generated from mwc/project_game
I coded the introduction part of my game.
In this milestone I created necessary files such as Starfall, starfall_spawner, person, and questioner. I used smaple codes from Retro and adjusted them to suit my purposes. I am proud of the Questioner file. I was intimidated that I would drop the ball on the dialogue spawn but after frustrating few tries, I manges to make it look and spawn as I wanted it to. I am now worried about how to make the starfall_spawner launch and abort as intended (start after answers then pause once player collects 200 points.) I learned new skills with how to accept input answers. I was reading up on ways to sort the answers and I learned about strip and upper functions that help remove spaces and lowercase specifications!
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17
starfall_spawner.py
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17
starfall_spawner.py
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from random import randint
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from starfall import Star
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class StarfallSpawner:
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display = False
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def play_turn(self, game):
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if not game.state.get("begin"):
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return
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width, height = game.board_size
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game.state['score'] += 1
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if self.should_spawn_star(game.turn_number):
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star = Star((randint(0, width - 1), 0))
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game.add_agent(star)
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def should_spawn_star(self, turn_number):
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return randint(0, 1000) < turn_number
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