generated from mwc/lab_dice
161 lines
6.8 KiB
Python
161 lines
6.8 KiB
Python
from die import Die
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class Yachtzee:
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"""A command-line Yahtzee game.
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This version of Yahtzee is initialized with a list of goals.
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"""
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def __init__(self, goals):
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self.score = 0
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self.goals = goals
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self.dice = [Die() for num in range(5)]
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""" This method will start a yahtzee game and play rounds until the number
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of goals that have yet to be used reaches 0. Once there are no more goals left,
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it prints the final score.
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"""
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def play(self):
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print("Welcome to Yachtzee!")
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while self.count_unused_goals() > 0:
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self.play_round()
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print(f"Your final score was {self.score}")
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""" This method plays one round of Yachtzee. Each round starts with 3 rolls remaining,
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then will roll all dice, show the status of each die, and then allow the user to choose
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their goal (3 of a kind, full house, etc.) Once someone uses a goal it takes note by
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setting goal.used to true, and then adds the score for that goal based on their rolls
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to their total score.
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"""
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def play_round(self):
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print("=" * 80)
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self.rolls_left = 3
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for die in self.dice:
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die.roll()
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self.show_status()
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goal = self.choose_goal()
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goal.used = True
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self.score += goal.score(self.dice)
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""" This method prints the current score, number of rolls left, and the list of dice
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with their current status.
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"""
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def show_status(self):
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dice = ', '.join([str(die) for die in self.dice])
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print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.")
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""" This method lets the player choose which goal they are going to use during
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that round. It starts by generating an empty array of the options, and then adding all
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of the unused goals to the options arrayIf they have 1 or more re-rolls left, it adds
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that to the list of options. Then it asks the user for their choice of goal. If they
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choose re-roll it calls reroll and then recursively calls choose_goal.
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"""
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def choose_goal(self):
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options = []
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unused_goals = self.get_unused_goals()
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for goal in unused_goals:
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option = goal.prompt(self.dice)
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options.append(option)
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if self.rolls_left > 0:
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options.append("Re-roll")
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choice = self.get_choice(options)
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if options[choice] == "Re-roll":
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self.reroll()
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self.show_status()
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return self.choose_goal()
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else:
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return unused_goals[choice]
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""" This method gets the choice that the user wants for the goal that they
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"""
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def get_choice(self, options):
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print("What would you like to do?")
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for i, option in enumerate(options):
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print(f"{i}. {option}")
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choice = input("> ")
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while not self.option_choice_is_valid(choice, options):
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print("Sorry, that's not a valid choice.")
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choice = input("> ")
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return int(choice)
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""" This method will determine if the die choice the user makes is valid or not based
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on whether they have entered a number and that it is positive and less than the
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length of the list of dice.
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"""
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def option_choice_is_valid(self, choice, options):
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if not choice.isdigit():
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return False
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if int(choice) < 0:
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return False
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if int(choice) >= len(options):
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return False
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return True
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"""This method returns a count of how many goals have not been used by the user by finding the
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length of the array containing the unused goals."""
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def count_unused_goals(self):
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return len(self.get_unused_goals())
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""" This method returns which goals the user hasn't used yet. It starts by setting the
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array of unused goals to be empty. Then for each goal in the goals list, if it hasn't
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been used, it is appended to the unused goals array. After traversing the goals list
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it returns the unused goals list with the unused goals in it.
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"""
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def get_unused_goals(self):
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unused_goals = []
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for goal in self.goals:
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if not goal.used:
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unused_goals.append(goal)
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return unused_goals
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""" This method will reroll the dice. It first reduces the number of rolls left by 1
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andthen gets the choices the user has for which dice to reroll and assigns those to the
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choices variable and then adds those to the array dice_to_reroll and rolls them.
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"""
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def reroll(self):
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self.rolls_left -= 1
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choices = self.get_reroll_choices()
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dice_to_reroll = self.get_dice_to_reroll(choices)
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for die in dice_to_reroll:
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die.roll()
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""" This method gets the dice that will be rerolled. for each die in the array, if
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it's face (current status) is in the choices provided, it will remove the die and then
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add a new die with a random roll. Lastly it returns the new array.
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"""
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def get_dice_to_reroll(self, choice_ints):
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dice_to_reroll = []
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for die in self.dice:
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if die.face in choice_ints:
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choice_ints.remove(die.face)
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dice_to_reroll.append(die)
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return dice_to_reroll
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""" This method returns the dice the user would like to select for rerolling
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While the choices the user selects are not valid, it prompts the user to enter
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the numbers on the dice they want to reroll. Note: the user should not enter the
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index of the dice, but the current face of the dice. Once the user enters the dice
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it adds those to an array containing the choices and returns it.
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"""
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def get_reroll_choices(self):
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print("Which dice do you want to re-roll?")
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choices = input("> ")
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while not self.reroll_choices_are_valid(choices):
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print("Please enter the numbers on dice you want to re-roll.")
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choices = input("> ")
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choice_ints = [int(digit) for digit in choices]
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return choice_ints
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""" This method checks if the choices the user has for rerolling are valid. If the
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choices are not in the list of dice faces, then it will return false. It takes the
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string of choices and stores each digit in the array choice ints. then for each
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die in the array of dice, if the die is in the choices array, it will remove it from
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the choices array. Finally, it returns whether the choices array is 0. If it is, that
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means all the choices were valid and will return true. If not, at least one choice was
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not valid and it will return false.
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"""
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def reroll_choices_are_valid(self, choices_str):
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if not choices_str.isdigit():
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return False
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choice_ints = [int(digit) for digit in choices_str]
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for die in self.dice:
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if die.face in choice_ints:
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choice_ints.remove(die.face)
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return len(choice_ints) == 0
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