generated from mwc/project_game
Figured out how to spawn a mine and end the game
if the cursor is over the mine. We now have to not end the game until the user SELECTS the space the mine is at. I hadn't realized that is_empty only works if display is True? So I moved the game.end() to the mine class.
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__pycache__/mine.cpython-312.pyc
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__pycache__/mine.cpython-312.pyc
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__pycache__/mine_spawner.cpython-312.pyc
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__pycache__/mine_spawner.cpython-312.pyc
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