Figured out how to spawn a mine and end the game

if the cursor is over the mine. We now have to
not end the game until the user SELECTS the space
the mine is at. I hadn't realized that is_empty
only works if display is True? So I moved the
game.end() to the mine class.
This commit is contained in:
Cory
2024-05-18 21:03:33 -04:00
parent cff4129336
commit 3334db0c8b
7 changed files with 41 additions and 6 deletions

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