I coded the introduction part of my game.

In this milestone I created necessary files such as Starfall, starfall_spawner,
person, and questioner. I used smaple codes from Retro and adjusted them to suit
my purposes. I am proud of the Questioner file. I was intimidated that I would
drop the ball on the dialogue spawn but after frustrating few tries, I manges to make it look
and spawn as I wanted it to. I am now worried about how to make the starfall_spawner
launch and abort as intended (start after answers then pause once player collects 200 points.)
I learned new skills with how to accept input answers. I was reading up on ways to sort the answers
and I learned about strip and upper functions that help remove spaces and lowercase specifications!
This commit is contained in:
caglazir
2025-12-07 16:43:05 -05:00
parent 7fbf24fa70
commit 0975b52301
11 changed files with 125 additions and 0 deletions

25
player.py Normal file
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class Person:
name = "Person"
character = '^'
def __init__(self, board_size):
board_width, board_height = board_size
self.position = (board_width // 2, board_height - 1)
def handle_keystroke(self, keystroke, game):
x, y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP", "KEY_DOWN"):
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
if keystroke.name == "KEY_RIGHT":
new_position = (x + 1, y)
if keystroke.name == "KEY_UP":
new_position = (x, y + 1)
if keystroke.name == "KEY_DOWN":
new_position = (x, y -1)
else:
new_position =(x,y)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position