|
||||
|
||||
def __init__(self, board_size):
|
||||
board_width, board_height = board_size
|
||||
self.position = (board_width // 2, board_height - 1)
|
||||
|
||||
def handle_keystroke(self, keystroke, game):
|
||||
x, y = self.position
|
||||
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP", "KEY_DOWN"):
|
||||
if keystroke.name == "KEY_LEFT":
|
||||
new_position = (x - 1, y)
|
||||
elif keystroke.name == "KEY_RIGHT":
|
||||
new_position = (x + 1, y)
|
||||
elif keystroke.name == "KEY_UP":
|
||||
new_position = (x, y - 1)
|
||||
else:
|
||||
new_position = (x, y + 1)
|
||||
if game.on_board(new_position):
|
||||
if game.is_empty(new_position):
|
||||
self.position = new_position
|
||||
else:
|
||||
game.end()
|
||||
Reference in New Issue
Block a user