generated from mwc/lab_retro
Did what I could. I think it works now!
This commit is contained in:
parent
ec9164970b
commit
684eb17658
Binary file not shown.
Binary file not shown.
Binary file not shown.
18
asteroid.py
18
asteroid.py
|
@ -2,3 +2,21 @@
|
||||||
# ------------
|
# ------------
|
||||||
# By MWC Contributors
|
# By MWC Contributors
|
||||||
# This module defines an asteroid agent class.
|
# This module defines an asteroid agent class.
|
||||||
|
class Asteroid:
|
||||||
|
character = 'O'
|
||||||
|
name='temp'
|
||||||
|
def __init__(self, position, board_height):
|
||||||
|
self.position = position
|
||||||
|
self.board_height=board_height
|
||||||
|
def play_turn(self, game):
|
||||||
|
if game.turn_number % 2 == 0:
|
||||||
|
x, y = self.position
|
||||||
|
if y == self.board_height - 1:
|
||||||
|
game.remove_agent_by_name(self.name)
|
||||||
|
else:
|
||||||
|
ship = game.get_agent_by_name('ship')
|
||||||
|
new_position = (x, y + 1)
|
||||||
|
if new_position == ship.position:
|
||||||
|
game.end()
|
||||||
|
else:
|
||||||
|
self.position = new_position
|
|
@ -2,3 +2,23 @@
|
||||||
# -------------------
|
# -------------------
|
||||||
# By MWC Contributors
|
# By MWC Contributors
|
||||||
# This module defines an AsteroidSpawner agent class.
|
# This module defines an AsteroidSpawner agent class.
|
||||||
|
from random import randint
|
||||||
|
from asteroid import Asteroid
|
||||||
|
|
||||||
|
class AsteroidSpawner:
|
||||||
|
display = False
|
||||||
|
|
||||||
|
def __init__(self, board_size):
|
||||||
|
width, height = board_size
|
||||||
|
self.board_width = width
|
||||||
|
self.board_height = height
|
||||||
|
|
||||||
|
def play_turn(self, game):
|
||||||
|
game.state['score'] += 1
|
||||||
|
if self.should_spawn_asteroid(game.turn_number):
|
||||||
|
asteroid = Asteroid((randint(0, self.board_width - 1), 0), self.board_height)
|
||||||
|
asteroid.name=str(game.turn_number)
|
||||||
|
game.add_agent(asteroid)
|
||||||
|
|
||||||
|
def should_spawn_asteroid(self, turn_number):
|
||||||
|
return randint(0, 1000) < turn_number
|
||||||
|
|
|
@ -2,3 +2,12 @@
|
||||||
# ------------
|
# ------------
|
||||||
# By MWC Contributors
|
# By MWC Contributors
|
||||||
# This class implements a simple game where a spaceship avoids asteroids.
|
# This class implements a simple game where a spaceship avoids asteroids.
|
||||||
|
from retro.game import Game
|
||||||
|
from spaceship import Spaceship
|
||||||
|
from asteroid_spawner import AsteroidSpawner
|
||||||
|
|
||||||
|
board_size = (25, 25)
|
||||||
|
ship = Spaceship(board_size)
|
||||||
|
spawner = AsteroidSpawner(board_size)
|
||||||
|
game = Game([ship, spawner], {"score": 0}, board_size=board_size)
|
||||||
|
game.play()
|
20
spaceship.py
20
spaceship.py
|
@ -2,3 +2,23 @@
|
||||||
# ------------
|
# ------------
|
||||||
# By MWC Contributors
|
# By MWC Contributors
|
||||||
# This module defines a spaceship agent class.
|
# This module defines a spaceship agent class.
|
||||||
|
class Spaceship:
|
||||||
|
name = "ship"
|
||||||
|
character = '^'
|
||||||
|
|
||||||
|
def __init__(self, board_size):
|
||||||
|
board_width, board_height = board_size
|
||||||
|
self.position = (board_width // 2, board_height - 1)
|
||||||
|
|
||||||
|
def handle_keystroke(self, keystroke, game):
|
||||||
|
x, y = self.position
|
||||||
|
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
|
||||||
|
if keystroke.name == "KEY_LEFT":
|
||||||
|
new_position = (x - 1, y)
|
||||||
|
else:
|
||||||
|
new_position = (x + 1, y)
|
||||||
|
if game.on_board(new_position):
|
||||||
|
if game.is_empty(new_position):
|
||||||
|
self.position = new_position
|
||||||
|
else:
|
||||||
|
game.end()
|
||||||
|
|
Loading…
Reference in New Issue