diff --git a/__pycache__/asteroid.cpython-310.pyc b/__pycache__/asteroid.cpython-310.pyc new file mode 100644 index 0000000..dc25447 Binary files /dev/null and b/__pycache__/asteroid.cpython-310.pyc differ diff --git a/__pycache__/asteroid_spawner.cpython-310.pyc b/__pycache__/asteroid_spawner.cpython-310.pyc new file mode 100644 index 0000000..09be1bc Binary files /dev/null and b/__pycache__/asteroid_spawner.cpython-310.pyc differ diff --git a/__pycache__/spaceship.cpython-310.pyc b/__pycache__/spaceship.cpython-310.pyc new file mode 100644 index 0000000..b852c5c Binary files /dev/null and b/__pycache__/spaceship.cpython-310.pyc differ diff --git a/asteroid.py b/asteroid.py index 257354b..40259d3 100644 --- a/asteroid.py +++ b/asteroid.py @@ -2,3 +2,21 @@ # ------------ # By MWC Contributors # This module defines an asteroid agent class. +class Asteroid: + character = 'O' + name='temp' + def __init__(self, position, board_height): + self.position = position + self.board_height=board_height + def play_turn(self, game): + if game.turn_number % 2 == 0: + x, y = self.position + if y == self.board_height - 1: + game.remove_agent_by_name(self.name) + else: + ship = game.get_agent_by_name('ship') + new_position = (x, y + 1) + if new_position == ship.position: + game.end() + else: + self.position = new_position \ No newline at end of file diff --git a/asteroid_spawner.py b/asteroid_spawner.py index 92e542d..a2f3a90 100644 --- a/asteroid_spawner.py +++ b/asteroid_spawner.py @@ -2,3 +2,23 @@ # ------------------- # By MWC Contributors # This module defines an AsteroidSpawner agent class. +from random import randint +from asteroid import Asteroid + +class AsteroidSpawner: + display = False + + def __init__(self, board_size): + width, height = board_size + self.board_width = width + self.board_height = height + + def play_turn(self, game): + game.state['score'] += 1 + if self.should_spawn_asteroid(game.turn_number): + asteroid = Asteroid((randint(0, self.board_width - 1), 0), self.board_height) + asteroid.name=str(game.turn_number) + game.add_agent(asteroid) + + def should_spawn_asteroid(self, turn_number): + return randint(0, 1000) < turn_number diff --git a/nav_game.py b/nav_game.py index 191d83d..287c0b9 100644 --- a/nav_game.py +++ b/nav_game.py @@ -2,3 +2,12 @@ # ------------ # By MWC Contributors # This class implements a simple game where a spaceship avoids asteroids. +from retro.game import Game +from spaceship import Spaceship +from asteroid_spawner import AsteroidSpawner + +board_size = (25, 25) +ship = Spaceship(board_size) +spawner = AsteroidSpawner(board_size) +game = Game([ship, spawner], {"score": 0}, board_size=board_size) +game.play() \ No newline at end of file diff --git a/spaceship.py b/spaceship.py index 9f3552a..25d71a5 100644 --- a/spaceship.py +++ b/spaceship.py @@ -2,3 +2,23 @@ # ------------ # By MWC Contributors # This module defines a spaceship agent class. +class Spaceship: + name = "ship" + character = '^' + + def __init__(self, board_size): + board_width, board_height = board_size + self.position = (board_width // 2, board_height - 1) + + def handle_keystroke(self, keystroke, game): + x, y = self.position + if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"): + if keystroke.name == "KEY_LEFT": + new_position = (x - 1, y) + else: + new_position = (x + 1, y) + if game.on_board(new_position): + if game.is_empty(new_position): + self.position = new_position + else: + game.end()