generated from mwc/lab_terminal
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48
adventure/seafloor/coral_reef/chest.py
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48
adventure/seafloor/coral_reef/chest.py
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# This is a Python program. You should run it by typing "chest.py"
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import os
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from urllib.request import urlretrieve
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import threading
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import datetime
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def treasure():
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print(" something shining brightly from within, so bright you can't")
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print(" quite make out what it is.\n")
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def monster1():
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print(" *rumble* *rumble* *rumble* \n")
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print(" Around the reef, nothing seems out of place.\n")
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def monster2():
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print(" *rumble* *rumble* *rumble* \n")
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print(" A SEA MONSTER APPEARS FROM THE REEF! \n")
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print(" The sea monster must have seen you open the chest!")
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print(" There's no time to squander. You grab the treasure from the chest without taking a closer look!")
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print(" Quick, use mkdir to make a \"bag\" directory and mv to")
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print(" hide the treasure.jpg in the bag. ")
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print(" Then get back to the surface ASAP! The monster is coming! \n")
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print(" Don't forget to take your treasure bag with you up to the top directory!")
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now = datetime.datetime.now()
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with open(".timer", "w") as timerfile:
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timerfile.write(str(now))
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secret = "318"
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print(" You approach the chest and see that the lock is surprisingly free of rust.")
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print(" In fact, the code dials turn smoothly. Try entering a code.")
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guess = input(" > ")
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if guess == secret:
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print(" The chest snaps open, releasing several huge air bubbles.")
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print(" You look into the chest and see...\n")
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os.system('cp ./../../../.assets/fork.jpg treasure.jpg')
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timer1 = threading.Timer(1.0, treasure)
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timer2 = threading.Timer(3.0, monster1)
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timer3 = threading.Timer(5.0, monster2)
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timer1.start()
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timer2.start()
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timer3.start()
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else:
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print(" nothing happens. Maybe next time.")
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23
adventure/seafloor/coral_reef/reef.txt
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23
adventure/seafloor/coral_reef/reef.txt
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You are standing at the edge of a beautiful coral reef. Schools of fish are
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swirling around you in every direction. In front of you is a deep chasm
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where you see larger fish sliding through the shadows. There is a chest
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half-buried in the seafloor.
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____...------------...____
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_.-"` /o/__ ____ __ __ __ \o\_`"-._
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.' / / \ \ '.
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|=====/o/======================\o\=====|
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|____/_/________..____..________\_\____|
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/ _/ \_ <_o#\__/#o_> _/ \_ \
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\________________\####/________________/
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|===\!/========================\!/===|
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| |=| .---. |=| |
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|===|o|=========/ \========|o|===|
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| | | \() ()/ | | |
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|===|o|======{'-.) A (.-'}=====|o|===|
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| __/ \__ '-.\uuu/.-' __/ \__ |
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|============= .'.'^'.'.=============|
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| _\o/ __ {.' __ '.} _ _\o/ _|
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7
adventure/seafloor/seafloor.txt
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7
adventure/seafloor/seafloor.txt
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After several moments of peaceful floating, you make a gentle landing on
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the seafloor, several hundered meters away from the sunken ship. You appear
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to be at the edge of a plateau whose edges are encrusted with beautiful
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corals.
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Both sunken_ship and coral_reef are directories, so use the "cd" command
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to go into whichever one you want.
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17
adventure/seafloor/sunken_ship/galley/ghost.py
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17
adventure/seafloor/sunken_ship/galley/ghost.py
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# This is a Python file. You can run it by typing "python ghost.py"
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from pathlib import Path
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if Path("key.txt").exists():
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print(" The ghost glances over at you. 'I hope you find some use for that key.'")
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else:
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print(" You enter the cramped galley and notice a sad, lonely ghost wandering")
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print(" around. You always wondered if you would be afraid of ghosts, but")
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print(" somehow this feels completely normal. The ghost begins to speak.")
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print("")
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print(" 'It has been a long while since I have seen anybody down here,' she says")
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print(" 'I would like to give you a gift. Here's a key.'")
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with open("key.txt", "w") as keyfile:
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keyfile.write(" Even in the faint light of your lamp, the key has a golden gleam.\n")
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5
adventure/seafloor/sunken_ship/ship.txt
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5
adventure/seafloor/sunken_ship/ship.txt
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The sunken ship is lying on the seafloor at a slight angle. From the remains
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of its masts and rigging, you can tell it's from the age before ships were made
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of steel and powered by engines. You climb up in the deck, and see a large hole
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allowing access to the inner chambers. You flick on your suit's light and
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go inside.
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14
adventure/seafloor/sunken_ship/stateroom/desk.py
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14
adventure/seafloor/sunken_ship/stateroom/desk.py
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# This is a Python program. You can run it by typing "python desk.py"
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from pathlib import Path
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print(" The stateroom contains the ruins of an elegant office. Scraps of wallpaper")
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print(" are peeling from the wall; there is an eel living in the chandelier.")
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print(" There is a huge desk at the center of the room.")
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if Path("../galley/key.txt").exists():
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print(" You try your key in the desk drawer, and it clicks open. There are")
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print(" many decaying pieces of paper. One has the numbers 318 written in")
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print(" a fine script.")
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else:
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print(" You try to open the desk's drawer, but it is firmly locked.")
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