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# Game Project Assessment
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Tom,
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Fantastic! I love the way the laser flies; I can easily imagine the next steps here
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to get the space invaders to shuffle back and forth and gradually descend. One thing
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I found less fluid was the need to push left-left-left to move the ship back and forth.
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Retro doesn't support checking whether a key remains pushed down, but you could consider
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implementing a sort of velocity, where the left and right arrows accelerate the ship
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horizontally, and it keeps drifting left or right until it's stopped.
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Nice work! This is definitely enough to get credit for the course; I'm happy to support
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you if you decide to go forward with a "remastered director's cut"
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Chris
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