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#inductive vs deductive
#breaking complicated problem into simple problems
#when trying to recreate a brick wall, we can start brick by brick.
#if students are stuck, we fill in the gaps for them.
from turtle import *
#let's try making a brick... that shouldn't be too hard. It's a rectangle.
def brick():
forward(100)
right(90)
forward(20)
right(90)
forward(100)
right(90)
forward(20)
#"Functions" in code are like new words in our vocabulary. When we tell the turtle,
#"forward(100)", we are using the vocabulary in the "turtle" library.
#By using the words and definitions in the turtle library, we don't need to retype the long
#set of instructions behind the word "forward" each time we want to move the turtle.
#The code above *def*ines a new function, a new word that we can then use later.
#Notice that it doesn't do anything with the word yet, it just adds it to our vocabulary.
#To actually use the word (function), we must "call" it, like this:
#brick()
#You probably noticed that all of the code inside the definition is indented the same amount.
#This is how python knows which parts of your code are a part of the definition of the new word,
#and which parts aren't. We call these similarly indented structures, a "code block."
#Not all languages use indentention in this way, but with only rare exceptions, they all use
#codeblocks in some form.
#If we want to build a brick all, we will need to place bricks next to eachother...
def brick_row():
brick()
forward(100)
brick()
forward(100)
brick()
forward(100)
brick()
forward(100)
brick()
forward(100)
#brick_row()
#Q: What went wrong? A: We didn't put the turtle back in the same position as we found it.
def brick():
forward(100)
right(90)
forward(20)
right(90)
forward(100)
right(90)
forward(20)
right(90)
#brick_row()
#Now we need to stack rows of bricks on top of eachother, so we need to be below the previous row in the starting position
def next_row():
backward(500)
right(90)
forward(20)
left(90)
#brick_row()
#next_row()
#brick_row()
#next_row()
#brick_row()
#next_row()
#brick_row()
#next_row()
#brick_row()
#next_row()
#brick_row()
#It looks great, but each layer of bricks should be offset from those above and below it for maximum structural integrity.
def next_row():
backward(450)
right(90)
forward(20)
left(90)
#brick_row()
#next_row()
#brick_row()
#next_row()
#brick_row()
#next_row()
#brick_row()
#next_row()
#brick_row()
#next_row()
#brick_row()
#it's close but the layers aren't quite lining up correctly... looking at a real brick wall, we see that each other layer starts with a half brick...
#don't forget to get the turtle back into the original orientation at the end!
def half_brick():
forward(50)
right(90)
forward(20)
right(90)
forward(50)
right(90)
forward(20)
right(90)
#We also need to now have different definition for the odd rows and the even rows.
#For reasons, we will consider the first row to be "row 0" and so it is therefore even.
#We will also want to change our "next_row" function so we stop slipping backwards
def next_row():
backward(400)
right(90)
forward(20)
left(90)
def even_row():
brick()
forward(100)
brick()
forward(100)
brick()
forward(100)
brick()
forward(100)
brick()
def odd_row():
half_brick()
forward(50)
brick()
forward(100)
brick()
forward(100)
brick()
forward(100)
brick()
forward(100)
half_brick()
#even_row()
#next_row()
#odd_row()
#If we want to build a higher wall, we can now nest the previous code in another function,
#given that we have to make sure to set the turtle to the right position.
def two_rows_of_bricks():
even_row()
next_row()
odd_row()
backward(450)
right(90)
forward(20)
left(90)
#two_rows_of_bricks()
#two_rows_of_bricks()
#Notice that after each function, we have been careful to put the turtle back into something like
#a starting position, facing the same direction. Let's make this practice official, and promise
#to leave the turtle in the bottom left corner of whatver our functions draw.
#It's time to draw something else, perhaps a flower! Turtle has more words in it's vocabulary
#that you may or may not have seen before, like "circle()" for example. In this case, the number
#refers to the radius of the circle we want to draw:
#circle(30)
#We might build a rosette by turning slightly after each circle is drawn:
def rosette():
circle(30)
right(60)
circle(30)
right(60)
circle(30)
right(60)
circle(30)
right(60)
circle(30)
right(60)
circle(30)
right(60)
#rosette()
#Let's add a stem....
def stem():
right(90)
forward(100)
left(90)
#...and leaves...
def right_leaf():
left(90)
forward(50)
left(30)
forward(30)
left(150)
forward(50)
left(30)
forward(30)
left(60)
def left_leaf():
right(90)
forward(50)
right(30)
forward(30)
right(150)
forward(50)
right(30)
forward(30)
right(60)
#Let's put those leaves on the stem...
def stem():
right(90)
forward(100)
left_leaf()
right_leaf()
forward(100)
rosette()
stem()
penup()
home()
forward(100)
pendown()
two_rows_of_bricks()
two_rows_of_bricks()
two_rows_of_bricks()
two_rows_of_bricks()
two_rows_of_bricks()
two_rows_of_bricks()
input()

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pyproject.toml Normal file
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[tool.poetry]
name = "lab_functions"
version = "0.1.0"
description = ""
authors = ["Chris Proctor <chris@chrisproctor.net>"]
readme = "README.md"
packages = [{include = "lab_functions"}]
[tool.poetry.dependencies]
python = "^3.11"
[build-system]
requires = ["poetry-core"]
build-backend = "poetry.core.masonry.api"