When I run the game, it works for a bit but then when the first asteroid

gets to the bottom I get this:

Traceback (most recent call last):
  File "/root/making_with_code/mwc1/unit3/lab_retro/nav_game.py", line 14, in <module>
    game.play()
  File "/root/making_with_code/mwc1/unit3/lab_retro/retro/game.py", line 80, in play
    agent.play_turn(self)
  File "/root/making_with_code/mwc1/unit3/lab_retro/asteroid.py", line 16, in play_turn
    game.remove_agent_by_name(self.name)
AttributeError: 'Asteroid' object has no attribute 'name'
This commit is contained in:
root 2024-12-12 16:42:57 -05:00
parent 2ce382cfb6
commit 52c1128ed4
82 changed files with 5972 additions and 0 deletions

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# ------------
# By MWC Contributors
# This module defines an asteroid agent class.
class Asteroid:
character = 'O'
def __init__(self, position):
self.position = position
def play_turn(self, game):
if game.turn_number % 2 == 0:
x, y = self.position
if y == 25 - 1:
game.remove_agent_by_name(self.name)
else:
ship = game.get_agent_by_name('ship')
new_position = (x, y + 1)
if new_position == ship.position:
game.end()
else:
self.position = new_position

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# -------------------
# By MWC Contributors
# This module defines an AsteroidSpawner agent class.
from random import randint
from asteroid import Asteroid
class AsteroidSpawner:
display = False
def __init__(self, board_size):
width, height = board_size
self.board_width = width
def play_turn(self, game):
game.state['score'] += 1
if self.should_spawn_asteroid(game.turn_number):
asteroid = Asteroid((randint(0, self.board_width - 1), 0))
game.add_agent(asteroid)
def should_spawn_asteroid(self, turn_number):
return randint(0, 1000) < turn_number

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blessed/__init__.py Normal file
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"""
A thin, practical wrapper around terminal capabilities in Python.
http://pypi.python.org/pypi/blessed
"""
# std imports
import sys as _sys
import platform as _platform
# isort: off
if _platform.system() == 'Windows':
from blessed.win_terminal import Terminal
else:
from blessed.terminal import Terminal # type: ignore
if (3, 0, 0) <= _sys.version_info[:3] < (3, 2, 3):
# Good till 3.2.10
# Python 3.x < 3.2.3 has a bug in which tparm() erroneously takes a string.
raise ImportError('Blessed needs Python 3.2.3 or greater for Python 3 '
'support due to http://bugs.python.org/issue10570.')
__all__ = ('Terminal',)
__version__ = "1.20.0"

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blessed/_capabilities.py Normal file
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"""Terminal capability builder patterns."""
# std imports
import re
from collections import OrderedDict
__all__ = (
'CAPABILITY_DATABASE',
'CAPABILITIES_RAW_MIXIN',
'CAPABILITIES_ADDITIVES',
'CAPABILITIES_CAUSE_MOVEMENT',
)
CAPABILITY_DATABASE = OrderedDict((
('bell', ('bel', {})),
('carriage_return', ('cr', {})),
('change_scroll_region', ('csr', {'nparams': 2})),
('clear_all_tabs', ('tbc', {})),
('clear_screen', ('clear', {})),
('clr_bol', ('el1', {})),
('clr_eol', ('el', {})),
('clr_eos', ('clear_eos', {})),
('column_address', ('hpa', {'nparams': 1})),
('cursor_address', ('cup', {'nparams': 2, 'match_grouped': True})),
('cursor_down', ('cud1', {})),
('cursor_home', ('home', {})),
('cursor_invisible', ('civis', {})),
('cursor_left', ('cub1', {})),
('cursor_normal', ('cnorm', {})),
('cursor_report', ('u6', {'nparams': 2, 'match_grouped': True})),
('cursor_right', ('cuf1', {})),
('cursor_up', ('cuu1', {})),
('cursor_visible', ('cvvis', {})),
('delete_character', ('dch1', {})),
('delete_line', ('dl1', {})),
('enter_blink_mode', ('blink', {})),
('enter_bold_mode', ('bold', {})),
('enter_dim_mode', ('dim', {})),
('enter_fullscreen', ('smcup', {})),
('enter_standout_mode', ('standout', {})),
('enter_superscript_mode', ('superscript', {})),
('enter_susimpleript_mode', ('susimpleript', {})),
('enter_underline_mode', ('underline', {})),
('erase_chars', ('ech', {'nparams': 1})),
('exit_alt_charset_mode', ('rmacs', {})),
('exit_am_mode', ('rmam', {})),
('exit_attribute_mode', ('sgr0', {})),
('exit_ca_mode', ('rmcup', {})),
('exit_fullscreen', ('rmcup', {})),
('exit_insert_mode', ('rmir', {})),
('exit_standout_mode', ('rmso', {})),
('exit_underline_mode', ('rmul', {})),
('flash_hook', ('hook', {})),
('flash_screen', ('flash', {})),
('insert_line', ('il1', {})),
('keypad_local', ('rmkx', {})),
('keypad_xmit', ('smkx', {})),
('meta_off', ('rmm', {})),
('meta_on', ('smm', {})),
('orig_pair', ('op', {})),
('parm_down_cursor', ('cud', {'nparams': 1})),
('parm_left_cursor', ('cub', {'nparams': 1, 'match_grouped': True})),
('parm_dch', ('dch', {'nparams': 1})),
('parm_delete_line', ('dl', {'nparams': 1})),
('parm_ich', ('ich', {'nparams': 1})),
('parm_index', ('indn', {'nparams': 1})),
('parm_insert_line', ('il', {'nparams': 1})),
('parm_right_cursor', ('cuf', {'nparams': 1, 'match_grouped': True})),
('parm_rindex', ('rin', {'nparams': 1})),
('parm_up_cursor', ('cuu', {'nparams': 1})),
('print_screen', ('mc0', {})),
('prtr_off', ('mc4', {})),
('prtr_on', ('mc5', {})),
('reset_1string', ('r1', {})),
('reset_2string', ('r2', {})),
('reset_3string', ('r3', {})),
('restore_cursor', ('rc', {})),
('row_address', ('vpa', {'nparams': 1})),
('save_cursor', ('sc', {})),
('scroll_forward', ('ind', {})),
('scroll_reverse', ('rev', {})),
('set0_des_seq', ('s0ds', {})),
('set1_des_seq', ('s1ds', {})),
('set2_des_seq', ('s2ds', {})),
('set3_des_seq', ('s3ds', {})),
# this 'color' is deceiving, but often matching, and a better match
# than set_a_attributes1 or set_a_foreground.
('color', ('_foreground_color', {'nparams': 1, 'match_any': True,
'numeric': 1})),
('set_a_foreground', ('color', {'nparams': 1, 'match_any': True,
'numeric': 1})),
('set_a_background', ('on_color', {'nparams': 1, 'match_any': True,
'numeric': 1})),
('set_tab', ('hts', {})),
('tab', ('ht', {})),
('italic', ('sitm', {})),
('no_italic', ('sitm', {})),
))
CAPABILITIES_RAW_MIXIN = {
'bell': re.escape('\a'),
'carriage_return': re.escape('\r'),
'cursor_left': re.escape('\b'),
'cursor_report': re.escape('\x1b') + r'\[(\d+)\;(\d+)R',
'cursor_right': re.escape('\x1b') + r'\[C',
'exit_attribute_mode': re.escape('\x1b') + r'\[m',
'parm_left_cursor': re.escape('\x1b') + r'\[(\d+)D',
'parm_right_cursor': re.escape('\x1b') + r'\[(\d+)C',
'restore_cursor': re.escape(r'\x1b\[u'),
'save_cursor': re.escape(r'\x1b\[s'),
'scroll_forward': re.escape('\n'),
'set0_des_seq': re.escape('\x1b(B'),
'tab': re.escape('\t'),
}
_ANY_NOTESC = '[^' + re.escape('\x1b') + ']*'
CAPABILITIES_ADDITIVES = {
'link': ('link',
re.escape('\x1b') + r'\]8;' + _ANY_NOTESC + ';' +
_ANY_NOTESC + re.escape('\x1b') + '\\\\'),
'color256': ('color', re.escape('\x1b') + r'\[38;5;\d+m'),
'on_color256': ('on_color', re.escape('\x1b') + r'\[48;5;\d+m'),
'color_rgb': ('color_rgb', re.escape('\x1b') + r'\[38;2;\d+;\d+;\d+m'),
'on_color_rgb': ('on_color_rgb', re.escape('\x1b') + r'\[48;2;\d+;\d+;\d+m'),
'shift_in': ('', re.escape('\x0f')),
'shift_out': ('', re.escape('\x0e')),
# sgr(...) outputs strangely, use the basic ANSI/EMCA-48 codes here.
'set_a_attributes1': (
'sgr', re.escape('\x1b') + r'\[\d+m'),
'set_a_attributes2': (
'sgr', re.escape('\x1b') + r'\[\d+\;\d+m'),
'set_a_attributes3': (
'sgr', re.escape('\x1b') + r'\[\d+\;\d+\;\d+m'),
'set_a_attributes4': (
'sgr', re.escape('\x1b') + r'\[\d+\;\d+\;\d+\;\d+m'),
# this helps where xterm's sgr0 includes set0_des_seq, we'd
# rather like to also match this immediate substring.
'sgr0': ('sgr0', re.escape('\x1b') + r'\[m'),
'backspace': ('', re.escape('\b')),
'ascii_tab': ('', re.escape('\t')),
'clr_eol': ('', re.escape('\x1b[K')),
'clr_eol0': ('', re.escape('\x1b[0K')),
'clr_bol': ('', re.escape('\x1b[1K')),
'clr_eosK': ('', re.escape('\x1b[2K')),
}
CAPABILITIES_CAUSE_MOVEMENT = (
'ascii_tab',
'backspace',
'carriage_return',
'clear_screen',
'column_address',
'cursor_address',
'cursor_down',
'cursor_home',
'cursor_left',
'cursor_right',
'cursor_up',
'enter_fullscreen',
'exit_fullscreen',
'parm_down_cursor',
'parm_left_cursor',
'parm_right_cursor',
'parm_up_cursor',
'restore_cursor',
'row_address',
'scroll_forward',
'tab',
)

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# std imports
from typing import Any, Dict, Tuple, OrderedDict
CAPABILITY_DATABASE: OrderedDict[str, Tuple[str, Dict[str, Any]]]
CAPABILITIES_RAW_MIXIN: Dict[str, str]
CAPABILITIES_ADDITIVES: Dict[str, Tuple[str, str]]
CAPABILITIES_CAUSE_MOVEMENT: Tuple[str, ...]

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# -*- coding: utf-8 -*-
"""
Sub-module providing color functions.
References,
- https://en.wikipedia.org/wiki/Color_difference
- http://www.easyrgb.com/en/math.php
- Measuring Colour by R.W.G. Hunt and M.R. Pointer
"""
# std imports
from math import cos, exp, sin, sqrt, atan2
# isort: off
try:
from functools import lru_cache
except ImportError:
# lru_cache was added in Python 3.2
from backports.functools_lru_cache import lru_cache
def rgb_to_xyz(red, green, blue):
"""
Convert standard RGB color to XYZ color.
:arg int red: RGB value of Red.
:arg int green: RGB value of Green.
:arg int blue: RGB value of Blue.
:returns: Tuple (X, Y, Z) representing XYZ color
:rtype: tuple
D65/2° standard illuminant
"""
rgb = []
for val in red, green, blue:
val /= 255.0
if val > 0.04045:
val = pow((val + 0.055) / 1.055, 2.4)
else:
val /= 12.92
val *= 100
rgb.append(val)
red, green, blue = rgb # pylint: disable=unbalanced-tuple-unpacking
x_val = red * 0.4124 + green * 0.3576 + blue * 0.1805
y_val = red * 0.2126 + green * 0.7152 + blue * 0.0722
z_val = red * 0.0193 + green * 0.1192 + blue * 0.9505
return x_val, y_val, z_val
def xyz_to_lab(x_val, y_val, z_val):
"""
Convert XYZ color to CIE-Lab color.
:arg float x_val: XYZ value of X.
:arg float y_val: XYZ value of Y.
:arg float z_val: XYZ value of Z.
:returns: Tuple (L, a, b) representing CIE-Lab color
:rtype: tuple
D65/2° standard illuminant
"""
xyz = []
for val, ref in (x_val, 95.047), (y_val, 100.0), (z_val, 108.883):
val /= ref
val = pow(val, 1 / 3.0) if val > 0.008856 else 7.787 * val + 16 / 116.0
xyz.append(val)
x_val, y_val, z_val = xyz # pylint: disable=unbalanced-tuple-unpacking
cie_l = 116 * y_val - 16
cie_a = 500 * (x_val - y_val)
cie_b = 200 * (y_val - z_val)
return cie_l, cie_a, cie_b
@lru_cache(maxsize=256)
def rgb_to_lab(red, green, blue):
"""
Convert RGB color to CIE-Lab color.
:arg int red: RGB value of Red.
:arg int green: RGB value of Green.
:arg int blue: RGB value of Blue.
:returns: Tuple (L, a, b) representing CIE-Lab color
:rtype: tuple
D65/2° standard illuminant
"""
return xyz_to_lab(*rgb_to_xyz(red, green, blue))
def dist_rgb(rgb1, rgb2):
"""
Determine distance between two rgb colors.
:arg tuple rgb1: RGB color definition
:arg tuple rgb2: RGB color definition
:returns: Square of the distance between provided colors
:rtype: float
This works by treating RGB colors as coordinates in three dimensional
space and finding the closest point within the configured color range
using the formula::
d^2 = (r2 - r1)^2 + (g2 - g1)^2 + (b2 - b1)^2
For efficiency, the square of the distance is returned
which is sufficient for comparisons
"""
return sum(pow(rgb1[idx] - rgb2[idx], 2) for idx in (0, 1, 2))
def dist_rgb_weighted(rgb1, rgb2):
"""
Determine the weighted distance between two rgb colors.
:arg tuple rgb1: RGB color definition
:arg tuple rgb2: RGB color definition
:returns: Square of the distance between provided colors
:rtype: float
Similar to a standard distance formula, the values are weighted
to approximate human perception of color differences
For efficiency, the square of the distance is returned
which is sufficient for comparisons
"""
red_mean = (rgb1[0] + rgb2[0]) / 2.0
return ((2 + red_mean / 256) * pow(rgb1[0] - rgb2[0], 2) +
4 * pow(rgb1[1] - rgb2[1], 2) +
(2 + (255 - red_mean) / 256) * pow(rgb1[2] - rgb2[2], 2))
def dist_cie76(rgb1, rgb2):
"""
Determine distance between two rgb colors using the CIE94 algorithm.
:arg tuple rgb1: RGB color definition
:arg tuple rgb2: RGB color definition
:returns: Square of the distance between provided colors
:rtype: float
For efficiency, the square of the distance is returned
which is sufficient for comparisons
"""
l_1, a_1, b_1 = rgb_to_lab(*rgb1)
l_2, a_2, b_2 = rgb_to_lab(*rgb2)
return pow(l_1 - l_2, 2) + pow(a_1 - a_2, 2) + pow(b_1 - b_2, 2)
def dist_cie94(rgb1, rgb2):
# pylint: disable=too-many-locals
"""
Determine distance between two rgb colors using the CIE94 algorithm.
:arg tuple rgb1: RGB color definition
:arg tuple rgb2: RGB color definition
:returns: Square of the distance between provided colors
:rtype: float
For efficiency, the square of the distance is returned
which is sufficient for comparisons
"""
l_1, a_1, b_1 = rgb_to_lab(*rgb1)
l_2, a_2, b_2 = rgb_to_lab(*rgb2)
s_l = k_l = k_c = k_h = 1
k_1 = 0.045
k_2 = 0.015
delta_l = l_1 - l_2
delta_a = a_1 - a_2
delta_b = b_1 - b_2
c_1 = sqrt(a_1 ** 2 + b_1 ** 2)
c_2 = sqrt(a_2 ** 2 + b_2 ** 2)
delta_c = c_1 - c_2
delta_h = sqrt(delta_a ** 2 + delta_b ** 2 + delta_c ** 2)
s_c = 1 + k_1 * c_1
s_h = 1 + k_2 * c_1
return ((delta_l / (k_l * s_l)) ** 2 + # pylint: disable=superfluous-parens
(delta_c / (k_c * s_c)) ** 2 +
(delta_h / (k_h * s_h)) ** 2)
def dist_cie2000(rgb1, rgb2):
# pylint: disable=too-many-locals
"""
Determine distance between two rgb colors using the CIE2000 algorithm.
:arg tuple rgb1: RGB color definition
:arg tuple rgb2: RGB color definition
:returns: Square of the distance between provided colors
:rtype: float
For efficiency, the square of the distance is returned
which is sufficient for comparisons
"""
s_l = k_l = k_c = k_h = 1
l_1, a_1, b_1 = rgb_to_lab(*rgb1)
l_2, a_2, b_2 = rgb_to_lab(*rgb2)
delta_l = l_2 - l_1
l_mean = (l_1 + l_2) / 2
c_1 = sqrt(a_1 ** 2 + b_1 ** 2)
c_2 = sqrt(a_2 ** 2 + b_2 ** 2)
c_mean = (c_1 + c_2) / 2
delta_c = c_1 - c_2
g_x = sqrt(c_mean ** 7 / (c_mean ** 7 + 25 ** 7))
h_1 = atan2(b_1, a_1 + (a_1 / 2) * (1 - g_x)) % 360
h_2 = atan2(b_2, a_2 + (a_2 / 2) * (1 - g_x)) % 360
if 0 in (c_1, c_2):
delta_h_prime = 0
h_mean = h_1 + h_2
else:
delta_h_prime = h_2 - h_1
if abs(delta_h_prime) <= 180:
h_mean = (h_1 + h_2) / 2
else:
if h_2 <= h_1:
delta_h_prime += 360
else:
delta_h_prime -= 360
h_mean = (h_1 + h_2 + 360) / 2 if h_1 + h_2 < 360 else (h_1 + h_2 - 360) / 2
delta_h = 2 * sqrt(c_1 * c_2) * sin(delta_h_prime / 2)
t_x = (1 -
0.17 * cos(h_mean - 30) +
0.24 * cos(2 * h_mean) +
0.32 * cos(3 * h_mean + 6) -
0.20 * cos(4 * h_mean - 63))
s_l = 1 + (0.015 * (l_mean - 50) ** 2) / sqrt(20 + (l_mean - 50) ** 2)
s_c = 1 + 0.045 * c_mean
s_h = 1 + 0.015 * c_mean * t_x
r_t = -2 * g_x * sin(abs(60 * exp(-1 * abs((delta_h - 275) / 25) ** 2)))
delta_l = delta_l / (k_l * s_l)
delta_c = delta_c / (k_c * s_c)
delta_h = delta_h / (k_h * s_h)
return delta_l ** 2 + delta_c ** 2 + delta_h ** 2 + r_t * delta_c * delta_h
COLOR_DISTANCE_ALGORITHMS = {'rgb': dist_rgb,
'rgb-weighted': dist_rgb_weighted,
'cie76': dist_cie76,
'cie94': dist_cie94,
'cie2000': dist_cie2000}

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blessed/color.pyi Normal file
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# std imports
from typing import Dict, Tuple, Callable
_RGB = Tuple[int, int, int]
def rgb_to_xyz(red: int, green: int, blue: int) -> Tuple[float, float, float]: ...
def xyz_to_lab(
x_val: float, y_val: float, z_val: float
) -> Tuple[float, float, float]: ...
def rgb_to_lab(red: int, green: int, blue: int) -> Tuple[float, float, float]: ...
def dist_rgb(rgb1: _RGB, rgb2: _RGB) -> float: ...
def dist_rgb_weighted(rgb1: _RGB, rgb2: _RGB) -> float: ...
def dist_cie76(rgb1: _RGB, rgb2: _RGB) -> float: ...
def dist_cie94(rgb1: _RGB, rgb2: _RGB) -> float: ...
def dist_cie2000(rgb1: _RGB, rgb2: _RGB) -> float: ...
COLOR_DISTANCE_ALGORITHMS: Dict[str, Callable[[_RGB, _RGB], float]]

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"""
Color reference data.
References,
- https://github.com/freedesktop/xorg-rgb/blob/master/rgb.txt
- https://github.com/ThomasDickey/xterm-snapshots/blob/master/256colres.h
- https://github.com/ThomasDickey/xterm-snapshots/blob/master/XTerm-col.ad
- https://en.wikipedia.org/wiki/ANSI_escape_code#Colors
- https://gist.github.com/XVilka/8346728
- https://devblogs.microsoft.com/commandline/24-bit-color-in-the-windows-console/
- http://jdebp.uk/Softwares/nosh/guide/TerminalCapabilities.html
"""
# std imports
import collections
__all__ = (
'CGA_COLORS',
'RGBColor',
'RGB_256TABLE',
'X11_COLORNAMES_TO_RGB',
)
CGA_COLORS = {'black', 'red', 'green', 'yellow', 'blue', 'magenta', 'cyan', 'white'}
class RGBColor(collections.namedtuple("RGBColor", ["red", "green", "blue"])):
"""Named tuple for an RGB color definition."""
def __str__(self):
return '#{0:02x}{1:02x}{2:02x}'.format(*self)
#: X11 Color names to (XTerm-defined) RGB values from xorg-rgb/rgb.txt
X11_COLORNAMES_TO_RGB = {
'aliceblue': RGBColor(240, 248, 255),
'antiquewhite': RGBColor(250, 235, 215),
'antiquewhite1': RGBColor(255, 239, 219),
'antiquewhite2': RGBColor(238, 223, 204),
'antiquewhite3': RGBColor(205, 192, 176),
'antiquewhite4': RGBColor(139, 131, 120),
'aqua': RGBColor(0, 255, 255),
'aquamarine': RGBColor(127, 255, 212),
'aquamarine1': RGBColor(127, 255, 212),
'aquamarine2': RGBColor(118, 238, 198),
'aquamarine3': RGBColor(102, 205, 170),
'aquamarine4': RGBColor(69, 139, 116),
'azure': RGBColor(240, 255, 255),
'azure1': RGBColor(240, 255, 255),
'azure2': RGBColor(224, 238, 238),
'azure3': RGBColor(193, 205, 205),
'azure4': RGBColor(131, 139, 139),
'beige': RGBColor(245, 245, 220),
'bisque': RGBColor(255, 228, 196),
'bisque1': RGBColor(255, 228, 196),
'bisque2': RGBColor(238, 213, 183),
'bisque3': RGBColor(205, 183, 158),
'bisque4': RGBColor(139, 125, 107),
'black': RGBColor(0, 0, 0),
'blanchedalmond': RGBColor(255, 235, 205),
'blue': RGBColor(0, 0, 255),
'blue1': RGBColor(0, 0, 255),
'blue2': RGBColor(0, 0, 238),
'blue3': RGBColor(0, 0, 205),
'blue4': RGBColor(0, 0, 139),
'blueviolet': RGBColor(138, 43, 226),
'brown': RGBColor(165, 42, 42),
'brown1': RGBColor(255, 64, 64),
'brown2': RGBColor(238, 59, 59),
'brown3': RGBColor(205, 51, 51),
'brown4': RGBColor(139, 35, 35),
'burlywood': RGBColor(222, 184, 135),
'burlywood1': RGBColor(255, 211, 155),
'burlywood2': RGBColor(238, 197, 145),
'burlywood3': RGBColor(205, 170, 125),
'burlywood4': RGBColor(139, 115, 85),
'cadetblue': RGBColor(95, 158, 160),
'cadetblue1': RGBColor(152, 245, 255),
'cadetblue2': RGBColor(142, 229, 238),
'cadetblue3': RGBColor(122, 197, 205),
'cadetblue4': RGBColor(83, 134, 139),
'chartreuse': RGBColor(127, 255, 0),
'chartreuse1': RGBColor(127, 255, 0),
'chartreuse2': RGBColor(118, 238, 0),
'chartreuse3': RGBColor(102, 205, 0),
'chartreuse4': RGBColor(69, 139, 0),
'chocolate': RGBColor(210, 105, 30),
'chocolate1': RGBColor(255, 127, 36),
'chocolate2': RGBColor(238, 118, 33),
'chocolate3': RGBColor(205, 102, 29),
'chocolate4': RGBColor(139, 69, 19),
'coral': RGBColor(255, 127, 80),
'coral1': RGBColor(255, 114, 86),
'coral2': RGBColor(238, 106, 80),
'coral3': RGBColor(205, 91, 69),
'coral4': RGBColor(139, 62, 47),
'cornflowerblue': RGBColor(100, 149, 237),
'cornsilk': RGBColor(255, 248, 220),
'cornsilk1': RGBColor(255, 248, 220),
'cornsilk2': RGBColor(238, 232, 205),
'cornsilk3': RGBColor(205, 200, 177),
'cornsilk4': RGBColor(139, 136, 120),
'crimson': RGBColor(220, 20, 60),
'cyan': RGBColor(0, 255, 255),
'cyan1': RGBColor(0, 255, 255),
'cyan2': RGBColor(0, 238, 238),
'cyan3': RGBColor(0, 205, 205),
'cyan4': RGBColor(0, 139, 139),
'darkblue': RGBColor(0, 0, 139),
'darkcyan': RGBColor(0, 139, 139),
'darkgoldenrod': RGBColor(184, 134, 11),
'darkgoldenrod1': RGBColor(255, 185, 15),
'darkgoldenrod2': RGBColor(238, 173, 14),
'darkgoldenrod3': RGBColor(205, 149, 12),
'darkgoldenrod4': RGBColor(139, 101, 8),
'darkgray': RGBColor(169, 169, 169),
'darkgreen': RGBColor(0, 100, 0),
'darkgrey': RGBColor(169, 169, 169),
'darkkhaki': RGBColor(189, 183, 107),
'darkmagenta': RGBColor(139, 0, 139),
'darkolivegreen': RGBColor(85, 107, 47),
'darkolivegreen1': RGBColor(202, 255, 112),
'darkolivegreen2': RGBColor(188, 238, 104),
'darkolivegreen3': RGBColor(162, 205, 90),
'darkolivegreen4': RGBColor(110, 139, 61),
'darkorange': RGBColor(255, 140, 0),
'darkorange1': RGBColor(255, 127, 0),
'darkorange2': RGBColor(238, 118, 0),
'darkorange3': RGBColor(205, 102, 0),
'darkorange4': RGBColor(139, 69, 0),
'darkorchid': RGBColor(153, 50, 204),
'darkorchid1': RGBColor(191, 62, 255),
'darkorchid2': RGBColor(178, 58, 238),
'darkorchid3': RGBColor(154, 50, 205),
'darkorchid4': RGBColor(104, 34, 139),
'darkred': RGBColor(139, 0, 0),
'darksalmon': RGBColor(233, 150, 122),
'darkseagreen': RGBColor(143, 188, 143),
'darkseagreen1': RGBColor(193, 255, 193),
'darkseagreen2': RGBColor(180, 238, 180),
'darkseagreen3': RGBColor(155, 205, 155),
'darkseagreen4': RGBColor(105, 139, 105),
'darkslateblue': RGBColor(72, 61, 139),
'darkslategray': RGBColor(47, 79, 79),
'darkslategray1': RGBColor(151, 255, 255),
'darkslategray2': RGBColor(141, 238, 238),
'darkslategray3': RGBColor(121, 205, 205),
'darkslategray4': RGBColor(82, 139, 139),
'darkslategrey': RGBColor(47, 79, 79),
'darkturquoise': RGBColor(0, 206, 209),
'darkviolet': RGBColor(148, 0, 211),
'deeppink': RGBColor(255, 20, 147),
'deeppink1': RGBColor(255, 20, 147),
'deeppink2': RGBColor(238, 18, 137),
'deeppink3': RGBColor(205, 16, 118),
'deeppink4': RGBColor(139, 10, 80),
'deepskyblue': RGBColor(0, 191, 255),
'deepskyblue1': RGBColor(0, 191, 255),
'deepskyblue2': RGBColor(0, 178, 238),
'deepskyblue3': RGBColor(0, 154, 205),
'deepskyblue4': RGBColor(0, 104, 139),
'dimgray': RGBColor(105, 105, 105),
'dimgrey': RGBColor(105, 105, 105),
'dodgerblue': RGBColor(30, 144, 255),
'dodgerblue1': RGBColor(30, 144, 255),
'dodgerblue2': RGBColor(28, 134, 238),
'dodgerblue3': RGBColor(24, 116, 205),
'dodgerblue4': RGBColor(16, 78, 139),
'firebrick': RGBColor(178, 34, 34),
'firebrick1': RGBColor(255, 48, 48),
'firebrick2': RGBColor(238, 44, 44),
'firebrick3': RGBColor(205, 38, 38),
'firebrick4': RGBColor(139, 26, 26),
'floralwhite': RGBColor(255, 250, 240),
'forestgreen': RGBColor(34, 139, 34),
'fuchsia': RGBColor(255, 0, 255),
'gainsboro': RGBColor(220, 220, 220),
'ghostwhite': RGBColor(248, 248, 255),
'gold': RGBColor(255, 215, 0),
'gold1': RGBColor(255, 215, 0),
'gold2': RGBColor(238, 201, 0),
'gold3': RGBColor(205, 173, 0),
'gold4': RGBColor(139, 117, 0),
'goldenrod': RGBColor(218, 165, 32),
'goldenrod1': RGBColor(255, 193, 37),
'goldenrod2': RGBColor(238, 180, 34),
'goldenrod3': RGBColor(205, 155, 29),
'goldenrod4': RGBColor(139, 105, 20),
'gray': RGBColor(190, 190, 190),
'gray0': RGBColor(0, 0, 0),
'gray1': RGBColor(3, 3, 3),
'gray10': RGBColor(26, 26, 26),
'gray100': RGBColor(255, 255, 255),
'gray11': RGBColor(28, 28, 28),
'gray12': RGBColor(31, 31, 31),
'gray13': RGBColor(33, 33, 33),
'gray14': RGBColor(36, 36, 36),
'gray15': RGBColor(38, 38, 38),
'gray16': RGBColor(41, 41, 41),
'gray17': RGBColor(43, 43, 43),
'gray18': RGBColor(46, 46, 46),
'gray19': RGBColor(48, 48, 48),
'gray2': RGBColor(5, 5, 5),
'gray20': RGBColor(51, 51, 51),
'gray21': RGBColor(54, 54, 54),
'gray22': RGBColor(56, 56, 56),
'gray23': RGBColor(59, 59, 59),
'gray24': RGBColor(61, 61, 61),
'gray25': RGBColor(64, 64, 64),
'gray26': RGBColor(66, 66, 66),
'gray27': RGBColor(69, 69, 69),
'gray28': RGBColor(71, 71, 71),
'gray29': RGBColor(74, 74, 74),
'gray3': RGBColor(8, 8, 8),
'gray30': RGBColor(77, 77, 77),
'gray31': RGBColor(79, 79, 79),
'gray32': RGBColor(82, 82, 82),
'gray33': RGBColor(84, 84, 84),
'gray34': RGBColor(87, 87, 87),
'gray35': RGBColor(89, 89, 89),
'gray36': RGBColor(92, 92, 92),
'gray37': RGBColor(94, 94, 94),
'gray38': RGBColor(97, 97, 97),
'gray39': RGBColor(99, 99, 99),
'gray4': RGBColor(10, 10, 10),
'gray40': RGBColor(102, 102, 102),
'gray41': RGBColor(105, 105, 105),
'gray42': RGBColor(107, 107, 107),
'gray43': RGBColor(110, 110, 110),
'gray44': RGBColor(112, 112, 112),
'gray45': RGBColor(115, 115, 115),
'gray46': RGBColor(117, 117, 117),
'gray47': RGBColor(120, 120, 120),
'gray48': RGBColor(122, 122, 122),
'gray49': RGBColor(125, 125, 125),
'gray5': RGBColor(13, 13, 13),
'gray50': RGBColor(127, 127, 127),
'gray51': RGBColor(130, 130, 130),
'gray52': RGBColor(133, 133, 133),
'gray53': RGBColor(135, 135, 135),
'gray54': RGBColor(138, 138, 138),
'gray55': RGBColor(140, 140, 140),
'gray56': RGBColor(143, 143, 143),
'gray57': RGBColor(145, 145, 145),
'gray58': RGBColor(148, 148, 148),
'gray59': RGBColor(150, 150, 150),
'gray6': RGBColor(15, 15, 15),
'gray60': RGBColor(153, 153, 153),
'gray61': RGBColor(156, 156, 156),
'gray62': RGBColor(158, 158, 158),
'gray63': RGBColor(161, 161, 161),
'gray64': RGBColor(163, 163, 163),
'gray65': RGBColor(166, 166, 166),
'gray66': RGBColor(168, 168, 168),
'gray67': RGBColor(171, 171, 171),
'gray68': RGBColor(173, 173, 173),
'gray69': RGBColor(176, 176, 176),
'gray7': RGBColor(18, 18, 18),
'gray70': RGBColor(179, 179, 179),
'gray71': RGBColor(181, 181, 181),
'gray72': RGBColor(184, 184, 184),
'gray73': RGBColor(186, 186, 186),
'gray74': RGBColor(189, 189, 189),
'gray75': RGBColor(191, 191, 191),
'gray76': RGBColor(194, 194, 194),
'gray77': RGBColor(196, 196, 196),
'gray78': RGBColor(199, 199, 199),
'gray79': RGBColor(201, 201, 201),
'gray8': RGBColor(20, 20, 20),
'gray80': RGBColor(204, 204, 204),
'gray81': RGBColor(207, 207, 207),
'gray82': RGBColor(209, 209, 209),
'gray83': RGBColor(212, 212, 212),
'gray84': RGBColor(214, 214, 214),
'gray85': RGBColor(217, 217, 217),
'gray86': RGBColor(219, 219, 219),
'gray87': RGBColor(222, 222, 222),
'gray88': RGBColor(224, 224, 224),
'gray89': RGBColor(227, 227, 227),
'gray9': RGBColor(23, 23, 23),
'gray90': RGBColor(229, 229, 229),
'gray91': RGBColor(232, 232, 232),
'gray92': RGBColor(235, 235, 235),
'gray93': RGBColor(237, 237, 237),
'gray94': RGBColor(240, 240, 240),
'gray95': RGBColor(242, 242, 242),
'gray96': RGBColor(245, 245, 245),
'gray97': RGBColor(247, 247, 247),
'gray98': RGBColor(250, 250, 250),
'gray99': RGBColor(252, 252, 252),
'green': RGBColor(0, 255, 0),
'green1': RGBColor(0, 255, 0),
'green2': RGBColor(0, 238, 0),
'green3': RGBColor(0, 205, 0),
'green4': RGBColor(0, 139, 0),
'greenyellow': RGBColor(173, 255, 47),
'grey': RGBColor(190, 190, 190),
'grey0': RGBColor(0, 0, 0),
'grey1': RGBColor(3, 3, 3),
'grey10': RGBColor(26, 26, 26),
'grey100': RGBColor(255, 255, 255),
'grey11': RGBColor(28, 28, 28),
'grey12': RGBColor(31, 31, 31),
'grey13': RGBColor(33, 33, 33),
'grey14': RGBColor(36, 36, 36),
'grey15': RGBColor(38, 38, 38),
'grey16': RGBColor(41, 41, 41),
'grey17': RGBColor(43, 43, 43),
'grey18': RGBColor(46, 46, 46),
'grey19': RGBColor(48, 48, 48),
'grey2': RGBColor(5, 5, 5),
'grey20': RGBColor(51, 51, 51),
'grey21': RGBColor(54, 54, 54),
'grey22': RGBColor(56, 56, 56),
'grey23': RGBColor(59, 59, 59),
'grey24': RGBColor(61, 61, 61),
'grey25': RGBColor(64, 64, 64),
'grey26': RGBColor(66, 66, 66),
'grey27': RGBColor(69, 69, 69),
'grey28': RGBColor(71, 71, 71),
'grey29': RGBColor(74, 74, 74),
'grey3': RGBColor(8, 8, 8),
'grey30': RGBColor(77, 77, 77),
'grey31': RGBColor(79, 79, 79),
'grey32': RGBColor(82, 82, 82),
'grey33': RGBColor(84, 84, 84),
'grey34': RGBColor(87, 87, 87),
'grey35': RGBColor(89, 89, 89),
'grey36': RGBColor(92, 92, 92),
'grey37': RGBColor(94, 94, 94),
'grey38': RGBColor(97, 97, 97),
'grey39': RGBColor(99, 99, 99),
'grey4': RGBColor(10, 10, 10),
'grey40': RGBColor(102, 102, 102),
'grey41': RGBColor(105, 105, 105),
'grey42': RGBColor(107, 107, 107),
'grey43': RGBColor(110, 110, 110),
'grey44': RGBColor(112, 112, 112),
'grey45': RGBColor(115, 115, 115),
'grey46': RGBColor(117, 117, 117),
'grey47': RGBColor(120, 120, 120),
'grey48': RGBColor(122, 122, 122),
'grey49': RGBColor(125, 125, 125),
'grey5': RGBColor(13, 13, 13),
'grey50': RGBColor(127, 127, 127),
'grey51': RGBColor(130, 130, 130),
'grey52': RGBColor(133, 133, 133),
'grey53': RGBColor(135, 135, 135),
'grey54': RGBColor(138, 138, 138),
'grey55': RGBColor(140, 140, 140),
'grey56': RGBColor(143, 143, 143),
'grey57': RGBColor(145, 145, 145),
'grey58': RGBColor(148, 148, 148),
'grey59': RGBColor(150, 150, 150),
'grey6': RGBColor(15, 15, 15),
'grey60': RGBColor(153, 153, 153),
'grey61': RGBColor(156, 156, 156),
'grey62': RGBColor(158, 158, 158),
'grey63': RGBColor(161, 161, 161),
'grey64': RGBColor(163, 163, 163),
'grey65': RGBColor(166, 166, 166),
'grey66': RGBColor(168, 168, 168),
'grey67': RGBColor(171, 171, 171),
'grey68': RGBColor(173, 173, 173),
'grey69': RGBColor(176, 176, 176),
'grey7': RGBColor(18, 18, 18),
'grey70': RGBColor(179, 179, 179),
'grey71': RGBColor(181, 181, 181),
'grey72': RGBColor(184, 184, 184),
'grey73': RGBColor(186, 186, 186),
'grey74': RGBColor(189, 189, 189),
'grey75': RGBColor(191, 191, 191),
'grey76': RGBColor(194, 194, 194),
'grey77': RGBColor(196, 196, 196),
'grey78': RGBColor(199, 199, 199),
'grey79': RGBColor(201, 201, 201),
'grey8': RGBColor(20, 20, 20),
'grey80': RGBColor(204, 204, 204),
'grey81': RGBColor(207, 207, 207),
'grey82': RGBColor(209, 209, 209),
'grey83': RGBColor(212, 212, 212),
'grey84': RGBColor(214, 214, 214),
'grey85': RGBColor(217, 217, 217),
'grey86': RGBColor(219, 219, 219),
'grey87': RGBColor(222, 222, 222),
'grey88': RGBColor(224, 224, 224),
'grey89': RGBColor(227, 227, 227),
'grey9': RGBColor(23, 23, 23),
'grey90': RGBColor(229, 229, 229),
'grey91': RGBColor(232, 232, 232),
'grey92': RGBColor(235, 235, 235),
'grey93': RGBColor(237, 237, 237),
'grey94': RGBColor(240, 240, 240),
'grey95': RGBColor(242, 242, 242),
'grey96': RGBColor(245, 245, 245),
'grey97': RGBColor(247, 247, 247),
'grey98': RGBColor(250, 250, 250),
'grey99': RGBColor(252, 252, 252),
'honeydew': RGBColor(240, 255, 240),
'honeydew1': RGBColor(240, 255, 240),
'honeydew2': RGBColor(224, 238, 224),
'honeydew3': RGBColor(193, 205, 193),
'honeydew4': RGBColor(131, 139, 131),
'hotpink': RGBColor(255, 105, 180),
'hotpink1': RGBColor(255, 110, 180),
'hotpink2': RGBColor(238, 106, 167),
'hotpink3': RGBColor(205, 96, 144),
'hotpink4': RGBColor(139, 58, 98),
'indianred': RGBColor(205, 92, 92),
'indianred1': RGBColor(255, 106, 106),
'indianred2': RGBColor(238, 99, 99),
'indianred3': RGBColor(205, 85, 85),
'indianred4': RGBColor(139, 58, 58),
'indigo': RGBColor(75, 0, 130),
'ivory': RGBColor(255, 255, 240),
'ivory1': RGBColor(255, 255, 240),
'ivory2': RGBColor(238, 238, 224),
'ivory3': RGBColor(205, 205, 193),
'ivory4': RGBColor(139, 139, 131),
'khaki': RGBColor(240, 230, 140),
'khaki1': RGBColor(255, 246, 143),
'khaki2': RGBColor(238, 230, 133),
'khaki3': RGBColor(205, 198, 115),
'khaki4': RGBColor(139, 134, 78),
'lavender': RGBColor(230, 230, 250),
'lavenderblush': RGBColor(255, 240, 245),
'lavenderblush1': RGBColor(255, 240, 245),
'lavenderblush2': RGBColor(238, 224, 229),
'lavenderblush3': RGBColor(205, 193, 197),
'lavenderblush4': RGBColor(139, 131, 134),
'lawngreen': RGBColor(124, 252, 0),
'lemonchiffon': RGBColor(255, 250, 205),
'lemonchiffon1': RGBColor(255, 250, 205),
'lemonchiffon2': RGBColor(238, 233, 191),
'lemonchiffon3': RGBColor(205, 201, 165),
'lemonchiffon4': RGBColor(139, 137, 112),
'lightblue': RGBColor(173, 216, 230),
'lightblue1': RGBColor(191, 239, 255),
'lightblue2': RGBColor(178, 223, 238),
'lightblue3': RGBColor(154, 192, 205),
'lightblue4': RGBColor(104, 131, 139),
'lightcoral': RGBColor(240, 128, 128),
'lightcyan': RGBColor(224, 255, 255),
'lightcyan1': RGBColor(224, 255, 255),
'lightcyan2': RGBColor(209, 238, 238),
'lightcyan3': RGBColor(180, 205, 205),
'lightcyan4': RGBColor(122, 139, 139),
'lightgoldenrod': RGBColor(238, 221, 130),
'lightgoldenrod1': RGBColor(255, 236, 139),
'lightgoldenrod2': RGBColor(238, 220, 130),
'lightgoldenrod3': RGBColor(205, 190, 112),
'lightgoldenrod4': RGBColor(139, 129, 76),
'lightgoldenrodyellow': RGBColor(250, 250, 210),
'lightgray': RGBColor(211, 211, 211),
'lightgreen': RGBColor(144, 238, 144),
'lightgrey': RGBColor(211, 211, 211),
'lightpink': RGBColor(255, 182, 193),
'lightpink1': RGBColor(255, 174, 185),
'lightpink2': RGBColor(238, 162, 173),
'lightpink3': RGBColor(205, 140, 149),
'lightpink4': RGBColor(139, 95, 101),
'lightsalmon': RGBColor(255, 160, 122),
'lightsalmon1': RGBColor(255, 160, 122),
'lightsalmon2': RGBColor(238, 149, 114),
'lightsalmon3': RGBColor(205, 129, 98),
'lightsalmon4': RGBColor(139, 87, 66),
'lightseagreen': RGBColor(32, 178, 170),
'lightskyblue': RGBColor(135, 206, 250),
'lightskyblue1': RGBColor(176, 226, 255),
'lightskyblue2': RGBColor(164, 211, 238),
'lightskyblue3': RGBColor(141, 182, 205),
'lightskyblue4': RGBColor(96, 123, 139),
'lightslateblue': RGBColor(132, 112, 255),
'lightslategray': RGBColor(119, 136, 153),
'lightslategrey': RGBColor(119, 136, 153),
'lightsteelblue': RGBColor(176, 196, 222),
'lightsteelblue1': RGBColor(202, 225, 255),
'lightsteelblue2': RGBColor(188, 210, 238),
'lightsteelblue3': RGBColor(162, 181, 205),
'lightsteelblue4': RGBColor(110, 123, 139),
'lightyellow': RGBColor(255, 255, 224),
'lightyellow1': RGBColor(255, 255, 224),
'lightyellow2': RGBColor(238, 238, 209),
'lightyellow3': RGBColor(205, 205, 180),
'lightyellow4': RGBColor(139, 139, 122),
'lime': RGBColor(0, 255, 0),
'limegreen': RGBColor(50, 205, 50),
'linen': RGBColor(250, 240, 230),
'magenta': RGBColor(255, 0, 255),
'magenta1': RGBColor(255, 0, 255),
'magenta2': RGBColor(238, 0, 238),
'magenta3': RGBColor(205, 0, 205),
'magenta4': RGBColor(139, 0, 139),
'maroon': RGBColor(176, 48, 96),
'maroon1': RGBColor(255, 52, 179),
'maroon2': RGBColor(238, 48, 167),
'maroon3': RGBColor(205, 41, 144),
'maroon4': RGBColor(139, 28, 98),
'mediumaquamarine': RGBColor(102, 205, 170),
'mediumblue': RGBColor(0, 0, 205),
'mediumorchid': RGBColor(186, 85, 211),
'mediumorchid1': RGBColor(224, 102, 255),
'mediumorchid2': RGBColor(209, 95, 238),
'mediumorchid3': RGBColor(180, 82, 205),
'mediumorchid4': RGBColor(122, 55, 139),
'mediumpurple': RGBColor(147, 112, 219),
'mediumpurple1': RGBColor(171, 130, 255),
'mediumpurple2': RGBColor(159, 121, 238),
'mediumpurple3': RGBColor(137, 104, 205),
'mediumpurple4': RGBColor(93, 71, 139),
'mediumseagreen': RGBColor(60, 179, 113),
'mediumslateblue': RGBColor(123, 104, 238),
'mediumspringgreen': RGBColor(0, 250, 154),
'mediumturquoise': RGBColor(72, 209, 204),
'mediumvioletred': RGBColor(199, 21, 133),
'midnightblue': RGBColor(25, 25, 112),
'mintcream': RGBColor(245, 255, 250),
'mistyrose': RGBColor(255, 228, 225),
'mistyrose1': RGBColor(255, 228, 225),
'mistyrose2': RGBColor(238, 213, 210),
'mistyrose3': RGBColor(205, 183, 181),
'mistyrose4': RGBColor(139, 125, 123),
'moccasin': RGBColor(255, 228, 181),
'navajowhite': RGBColor(255, 222, 173),
'navajowhite1': RGBColor(255, 222, 173),
'navajowhite2': RGBColor(238, 207, 161),
'navajowhite3': RGBColor(205, 179, 139),
'navajowhite4': RGBColor(139, 121, 94),
'navy': RGBColor(0, 0, 128),
'navyblue': RGBColor(0, 0, 128),
'oldlace': RGBColor(253, 245, 230),
'olive': RGBColor(128, 128, 0),
'olivedrab': RGBColor(107, 142, 35),
'olivedrab1': RGBColor(192, 255, 62),
'olivedrab2': RGBColor(179, 238, 58),
'olivedrab3': RGBColor(154, 205, 50),
'olivedrab4': RGBColor(105, 139, 34),
'orange': RGBColor(255, 165, 0),
'orange1': RGBColor(255, 165, 0),
'orange2': RGBColor(238, 154, 0),
'orange3': RGBColor(205, 133, 0),
'orange4': RGBColor(139, 90, 0),
'orangered': RGBColor(255, 69, 0),
'orangered1': RGBColor(255, 69, 0),
'orangered2': RGBColor(238, 64, 0),
'orangered3': RGBColor(205, 55, 0),
'orangered4': RGBColor(139, 37, 0),
'orchid': RGBColor(218, 112, 214),
'orchid1': RGBColor(255, 131, 250),
'orchid2': RGBColor(238, 122, 233),
'orchid3': RGBColor(205, 105, 201),
'orchid4': RGBColor(139, 71, 137),
'palegoldenrod': RGBColor(238, 232, 170),
'palegreen': RGBColor(152, 251, 152),
'palegreen1': RGBColor(154, 255, 154),
'palegreen2': RGBColor(144, 238, 144),
'palegreen3': RGBColor(124, 205, 124),
'palegreen4': RGBColor(84, 139, 84),
'paleturquoise': RGBColor(175, 238, 238),
'paleturquoise1': RGBColor(187, 255, 255),
'paleturquoise2': RGBColor(174, 238, 238),
'paleturquoise3': RGBColor(150, 205, 205),
'paleturquoise4': RGBColor(102, 139, 139),
'palevioletred': RGBColor(219, 112, 147),
'palevioletred1': RGBColor(255, 130, 171),
'palevioletred2': RGBColor(238, 121, 159),
'palevioletred3': RGBColor(205, 104, 137),
'palevioletred4': RGBColor(139, 71, 93),
'papayawhip': RGBColor(255, 239, 213),
'peachpuff': RGBColor(255, 218, 185),
'peachpuff1': RGBColor(255, 218, 185),
'peachpuff2': RGBColor(238, 203, 173),
'peachpuff3': RGBColor(205, 175, 149),
'peachpuff4': RGBColor(139, 119, 101),
'peru': RGBColor(205, 133, 63),
'pink': RGBColor(255, 192, 203),
'pink1': RGBColor(255, 181, 197),
'pink2': RGBColor(238, 169, 184),
'pink3': RGBColor(205, 145, 158),
'pink4': RGBColor(139, 99, 108),
'plum': RGBColor(221, 160, 221),
'plum1': RGBColor(255, 187, 255),
'plum2': RGBColor(238, 174, 238),
'plum3': RGBColor(205, 150, 205),
'plum4': RGBColor(139, 102, 139),
'powderblue': RGBColor(176, 224, 230),
'purple': RGBColor(160, 32, 240),
'purple1': RGBColor(155, 48, 255),
'purple2': RGBColor(145, 44, 238),
'purple3': RGBColor(125, 38, 205),
'purple4': RGBColor(85, 26, 139),
'rebeccapurple': RGBColor(102, 51, 153),
'red': RGBColor(255, 0, 0),
'red1': RGBColor(255, 0, 0),
'red2': RGBColor(238, 0, 0),
'red3': RGBColor(205, 0, 0),
'red4': RGBColor(139, 0, 0),
'rosybrown': RGBColor(188, 143, 143),
'rosybrown1': RGBColor(255, 193, 193),
'rosybrown2': RGBColor(238, 180, 180),
'rosybrown3': RGBColor(205, 155, 155),
'rosybrown4': RGBColor(139, 105, 105),
'royalblue': RGBColor(65, 105, 225),
'royalblue1': RGBColor(72, 118, 255),
'royalblue2': RGBColor(67, 110, 238),
'royalblue3': RGBColor(58, 95, 205),
'royalblue4': RGBColor(39, 64, 139),
'saddlebrown': RGBColor(139, 69, 19),
'salmon': RGBColor(250, 128, 114),
'salmon1': RGBColor(255, 140, 105),
'salmon2': RGBColor(238, 130, 98),
'salmon3': RGBColor(205, 112, 84),
'salmon4': RGBColor(139, 76, 57),
'sandybrown': RGBColor(244, 164, 96),
'seagreen': RGBColor(46, 139, 87),
'seagreen1': RGBColor(84, 255, 159),
'seagreen2': RGBColor(78, 238, 148),
'seagreen3': RGBColor(67, 205, 128),
'seagreen4': RGBColor(46, 139, 87),
'seashell': RGBColor(255, 245, 238),
'seashell1': RGBColor(255, 245, 238),
'seashell2': RGBColor(238, 229, 222),
'seashell3': RGBColor(205, 197, 191),
'seashell4': RGBColor(139, 134, 130),
'sienna': RGBColor(160, 82, 45),
'sienna1': RGBColor(255, 130, 71),
'sienna2': RGBColor(238, 121, 66),
'sienna3': RGBColor(205, 104, 57),
'sienna4': RGBColor(139, 71, 38),
'silver': RGBColor(192, 192, 192),
'skyblue': RGBColor(135, 206, 235),
'skyblue1': RGBColor(135, 206, 255),
'skyblue2': RGBColor(126, 192, 238),
'skyblue3': RGBColor(108, 166, 205),
'skyblue4': RGBColor(74, 112, 139),
'slateblue': RGBColor(106, 90, 205),
'slateblue1': RGBColor(131, 111, 255),
'slateblue2': RGBColor(122, 103, 238),
'slateblue3': RGBColor(105, 89, 205),
'slateblue4': RGBColor(71, 60, 139),
'slategray': RGBColor(112, 128, 144),
'slategray1': RGBColor(198, 226, 255),
'slategray2': RGBColor(185, 211, 238),
'slategray3': RGBColor(159, 182, 205),
'slategray4': RGBColor(108, 123, 139),
'slategrey': RGBColor(112, 128, 144),
'snow': RGBColor(255, 250, 250),
'snow1': RGBColor(255, 250, 250),
'snow2': RGBColor(238, 233, 233),
'snow3': RGBColor(205, 201, 201),
'snow4': RGBColor(139, 137, 137),
'springgreen': RGBColor(0, 255, 127),
'springgreen1': RGBColor(0, 255, 127),
'springgreen2': RGBColor(0, 238, 118),
'springgreen3': RGBColor(0, 205, 102),
'springgreen4': RGBColor(0, 139, 69),
'steelblue': RGBColor(70, 130, 180),
'steelblue1': RGBColor(99, 184, 255),
'steelblue2': RGBColor(92, 172, 238),
'steelblue3': RGBColor(79, 148, 205),
'steelblue4': RGBColor(54, 100, 139),
'tan': RGBColor(210, 180, 140),
'tan1': RGBColor(255, 165, 79),
'tan2': RGBColor(238, 154, 73),
'tan3': RGBColor(205, 133, 63),
'tan4': RGBColor(139, 90, 43),
'teal': RGBColor(0, 128, 128),
'thistle': RGBColor(216, 191, 216),
'thistle1': RGBColor(255, 225, 255),
'thistle2': RGBColor(238, 210, 238),
'thistle3': RGBColor(205, 181, 205),
'thistle4': RGBColor(139, 123, 139),
'tomato': RGBColor(255, 99, 71),
'tomato1': RGBColor(255, 99, 71),
'tomato2': RGBColor(238, 92, 66),
'tomato3': RGBColor(205, 79, 57),
'tomato4': RGBColor(139, 54, 38),
'turquoise': RGBColor(64, 224, 208),
'turquoise1': RGBColor(0, 245, 255),
'turquoise2': RGBColor(0, 229, 238),
'turquoise3': RGBColor(0, 197, 205),
'turquoise4': RGBColor(0, 134, 139),
'violet': RGBColor(238, 130, 238),
'violetred': RGBColor(208, 32, 144),
'violetred1': RGBColor(255, 62, 150),
'violetred2': RGBColor(238, 58, 140),
'violetred3': RGBColor(205, 50, 120),
'violetred4': RGBColor(139, 34, 82),
'webgray': RGBColor(128, 128, 128),
'webgreen': RGBColor(0, 128, 0),
'webgrey': RGBColor(128, 128, 128),
'webmaroon': RGBColor(128, 0, 0),
'webpurple': RGBColor(128, 0, 128),
'wheat': RGBColor(245, 222, 179),
'wheat1': RGBColor(255, 231, 186),
'wheat2': RGBColor(238, 216, 174),
'wheat3': RGBColor(205, 186, 150),
'wheat4': RGBColor(139, 126, 102),
'white': RGBColor(255, 255, 255),
'whitesmoke': RGBColor(245, 245, 245),
'x11gray': RGBColor(190, 190, 190),
'x11green': RGBColor(0, 255, 0),
'x11grey': RGBColor(190, 190, 190),
'x11maroon': RGBColor(176, 48, 96),
'x11purple': RGBColor(160, 32, 240),
'yellow': RGBColor(255, 255, 0),
'yellow1': RGBColor(255, 255, 0),
'yellow2': RGBColor(238, 238, 0),
'yellow3': RGBColor(205, 205, 0),
'yellow4': RGBColor(139, 139, 0),
'yellowgreen': RGBColor(154, 205, 50)
}
#: Curses color indices of 8, 16, and 256-color terminals
RGB_256TABLE = (
RGBColor(0, 0, 0),
RGBColor(205, 0, 0),
RGBColor(0, 205, 0),
RGBColor(205, 205, 0),
RGBColor(0, 0, 238),
RGBColor(205, 0, 205),
RGBColor(0, 205, 205),
RGBColor(229, 229, 229),
RGBColor(127, 127, 127),
RGBColor(255, 0, 0),
RGBColor(0, 255, 0),
RGBColor(255, 255, 0),
RGBColor(92, 92, 255),
RGBColor(255, 0, 255),
RGBColor(0, 255, 255),
RGBColor(255, 255, 255),
RGBColor(0, 0, 0),
RGBColor(0, 0, 95),
RGBColor(0, 0, 135),
RGBColor(0, 0, 175),
RGBColor(0, 0, 215),
RGBColor(0, 0, 255),
RGBColor(0, 95, 0),
RGBColor(0, 95, 95),
RGBColor(0, 95, 135),
RGBColor(0, 95, 175),
RGBColor(0, 95, 215),
RGBColor(0, 95, 255),
RGBColor(0, 135, 0),
RGBColor(0, 135, 95),
RGBColor(0, 135, 135),
RGBColor(0, 135, 175),
RGBColor(0, 135, 215),
RGBColor(0, 135, 255),
RGBColor(0, 175, 0),
RGBColor(0, 175, 95),
RGBColor(0, 175, 135),
RGBColor(0, 175, 175),
RGBColor(0, 175, 215),
RGBColor(0, 175, 255),
RGBColor(0, 215, 0),
RGBColor(0, 215, 95),
RGBColor(0, 215, 135),
RGBColor(0, 215, 175),
RGBColor(0, 215, 215),
RGBColor(0, 215, 255),
RGBColor(0, 255, 0),
RGBColor(0, 255, 95),
RGBColor(0, 255, 135),
RGBColor(0, 255, 175),
RGBColor(0, 255, 215),
RGBColor(0, 255, 255),
RGBColor(95, 0, 0),
RGBColor(95, 0, 95),
RGBColor(95, 0, 135),
RGBColor(95, 0, 175),
RGBColor(95, 0, 215),
RGBColor(95, 0, 255),
RGBColor(95, 95, 0),
RGBColor(95, 95, 95),
RGBColor(95, 95, 135),
RGBColor(95, 95, 175),
RGBColor(95, 95, 215),
RGBColor(95, 95, 255),
RGBColor(95, 135, 0),
RGBColor(95, 135, 95),
RGBColor(95, 135, 135),
RGBColor(95, 135, 175),
RGBColor(95, 135, 215),
RGBColor(95, 135, 255),
RGBColor(95, 175, 0),
RGBColor(95, 175, 95),
RGBColor(95, 175, 135),
RGBColor(95, 175, 175),
RGBColor(95, 175, 215),
RGBColor(95, 175, 255),
RGBColor(95, 215, 0),
RGBColor(95, 215, 95),
RGBColor(95, 215, 135),
RGBColor(95, 215, 175),
RGBColor(95, 215, 215),
RGBColor(95, 215, 255),
RGBColor(95, 255, 0),
RGBColor(95, 255, 95),
RGBColor(95, 255, 135),
RGBColor(95, 255, 175),
RGBColor(95, 255, 215),
RGBColor(95, 255, 255),
RGBColor(135, 0, 0),
RGBColor(135, 0, 95),
RGBColor(135, 0, 135),
RGBColor(135, 0, 175),
RGBColor(135, 0, 215),
RGBColor(135, 0, 255),
RGBColor(135, 95, 0),
RGBColor(135, 95, 95),
RGBColor(135, 95, 135),
RGBColor(135, 95, 175),
RGBColor(135, 95, 215),
RGBColor(135, 95, 255),
RGBColor(135, 135, 0),
RGBColor(135, 135, 95),
RGBColor(135, 135, 135),
RGBColor(135, 135, 175),
RGBColor(135, 135, 215),
RGBColor(135, 135, 255),
RGBColor(135, 175, 0),
RGBColor(135, 175, 95),
RGBColor(135, 175, 135),
RGBColor(135, 175, 175),
RGBColor(135, 175, 215),
RGBColor(135, 175, 255),
RGBColor(135, 215, 0),
RGBColor(135, 215, 95),
RGBColor(135, 215, 135),
RGBColor(135, 215, 175),
RGBColor(135, 215, 215),
RGBColor(135, 215, 255),
RGBColor(135, 255, 0),
RGBColor(135, 255, 95),
RGBColor(135, 255, 135),
RGBColor(135, 255, 175),
RGBColor(135, 255, 215),
RGBColor(135, 255, 255),
RGBColor(175, 0, 0),
RGBColor(175, 0, 95),
RGBColor(175, 0, 135),
RGBColor(175, 0, 175),
RGBColor(175, 0, 215),
RGBColor(175, 0, 255),
RGBColor(175, 95, 0),
RGBColor(175, 95, 95),
RGBColor(175, 95, 135),
RGBColor(175, 95, 175),
RGBColor(175, 95, 215),
RGBColor(175, 95, 255),
RGBColor(175, 135, 0),
RGBColor(175, 135, 95),
RGBColor(175, 135, 135),
RGBColor(175, 135, 175),
RGBColor(175, 135, 215),
RGBColor(175, 135, 255),
RGBColor(175, 175, 0),
RGBColor(175, 175, 95),
RGBColor(175, 175, 135),
RGBColor(175, 175, 175),
RGBColor(175, 175, 215),
RGBColor(175, 175, 255),
RGBColor(175, 215, 0),
RGBColor(175, 215, 95),
RGBColor(175, 215, 135),
RGBColor(175, 215, 175),
RGBColor(175, 215, 215),
RGBColor(175, 215, 255),
RGBColor(175, 255, 0),
RGBColor(175, 255, 95),
RGBColor(175, 255, 135),
RGBColor(175, 255, 175),
RGBColor(175, 255, 215),
RGBColor(175, 255, 255),
RGBColor(215, 0, 0),
RGBColor(215, 0, 95),
RGBColor(215, 0, 135),
RGBColor(215, 0, 175),
RGBColor(215, 0, 215),
RGBColor(215, 0, 255),
RGBColor(215, 95, 0),
RGBColor(215, 95, 95),
RGBColor(215, 95, 135),
RGBColor(215, 95, 175),
RGBColor(215, 95, 215),
RGBColor(215, 95, 255),
RGBColor(215, 135, 0),
RGBColor(215, 135, 95),
RGBColor(215, 135, 135),
RGBColor(215, 135, 175),
RGBColor(215, 135, 215),
RGBColor(215, 135, 255),
RGBColor(215, 175, 0),
RGBColor(215, 175, 95),
RGBColor(215, 175, 135),
RGBColor(215, 175, 175),
RGBColor(215, 175, 215),
RGBColor(215, 175, 255),
RGBColor(215, 215, 0),
RGBColor(215, 215, 95),
RGBColor(215, 215, 135),
RGBColor(215, 215, 175),
RGBColor(215, 215, 215),
RGBColor(215, 215, 255),
RGBColor(215, 255, 0),
RGBColor(215, 255, 95),
RGBColor(215, 255, 135),
RGBColor(215, 255, 175),
RGBColor(215, 255, 215),
RGBColor(215, 255, 255),
RGBColor(255, 0, 0),
RGBColor(255, 0, 135),
RGBColor(255, 0, 95),
RGBColor(255, 0, 175),
RGBColor(255, 0, 215),
RGBColor(255, 0, 255),
RGBColor(255, 95, 0),
RGBColor(255, 95, 95),
RGBColor(255, 95, 135),
RGBColor(255, 95, 175),
RGBColor(255, 95, 215),
RGBColor(255, 95, 255),
RGBColor(255, 135, 0),
RGBColor(255, 135, 95),
RGBColor(255, 135, 135),
RGBColor(255, 135, 175),
RGBColor(255, 135, 215),
RGBColor(255, 135, 255),
RGBColor(255, 175, 0),
RGBColor(255, 175, 95),
RGBColor(255, 175, 135),
RGBColor(255, 175, 175),
RGBColor(255, 175, 215),
RGBColor(255, 175, 255),
RGBColor(255, 215, 0),
RGBColor(255, 215, 95),
RGBColor(255, 215, 135),
RGBColor(255, 215, 175),
RGBColor(255, 215, 215),
RGBColor(255, 215, 255),
RGBColor(255, 255, 0),
RGBColor(255, 255, 95),
RGBColor(255, 255, 135),
RGBColor(255, 255, 175),
RGBColor(255, 255, 215),
RGBColor(255, 255, 255),
RGBColor(8, 8, 8),
RGBColor(18, 18, 18),
RGBColor(28, 28, 28),
RGBColor(38, 38, 38),
RGBColor(48, 48, 48),
RGBColor(58, 58, 58),
RGBColor(68, 68, 68),
RGBColor(78, 78, 78),
RGBColor(88, 88, 88),
RGBColor(98, 98, 98),
RGBColor(108, 108, 108),
RGBColor(118, 118, 118),
RGBColor(128, 128, 128),
RGBColor(138, 138, 138),
RGBColor(148, 148, 148),
RGBColor(158, 158, 158),
RGBColor(168, 168, 168),
RGBColor(178, 178, 178),
RGBColor(188, 188, 188),
RGBColor(198, 198, 198),
RGBColor(208, 208, 208),
RGBColor(218, 218, 218),
RGBColor(228, 228, 228),
RGBColor(238, 238, 238),
)

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# std imports
from typing import Set, Dict, Tuple, NamedTuple
CGA_COLORS: Set[str]
class RGBColor(NamedTuple):
red: int
green: int
blue: int
X11_COLORNAMES_TO_RGB: Dict[str, RGBColor]
RGB_256TABLE: Tuple[RGBColor, ...]

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496
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"""Sub-module providing sequence-formatting functions."""
# std imports
import platform
# 3rd party
import six
# local
from blessed.colorspace import CGA_COLORS, X11_COLORNAMES_TO_RGB
# isort: off
# curses
if platform.system() == 'Windows':
import jinxed as curses # pylint: disable=import-error
else:
import curses
def _make_colors():
"""
Return set of valid colors and their derivatives.
:rtype: set
:returns: Color names with prefixes
"""
colors = set()
# basic CGA foreground color, background, high intensity, and bold
# background ('iCE colors' in my day).
for cga_color in CGA_COLORS:
colors.add(cga_color)
colors.add('on_' + cga_color)
colors.add('bright_' + cga_color)
colors.add('on_bright_' + cga_color)
# foreground and background VGA color
for vga_color in X11_COLORNAMES_TO_RGB:
colors.add(vga_color)
colors.add('on_' + vga_color)
return colors
#: Valid colors and their background (on), bright, and bright-background
#: derivatives.
COLORS = _make_colors()
#: Attributes that may be compounded with colors, by underscore, such as
#: 'reverse_indigo'.
COMPOUNDABLES = set('bold underline reverse blink italic standout'.split())
class ParameterizingString(six.text_type):
r"""
A Unicode string which can be called as a parameterizing termcap.
For example::
>>> from blessed import Terminal
>>> term = Terminal()
>>> color = ParameterizingString(term.color, term.normal, 'color')
>>> color(9)('color #9')
u'\x1b[91mcolor #9\x1b(B\x1b[m'
"""
def __new__(cls, cap, normal=u'', name=u'<not specified>'):
# pylint: disable = missing-return-doc, missing-return-type-doc
"""
Class constructor accepting 3 positional arguments.
:arg str cap: parameterized string suitable for curses.tparm()
:arg str normal: terminating sequence for this capability (optional).
:arg str name: name of this terminal capability (optional).
"""
new = six.text_type.__new__(cls, cap)
new._normal = normal
new._name = name
return new
def __call__(self, *args):
"""
Returning :class:`FormattingString` instance for given parameters.
Return evaluated terminal capability (self), receiving arguments
``*args``, followed by the terminating sequence (self.normal) into
a :class:`FormattingString` capable of being called.
:raises TypeError: Mismatch between capability and arguments
:raises curses.error: :func:`curses.tparm` raised an exception
:rtype: :class:`FormattingString` or :class:`NullCallableString`
:returns: Callable string for given parameters
"""
try:
# Re-encode the cap, because tparm() takes a bytestring in Python
# 3. However, appear to be a plain Unicode string otherwise so
# concats work.
attr = curses.tparm(self.encode('latin1'), *args).decode('latin1')
return FormattingString(attr, self._normal)
except TypeError as err:
# If the first non-int (i.e. incorrect) arg was a string, suggest
# something intelligent:
if args and isinstance(args[0], six.string_types):
raise TypeError(
"Unknown terminal capability, %r, or, TypeError "
"for arguments %r: %s" % (self._name, args, err))
# Somebody passed a non-string; I don't feel confident
# guessing what they were trying to do.
raise
except curses.error as err:
# ignore 'tparm() returned NULL', you won't get any styling,
# even if does_styling is True. This happens on win32 platforms
# with http://www.lfd.uci.edu/~gohlke/pythonlibs/#curses installed
if "tparm() returned NULL" not in six.text_type(err):
raise
return NullCallableString()
class ParameterizingProxyString(six.text_type):
r"""
A Unicode string which can be called to proxy missing termcap entries.
This class supports the function :func:`get_proxy_string`, and mirrors
the behavior of :class:`ParameterizingString`, except that instead of
a capability name, receives a format string, and callable to filter the
given positional ``*args`` of :meth:`ParameterizingProxyString.__call__`
into a terminal sequence.
For example::
>>> from blessed import Terminal
>>> term = Terminal('screen')
>>> hpa = ParameterizingString(term.hpa, term.normal, 'hpa')
>>> hpa(9)
u''
>>> fmt = u'\x1b[{0}G'
>>> fmt_arg = lambda *arg: (arg[0] + 1,)
>>> hpa = ParameterizingProxyString((fmt, fmt_arg), term.normal, 'hpa')
>>> hpa(9)
u'\x1b[10G'
"""
def __new__(cls, fmt_pair, normal=u'', name=u'<not specified>'):
# pylint: disable = missing-return-doc, missing-return-type-doc
"""
Class constructor accepting 4 positional arguments.
:arg tuple fmt_pair: Two element tuple containing:
- format string suitable for displaying terminal sequences
- callable suitable for receiving __call__ arguments for formatting string
:arg str normal: terminating sequence for this capability (optional).
:arg str name: name of this terminal capability (optional).
"""
assert isinstance(fmt_pair, tuple), fmt_pair
assert callable(fmt_pair[1]), fmt_pair[1]
new = six.text_type.__new__(cls, fmt_pair[0])
new._fmt_args = fmt_pair[1]
new._normal = normal
new._name = name
return new
def __call__(self, *args):
"""
Returning :class:`FormattingString` instance for given parameters.
Arguments are determined by the capability. For example, ``hpa``
(move_x) receives only a single integer, whereas ``cup`` (move)
receives two integers. See documentation in terminfo(5) for the
given capability.
:rtype: FormattingString
:returns: Callable string for given parameters
"""
return FormattingString(self.format(*self._fmt_args(*args)),
self._normal)
class FormattingString(six.text_type):
r"""
A Unicode string which doubles as a callable.
This is used for terminal attributes, so that it may be used both
directly, or as a callable. When used directly, it simply emits
the given terminal sequence. When used as a callable, it wraps the
given (string) argument with the 2nd argument used by the class
constructor::
>>> from blessed import Terminal
>>> term = Terminal()
>>> style = FormattingString(term.bright_blue, term.normal)
>>> print(repr(style))
u'\x1b[94m'
>>> style('Big Blue')
u'\x1b[94mBig Blue\x1b(B\x1b[m'
"""
def __new__(cls, sequence, normal=u''):
# pylint: disable = missing-return-doc, missing-return-type-doc
"""
Class constructor accepting 2 positional arguments.
:arg str sequence: terminal attribute sequence.
:arg str normal: terminating sequence for this attribute (optional).
"""
new = six.text_type.__new__(cls, sequence)
new._normal = normal
return new
def __call__(self, *args):
"""
Return ``text`` joined by ``sequence`` and ``normal``.
:raises TypeError: Not a string type
:rtype: str
:returns: Arguments wrapped in sequence and normal
"""
# Jim Allman brings us this convenience of allowing existing
# unicode strings to be joined as a call parameter to a formatting
# string result, allowing nestation:
#
# >>> t.red('This is ', t.bold('extremely'), ' dangerous!')
for idx, ucs_part in enumerate(args):
if not isinstance(ucs_part, six.string_types):
expected_types = ', '.join(_type.__name__ for _type in six.string_types)
raise TypeError(
"TypeError for FormattingString argument, "
"%r, at position %s: expected type %s, "
"got %s" % (ucs_part, idx, expected_types,
type(ucs_part).__name__))
postfix = u''
if self and self._normal:
postfix = self._normal
_refresh = self._normal + self
args = [_refresh.join(ucs_part.split(self._normal))
for ucs_part in args]
return self + u''.join(args) + postfix
class FormattingOtherString(six.text_type):
r"""
A Unicode string which doubles as a callable for another sequence when called.
This is used for the :meth:`~.Terminal.move_up`, ``down``, ``left``, and ``right()``
family of functions::
>>> from blessed import Terminal
>>> term = Terminal()
>>> move_right = FormattingOtherString(term.cuf1, term.cuf)
>>> print(repr(move_right))
u'\x1b[C'
>>> print(repr(move_right(666)))
u'\x1b[666C'
>>> print(repr(move_right()))
u'\x1b[C'
"""
def __new__(cls, direct, target):
# pylint: disable = missing-return-doc, missing-return-type-doc
"""
Class constructor accepting 2 positional arguments.
:arg str direct: capability name for direct formatting, eg ``('x' + term.right)``.
:arg str target: capability name for callable, eg ``('x' + term.right(99))``.
"""
new = six.text_type.__new__(cls, direct)
new._callable = target
return new
def __getnewargs__(self):
# return arguments used for the __new__ method upon unpickling.
return six.text_type.__new__(six.text_type, self), self._callable
def __call__(self, *args):
"""Return ``text`` by ``target``."""
return self._callable(*args) if args else self
class NullCallableString(six.text_type):
"""
A dummy callable Unicode alternative to :class:`FormattingString`.
This is used for colors on terminals that do not support colors, it is just a basic form of
unicode that may also act as a callable.
"""
def __new__(cls):
"""Class constructor."""
return six.text_type.__new__(cls, u'')
def __call__(self, *args):
"""
Allow empty string to be callable, returning given string, if any.
When called with an int as the first arg, return an empty Unicode. An
int is a good hint that I am a :class:`ParameterizingString`, as there
are only about half a dozen string-returning capabilities listed in
terminfo(5) which accept non-int arguments, they are seldom used.
When called with a non-int as the first arg (no no args at all), return
the first arg, acting in place of :class:`FormattingString` without
any attributes.
"""
if not args or isinstance(args[0], int):
# As a NullCallableString, even when provided with a parameter,
# such as t.color(5), we must also still be callable, fe:
#
# >>> t.color(5)('shmoo')
#
# is actually simplified result of NullCallable()() on terminals
# without color support, so turtles all the way down: we return
# another instance.
return NullCallableString()
return u''.join(args)
def get_proxy_string(term, attr):
"""
Proxy and return callable string for proxied attributes.
:arg Terminal term: :class:`~.Terminal` instance.
:arg str attr: terminal capability name that may be proxied.
:rtype: None or :class:`ParameterizingProxyString`.
:returns: :class:`ParameterizingProxyString` for some attributes
of some terminal types that support it, where the terminfo(5)
database would otherwise come up empty, such as ``move_x``
attribute for ``term.kind`` of ``screen``. Otherwise, None.
"""
# normalize 'screen-256color', or 'ansi.sys' to its basic names
term_kind = next(iter(_kind for _kind in ('screen', 'ansi',)
if term.kind.startswith(_kind)), term)
_proxy_table = { # pragma: no cover
'screen': {
# proxy move_x/move_y for 'screen' terminal type, used by tmux(1).
'hpa': ParameterizingProxyString(
(u'\x1b[{0}G', lambda *arg: (arg[0] + 1,)), term.normal, attr),
'vpa': ParameterizingProxyString(
(u'\x1b[{0}d', lambda *arg: (arg[0] + 1,)), term.normal, attr),
},
'ansi': {
# proxy show/hide cursor for 'ansi' terminal type. There is some
# demand for a richly working ANSI terminal type for some reason.
'civis': ParameterizingProxyString(
(u'\x1b[?25l', lambda *arg: ()), term.normal, attr),
'cnorm': ParameterizingProxyString(
(u'\x1b[?25h', lambda *arg: ()), term.normal, attr),
'hpa': ParameterizingProxyString(
(u'\x1b[{0}G', lambda *arg: (arg[0] + 1,)), term.normal, attr),
'vpa': ParameterizingProxyString(
(u'\x1b[{0}d', lambda *arg: (arg[0] + 1,)), term.normal, attr),
'sc': '\x1b[s',
'rc': '\x1b[u',
}
}
return _proxy_table.get(term_kind, {}).get(attr, None)
def split_compound(compound):
"""
Split compound formating string into segments.
>>> split_compound('bold_underline_bright_blue_on_red')
['bold', 'underline', 'bright_blue', 'on_red']
:arg str compound: a string that may contain compounds, separated by
underline (``_``).
:rtype: list
:returns: List of formating string segments
"""
merged_segs = []
# These occur only as prefixes, so they can always be merged:
mergeable_prefixes = ['on', 'bright', 'on_bright']
for segment in compound.split('_'):
if merged_segs and merged_segs[-1] in mergeable_prefixes:
merged_segs[-1] += '_' + segment
else:
merged_segs.append(segment)
return merged_segs
def resolve_capability(term, attr):
"""
Resolve a raw terminal capability using :func:`tigetstr`.
:arg Terminal term: :class:`~.Terminal` instance.
:arg str attr: terminal capability name.
:returns: string of the given terminal capability named by ``attr``,
which may be empty (u'') if not found or not supported by the
given :attr:`~.Terminal.kind`.
:rtype: str
"""
if not term.does_styling:
return u''
val = curses.tigetstr(term._sugar.get(attr, attr)) # pylint: disable=protected-access
# Decode sequences as latin1, as they are always 8-bit bytes, so when
# b'\xff' is returned, this is decoded as u'\xff'.
return u'' if val is None else val.decode('latin1')
def resolve_color(term, color):
"""
Resolve a simple color name to a callable capability.
This function supports :func:`resolve_attribute`.
:arg Terminal term: :class:`~.Terminal` instance.
:arg str color: any string found in set :const:`COLORS`.
:returns: a string class instance which emits the terminal sequence
for the given color, and may be used as a callable to wrap the
given string with such sequence.
:returns: :class:`NullCallableString` when
:attr:`~.Terminal.number_of_colors` is 0,
otherwise :class:`FormattingString`.
:rtype: :class:`NullCallableString` or :class:`FormattingString`
"""
# pylint: disable=protected-access
if term.number_of_colors == 0:
return NullCallableString()
# fg/bg capabilities terminals that support 0-256+ colors.
vga_color_cap = (term._background_color if 'on_' in color else
term._foreground_color)
base_color = color.rsplit('_', 1)[-1]
if base_color in CGA_COLORS:
# curses constants go up to only 7, so add an offset to get at the
# bright colors at 8-15:
offset = 8 if 'bright_' in color else 0
base_color = color.rsplit('_', 1)[-1]
attr = 'COLOR_%s' % (base_color.upper(),)
fmt_attr = vga_color_cap(getattr(curses, attr) + offset)
return FormattingString(fmt_attr, term.normal)
assert base_color in X11_COLORNAMES_TO_RGB, (
'color not known', base_color)
rgb = X11_COLORNAMES_TO_RGB[base_color]
# downconvert X11 colors to CGA, EGA, or VGA color spaces
if term.number_of_colors <= 256:
fmt_attr = vga_color_cap(term.rgb_downconvert(*rgb))
return FormattingString(fmt_attr, term.normal)
# Modern 24-bit color terminals are written pretty basically. The
# foreground and background sequences are:
# - ^[38;2;<r>;<g>;<b>m
# - ^[48;2;<r>;<g>;<b>m
fgbg_seq = ('48' if 'on_' in color else '38')
assert term.number_of_colors == 1 << 24
fmt_attr = u'\x1b[' + fgbg_seq + ';2;{0};{1};{2}m'
return FormattingString(fmt_attr.format(*rgb), term.normal)
def resolve_attribute(term, attr):
"""
Resolve a terminal attribute name into a capability class.
:arg Terminal term: :class:`~.Terminal` instance.
:arg str attr: Sugary, ordinary, or compound formatted terminal
capability, such as "red_on_white", "normal", "red", or
"bold_on_black".
:returns: a string class instance which emits the terminal sequence
for the given terminal capability, or may be used as a callable to
wrap the given string with such sequence.
:returns: :class:`NullCallableString` when
:attr:`~.Terminal.number_of_colors` is 0,
otherwise :class:`FormattingString`.
:rtype: :class:`NullCallableString` or :class:`FormattingString`
"""
if attr in COLORS:
return resolve_color(term, attr)
# A direct compoundable, such as `bold' or `on_red'.
if attr in COMPOUNDABLES:
sequence = resolve_capability(term, attr)
return FormattingString(sequence, term.normal)
# Given `bold_on_red', resolve to ('bold', 'on_red'), RECURSIVE
# call for each compounding section, joined and returned as
# a completed completed FormattingString.
formatters = split_compound(attr)
if all((fmt in COLORS or fmt in COMPOUNDABLES) for fmt in formatters):
resolution = (resolve_attribute(term, fmt) for fmt in formatters)
return FormattingString(u''.join(resolution), term.normal)
# otherwise, this is our end-game: given a sequence such as 'csr'
# (change scrolling region), return a ParameterizingString instance,
# that when called, performs and returns the final string after curses
# capability lookup is performed.
tparm_capseq = resolve_capability(term, attr)
if not tparm_capseq:
# and, for special terminals, such as 'screen', provide a Proxy
# ParameterizingString for attributes they do not claim to support,
# but actually do! (such as 'hpa' and 'vpa').
proxy = get_proxy_string(term,
term._sugar.get(attr, attr)) # pylint: disable=protected-access
if proxy is not None:
return proxy
return ParameterizingString(tparm_capseq, term.normal, attr)

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# std imports
from typing import (Any,
Set,
List,
Type,
Tuple,
Union,
TypeVar,
Callable,
NoReturn,
Optional,
overload)
# local
from .terminal import Terminal
COLORS: Set[str]
COMPOUNDABLES: Set[str]
_T = TypeVar("_T")
class ParameterizingString(str):
def __new__(cls: Type[_T], cap: str, normal: str = ..., name: str = ...) -> _T: ...
@overload
def __call__(
self, *args: int
) -> Union["FormattingString", "NullCallableString"]: ...
@overload
def __call__(self, *args: str) -> NoReturn: ...
class ParameterizingProxyString(str):
def __new__(
cls: Type[_T],
fmt_pair: Tuple[str, Callable[..., Tuple[object, ...]]],
normal: str = ...,
name: str = ...,
) -> _T: ...
def __call__(self, *args: Any) -> "FormattingString": ...
class FormattingString(str):
def __new__(cls: Type[_T], sequence: str, normal: str = ...) -> _T: ...
@overload
def __call__(self, *args: int) -> NoReturn: ...
@overload
def __call__(self, *args: str) -> str: ...
class FormattingOtherString(str):
def __new__(
cls: Type[_T], direct: ParameterizingString, target: ParameterizingString = ...
) -> _T: ...
def __call__(self, *args: Union[int, str]) -> str: ...
class NullCallableString(str):
def __new__(cls: Type[_T]) -> _T: ...
@overload
def __call__(self, *args: int) -> "NullCallableString": ...
@overload
def __call__(self, *args: str) -> str: ...
def get_proxy_string(
term: Terminal, attr: str
) -> Optional[ParameterizingProxyString]: ...
def split_compound(compound: str) -> List[str]: ...
def resolve_capability(term: Terminal, attr: str) -> str: ...
def resolve_color(
term: Terminal, color: str
) -> Union[NullCallableString, FormattingString]: ...
def resolve_attribute(
term: Terminal, attr: str
) -> Union[ParameterizingString, FormattingString]: ...

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"""Sub-module providing 'keyboard awareness'."""
# std imports
import re
import time
import platform
from collections import OrderedDict
# 3rd party
import six
# isort: off
# curses
if platform.system() == 'Windows':
# pylint: disable=import-error
import jinxed as curses
from jinxed.has_key import _capability_names as capability_names
else:
import curses
from curses.has_key import _capability_names as capability_names
class Keystroke(six.text_type):
"""
A unicode-derived class for describing a single keystroke.
A class instance describes a single keystroke received on input,
which may contain multiple characters as a multibyte sequence,
which is indicated by properties :attr:`is_sequence` returning
``True``.
When the string is a known sequence, :attr:`code` matches terminal
class attributes for comparison, such as ``term.KEY_LEFT``.
The string-name of the sequence, such as ``u'KEY_LEFT'`` is accessed
by property :attr:`name`, and is used by the :meth:`__repr__` method
to display a human-readable form of the Keystroke this class
instance represents. It may otherwise by joined, split, or evaluated
just as as any other unicode string.
"""
def __new__(cls, ucs='', code=None, name=None):
"""Class constructor."""
new = six.text_type.__new__(cls, ucs)
new._name = name
new._code = code
return new
@property
def is_sequence(self):
"""Whether the value represents a multibyte sequence (bool)."""
return self._code is not None
def __repr__(self):
"""Docstring overwritten."""
return (six.text_type.__repr__(self) if self._name is None else
self._name)
__repr__.__doc__ = six.text_type.__doc__
@property
def name(self):
"""String-name of key sequence, such as ``u'KEY_LEFT'`` (str)."""
return self._name
@property
def code(self):
"""Integer keycode value of multibyte sequence (int)."""
return self._code
def get_curses_keycodes():
"""
Return mapping of curses key-names paired by their keycode integer value.
:rtype: dict
:returns: Dictionary of (name, code) pairs for curses keyboard constant
values and their mnemonic name. Such as code ``260``, with the value of
its key-name identity, ``u'KEY_LEFT'``.
"""
_keynames = [attr for attr in dir(curses)
if attr.startswith('KEY_')]
return {keyname: getattr(curses, keyname) for keyname in _keynames}
def get_keyboard_codes():
"""
Return mapping of keycode integer values paired by their curses key-name.
:rtype: dict
:returns: Dictionary of (code, name) pairs for curses keyboard constant
values and their mnemonic name. Such as key ``260``, with the value of
its identity, ``u'KEY_LEFT'``.
These keys are derived from the attributes by the same of the curses module,
with the following exceptions:
* ``KEY_DELETE`` in place of ``KEY_DC``
* ``KEY_INSERT`` in place of ``KEY_IC``
* ``KEY_PGUP`` in place of ``KEY_PPAGE``
* ``KEY_PGDOWN`` in place of ``KEY_NPAGE``
* ``KEY_ESCAPE`` in place of ``KEY_EXIT``
* ``KEY_SUP`` in place of ``KEY_SR``
* ``KEY_SDOWN`` in place of ``KEY_SF``
This function is the inverse of :func:`get_curses_keycodes`. With the
given override "mixins" listed above, the keycode for the delete key will
map to our imaginary ``KEY_DELETE`` mnemonic, effectively erasing the
phrase ``KEY_DC`` from our code vocabulary for anyone that wishes to use
the return value to determine the key-name by keycode.
"""
keycodes = OrderedDict(get_curses_keycodes())
keycodes.update(CURSES_KEYCODE_OVERRIDE_MIXIN)
# merge _CURSES_KEYCODE_ADDINS added to our module space
keycodes.update(
(name, value) for name, value in globals().copy().items() if name.startswith('KEY_')
)
# invert dictionary (key, values) => (values, key), preferring the
# last-most inserted value ('KEY_DELETE' over 'KEY_DC').
return dict(zip(keycodes.values(), keycodes.keys()))
def _alternative_left_right(term):
r"""
Determine and return mapping of left and right arrow keys sequences.
:arg blessed.Terminal term: :class:`~.Terminal` instance.
:rtype: dict
:returns: Dictionary of sequences ``term._cuf1``, and ``term._cub1``,
valued as ``KEY_RIGHT``, ``KEY_LEFT`` (when appropriate).
This function supports :func:`get_terminal_sequences` to discover
the preferred input sequence for the left and right application keys.
It is necessary to check the value of these sequences to ensure we do not
use ``u' '`` and ``u'\b'`` for ``KEY_RIGHT`` and ``KEY_LEFT``,
preferring their true application key sequence, instead.
"""
# pylint: disable=protected-access
keymap = {}
if term._cuf1 and term._cuf1 != u' ':
keymap[term._cuf1] = curses.KEY_RIGHT
if term._cub1 and term._cub1 != u'\b':
keymap[term._cub1] = curses.KEY_LEFT
return keymap
def get_keyboard_sequences(term):
r"""
Return mapping of keyboard sequences paired by keycodes.
:arg blessed.Terminal term: :class:`~.Terminal` instance.
:returns: mapping of keyboard unicode sequences paired by keycodes
as integer. This is used as the argument ``mapper`` to
the supporting function :func:`resolve_sequence`.
:rtype: OrderedDict
Initialize and return a keyboard map and sequence lookup table,
(sequence, keycode) from :class:`~.Terminal` instance ``term``,
where ``sequence`` is a multibyte input sequence of unicode
characters, such as ``u'\x1b[D'``, and ``keycode`` is an integer
value, matching curses constant such as term.KEY_LEFT.
The return value is an OrderedDict instance, with their keys
sorted longest-first.
"""
# A small gem from curses.has_key that makes this all possible,
# _capability_names: a lookup table of terminal capability names for
# keyboard sequences (fe. kcub1, key_left), keyed by the values of
# constants found beginning with KEY_ in the main curses module
# (such as KEY_LEFT).
#
# latin1 encoding is used so that bytes in 8-bit range of 127-255
# have equivalent chr() and unichr() values, so that the sequence
# of a kermit or avatar terminal, for example, remains unchanged
# in its byte sequence values even when represented by unicode.
#
sequence_map = dict((
(seq.decode('latin1'), val)
for (seq, val) in (
(curses.tigetstr(cap), val)
for (val, cap) in capability_names.items()
) if seq
) if term.does_styling else ())
sequence_map.update(_alternative_left_right(term))
sequence_map.update(DEFAULT_SEQUENCE_MIXIN)
# This is for fast lookup matching of sequences, preferring
# full-length sequence such as ('\x1b[D', KEY_LEFT)
# over simple sequences such as ('\x1b', KEY_EXIT).
return OrderedDict((
(seq, sequence_map[seq]) for seq in sorted(
sequence_map.keys(), key=len, reverse=True)))
def get_leading_prefixes(sequences):
"""
Return a set of proper prefixes for given sequence of strings.
:arg iterable sequences
:rtype: set
:return: Set of all string prefixes
Given an iterable of strings, all textparts leading up to the final
string is returned as a unique set. This function supports the
:meth:`~.Terminal.inkey` method by determining whether the given
input is a sequence that **may** lead to a final matching pattern.
>>> prefixes(['abc', 'abdf', 'e', 'jkl'])
set([u'a', u'ab', u'abd', u'j', u'jk'])
"""
return {seq[:i] for seq in sequences for i in range(1, len(seq))}
def resolve_sequence(text, mapper, codes):
r"""
Return a single :class:`Keystroke` instance for given sequence ``text``.
:arg str text: string of characters received from terminal input stream.
:arg OrderedDict mapper: unicode multibyte sequences, such as ``u'\x1b[D'``
paired by their integer value (260)
:arg dict codes: a :type:`dict` of integer values (such as 260) paired
by their mnemonic name, such as ``'KEY_LEFT'``.
:rtype: Keystroke
:returns: Keystroke instance for the given sequence
The given ``text`` may extend beyond a matching sequence, such as
``u\x1b[Dxxx`` returns a :class:`Keystroke` instance of attribute
:attr:`Keystroke.sequence` valued only ``u\x1b[D``. It is up to
calls to determine that ``xxx`` remains unresolved.
"""
for sequence, code in mapper.items():
if text.startswith(sequence):
return Keystroke(ucs=sequence, code=code, name=codes[code])
return Keystroke(ucs=text and text[0] or u'')
def _time_left(stime, timeout):
"""
Return time remaining since ``stime`` before given ``timeout``.
This function assists determining the value of ``timeout`` for
class method :meth:`~.Terminal.kbhit` and similar functions.
:arg float stime: starting time for measurement
:arg float timeout: timeout period, may be set to None to
indicate no timeout (where None is always returned).
:rtype: float or int
:returns: time remaining as float. If no time is remaining,
then the integer ``0`` is returned.
"""
return max(0, timeout - (time.time() - stime)) if timeout else timeout
def _read_until(term, pattern, timeout):
"""
Convenience read-until-pattern function, supporting :meth:`~.get_location`.
:arg blessed.Terminal term: :class:`~.Terminal` instance.
:arg float timeout: timeout period, may be set to None to indicate no
timeout (where 0 is always returned).
:arg str pattern: target regular expression pattern to seek.
:rtype: tuple
:returns: tuple in form of ``(match, str)``, *match*
may be :class:`re.MatchObject` if pattern is discovered
in input stream before timeout has elapsed, otherwise
None. ``str`` is any remaining text received exclusive
of the matching pattern).
The reason a tuple containing non-matching data is returned, is that the
consumer should push such data back into the input buffer by
:meth:`~.Terminal.ungetch` if any was received.
For example, when a user is performing rapid input keystrokes while its
terminal emulator surreptitiously responds to this in-band sequence, we
must ensure any such keyboard data is well-received by the next call to
term.inkey() without delay.
"""
stime = time.time()
match, buf = None, u''
# first, buffer all pending data. pexpect library provides a
# 'searchwindowsize' attribute that limits this memory region. We're not
# concerned about OOM conditions: only (human) keyboard input and terminal
# response sequences are expected.
while True: # pragma: no branch
# block as long as necessary to ensure at least one character is
# received on input or remaining timeout has elapsed.
ucs = term.inkey(timeout=_time_left(stime, timeout))
# while the keyboard buffer is "hot" (has input), we continue to
# aggregate all awaiting data. We do this to ensure slow I/O
# calls do not unnecessarily give up within the first 'while' loop
# for short timeout periods.
while ucs:
buf += ucs
ucs = term.inkey(timeout=0)
match = re.search(pattern=pattern, string=buf)
if match is not None:
# match
break
if timeout is not None and not _time_left(stime, timeout):
# timeout
break
return match, buf
#: Though we may determine *keynames* and codes for keyboard input that
#: generate multibyte sequences, it is also especially useful to aliases
#: a few basic ASCII characters such as ``KEY_TAB`` instead of ``u'\t'`` for
#: uniformity.
#:
#: Furthermore, many key-names for application keys enabled only by context
#: manager :meth:`~.Terminal.keypad` are surprisingly absent. We inject them
#: here directly into the curses module.
_CURSES_KEYCODE_ADDINS = (
'TAB',
'KP_MULTIPLY',
'KP_ADD',
'KP_SEPARATOR',
'KP_SUBTRACT',
'KP_DECIMAL',
'KP_DIVIDE',
'KP_EQUAL',
'KP_0',
'KP_1',
'KP_2',
'KP_3',
'KP_4',
'KP_5',
'KP_6',
'KP_7',
'KP_8',
'KP_9')
_LASTVAL = max(get_curses_keycodes().values())
for keycode_name in _CURSES_KEYCODE_ADDINS:
_LASTVAL += 1
globals()['KEY_' + keycode_name] = _LASTVAL
#: In a perfect world, terminal emulators would always send exactly what
#: the terminfo(5) capability database plans for them, accordingly by the
#: value of the ``TERM`` name they declare.
#:
#: But this isn't a perfect world. Many vt220-derived terminals, such as
#: those declaring 'xterm', will continue to send vt220 codes instead of
#: their native-declared codes, for backwards-compatibility.
#:
#: This goes for many: rxvt, putty, iTerm.
#:
#: These "mixins" are used for *all* terminals, regardless of their type.
#:
#: Furthermore, curses does not provide sequences sent by the keypad,
#: at least, it does not provide a way to distinguish between keypad 0
#: and numeric 0.
DEFAULT_SEQUENCE_MIXIN = (
# these common control characters (and 127, ctrl+'?') mapped to
# an application key definition.
(six.unichr(10), curses.KEY_ENTER),
(six.unichr(13), curses.KEY_ENTER),
(six.unichr(8), curses.KEY_BACKSPACE),
(six.unichr(9), KEY_TAB), # noqa # pylint: disable=undefined-variable
(six.unichr(27), curses.KEY_EXIT),
(six.unichr(127), curses.KEY_BACKSPACE),
(u"\x1b[A", curses.KEY_UP),
(u"\x1b[B", curses.KEY_DOWN),
(u"\x1b[C", curses.KEY_RIGHT),
(u"\x1b[D", curses.KEY_LEFT),
(u"\x1b[1;2A", curses.KEY_SR),
(u"\x1b[1;2B", curses.KEY_SF),
(u"\x1b[1;2C", curses.KEY_SRIGHT),
(u"\x1b[1;2D", curses.KEY_SLEFT),
(u"\x1b[F", curses.KEY_END),
(u"\x1b[H", curses.KEY_HOME),
# not sure where these are from .. please report
(u"\x1b[K", curses.KEY_END),
(u"\x1b[U", curses.KEY_NPAGE),
(u"\x1b[V", curses.KEY_PPAGE),
# keys sent after term.smkx (keypad_xmit) is emitted, source:
# http://www.xfree86.org/current/ctlseqs.html#PC-Style%20Function%20Keys
# http://fossies.org/linux/rxvt/doc/rxvtRef.html#KeyCodes
#
# keypad, numlock on
(u"\x1bOM", curses.KEY_ENTER), # noqa return
(u"\x1bOj", KEY_KP_MULTIPLY), # noqa * # pylint: disable=undefined-variable
(u"\x1bOk", KEY_KP_ADD), # noqa + # pylint: disable=undefined-variable
(u"\x1bOl", KEY_KP_SEPARATOR), # noqa , # pylint: disable=undefined-variable
(u"\x1bOm", KEY_KP_SUBTRACT), # noqa - # pylint: disable=undefined-variable
(u"\x1bOn", KEY_KP_DECIMAL), # noqa . # pylint: disable=undefined-variable
(u"\x1bOo", KEY_KP_DIVIDE), # noqa / # pylint: disable=undefined-variable
(u"\x1bOX", KEY_KP_EQUAL), # noqa = # pylint: disable=undefined-variable
(u"\x1bOp", KEY_KP_0), # noqa 0 # pylint: disable=undefined-variable
(u"\x1bOq", KEY_KP_1), # noqa 1 # pylint: disable=undefined-variable
(u"\x1bOr", KEY_KP_2), # noqa 2 # pylint: disable=undefined-variable
(u"\x1bOs", KEY_KP_3), # noqa 3 # pylint: disable=undefined-variable
(u"\x1bOt", KEY_KP_4), # noqa 4 # pylint: disable=undefined-variable
(u"\x1bOu", KEY_KP_5), # noqa 5 # pylint: disable=undefined-variable
(u"\x1bOv", KEY_KP_6), # noqa 6 # pylint: disable=undefined-variable
(u"\x1bOw", KEY_KP_7), # noqa 7 # pylint: disable=undefined-variable
(u"\x1bOx", KEY_KP_8), # noqa 8 # pylint: disable=undefined-variable
(u"\x1bOy", KEY_KP_9), # noqa 9 # pylint: disable=undefined-variable
# keypad, numlock off
(u"\x1b[1~", curses.KEY_FIND), # find
(u"\x1b[2~", curses.KEY_IC), # insert (0)
(u"\x1b[3~", curses.KEY_DC), # delete (.), "Execute"
(u"\x1b[4~", curses.KEY_SELECT), # select
(u"\x1b[5~", curses.KEY_PPAGE), # pgup (9)
(u"\x1b[6~", curses.KEY_NPAGE), # pgdown (3)
(u"\x1b[7~", curses.KEY_HOME), # home
(u"\x1b[8~", curses.KEY_END), # end
(u"\x1b[OA", curses.KEY_UP), # up (8)
(u"\x1b[OB", curses.KEY_DOWN), # down (2)
(u"\x1b[OC", curses.KEY_RIGHT), # right (6)
(u"\x1b[OD", curses.KEY_LEFT), # left (4)
(u"\x1b[OF", curses.KEY_END), # end (1)
(u"\x1b[OH", curses.KEY_HOME), # home (7)
# The vt220 placed F1-F4 above the keypad, in place of actual
# F1-F4 were local functions (hold screen, print screen,
# set up, data/talk, break).
(u"\x1bOP", curses.KEY_F1),
(u"\x1bOQ", curses.KEY_F2),
(u"\x1bOR", curses.KEY_F3),
(u"\x1bOS", curses.KEY_F4),
)
#: Override mixins for a few curses constants with easier
#: mnemonics: there may only be a 1:1 mapping when only a
#: keycode (int) is given, where these phrases are preferred.
CURSES_KEYCODE_OVERRIDE_MIXIN = (
('KEY_DELETE', curses.KEY_DC),
('KEY_INSERT', curses.KEY_IC),
('KEY_PGUP', curses.KEY_PPAGE),
('KEY_PGDOWN', curses.KEY_NPAGE),
('KEY_ESCAPE', curses.KEY_EXIT),
('KEY_SUP', curses.KEY_SR),
('KEY_SDOWN', curses.KEY_SF),
('KEY_UP_LEFT', curses.KEY_A1),
('KEY_UP_RIGHT', curses.KEY_A3),
('KEY_CENTER', curses.KEY_B2),
('KEY_BEGIN', curses.KEY_BEG),
)
__all__ = ('Keystroke', 'get_keyboard_codes', 'get_keyboard_sequences',)

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# std imports
from typing import Set, Dict, Type, Mapping, TypeVar, Iterable, Optional, OrderedDict
# local
from .terminal import Terminal
_T = TypeVar("_T")
class Keystroke(str):
def __new__(
cls: Type[_T],
ucs: str = ...,
code: Optional[int] = ...,
name: Optional[str] = ...,
) -> _T: ...
@property
def is_sequence(self) -> bool: ...
@property
def name(self) -> Optional[str]: ...
@property
def code(self) -> Optional[int]: ...
def get_keyboard_codes() -> Dict[int, str]: ...
def get_keyboard_sequences(term: Terminal) -> OrderedDict[str, int]: ...
def get_leading_prefixes(sequences: Iterable[str]) -> Set[str]: ...
def resolve_sequence(
text: str, mapper: Mapping[str, int], codes: Mapping[int, str]
) -> Keystroke: ...

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# -*- coding: utf-8 -*-
"""Module providing 'sequence awareness'."""
# std imports
import re
import math
import textwrap
# 3rd party
import six
from wcwidth import wcwidth
# local
from blessed._capabilities import CAPABILITIES_CAUSE_MOVEMENT
__all__ = ('Sequence', 'SequenceTextWrapper', 'iter_parse', 'measure_length')
class Termcap(object):
"""Terminal capability of given variable name and pattern."""
def __init__(self, name, pattern, attribute):
"""
Class initializer.
:arg str name: name describing capability.
:arg str pattern: regular expression string.
:arg str attribute: :class:`~.Terminal` attribute used to build
this terminal capability.
"""
self.name = name
self.pattern = pattern
self.attribute = attribute
self._re_compiled = None
def __repr__(self):
# pylint: disable=redundant-keyword-arg
return '<Termcap {self.name}:{self.pattern!r}>'.format(self=self)
@property
def named_pattern(self):
"""Regular expression pattern for capability with named group."""
# pylint: disable=redundant-keyword-arg
return '(?P<{self.name}>{self.pattern})'.format(self=self)
@property
def re_compiled(self):
"""Compiled regular expression pattern for capability."""
if self._re_compiled is None:
self._re_compiled = re.compile(self.pattern)
return self._re_compiled
@property
def will_move(self):
"""Whether capability causes cursor movement."""
return self.name in CAPABILITIES_CAUSE_MOVEMENT
def horizontal_distance(self, text):
"""
Horizontal carriage adjusted by capability, may be negative.
:rtype: int
:arg str text: for capabilities *parm_left_cursor*,
*parm_right_cursor*, provide the matching sequence
text, its interpreted distance is returned.
:returns: 0 except for matching '
"""
value = {
'cursor_left': -1,
'backspace': -1,
'cursor_right': 1,
'tab': 8,
'ascii_tab': 8,
}.get(self.name)
if value is not None:
return value
unit = {
'parm_left_cursor': -1,
'parm_right_cursor': 1
}.get(self.name)
if unit is not None:
value = int(self.re_compiled.match(text).group(1))
return unit * value
return 0
# pylint: disable=too-many-arguments
@classmethod
def build(cls, name, capability, attribute, nparams=0,
numeric=99, match_grouped=False, match_any=False,
match_optional=False):
r"""
Class factory builder for given capability definition.
:arg str name: Variable name given for this pattern.
:arg str capability: A unicode string representing a terminal
capability to build for. When ``nparams`` is non-zero, it
must be a callable unicode string (such as the result from
``getattr(term, 'bold')``.
:arg str attribute: The terminfo(5) capability name by which this
pattern is known.
:arg int nparams: number of positional arguments for callable.
:arg int numeric: Value to substitute into capability to when generating pattern
:arg bool match_grouped: If the numeric pattern should be
grouped, ``(\d+)`` when ``True``, ``\d+`` default.
:arg bool match_any: When keyword argument ``nparams`` is given,
*any* numeric found in output is suitable for building as
pattern ``(\d+)``. Otherwise, only the first matching value of
range *(numeric - 1)* through *(numeric + 1)* will be replaced by
pattern ``(\d+)`` in builder.
:arg bool match_optional: When ``True``, building of numeric patterns
containing ``(\d+)`` will be built as optional, ``(\d+)?``.
:rtype: blessed.sequences.Termcap
:returns: Terminal capability instance for given capability definition
"""
_numeric_regex = r'\d+'
if match_grouped:
_numeric_regex = r'(\d+)'
if match_optional:
_numeric_regex = r'(\d+)?'
numeric = 99 if numeric is None else numeric
# basic capability attribute, not used as a callable
if nparams == 0:
return cls(name, re.escape(capability), attribute)
# a callable capability accepting numeric argument
_outp = re.escape(capability(*(numeric,) * nparams))
if not match_any:
for num in range(numeric - 1, numeric + 2):
if str(num) in _outp:
pattern = _outp.replace(str(num), _numeric_regex)
return cls(name, pattern, attribute)
if match_grouped:
pattern = re.sub(r'(\d+)', lambda x: _numeric_regex, _outp)
else:
pattern = re.sub(r'\d+', lambda x: _numeric_regex, _outp)
return cls(name, pattern, attribute)
class SequenceTextWrapper(textwrap.TextWrapper):
"""Docstring overridden."""
def __init__(self, width, term, **kwargs):
"""
Class initializer.
This class supports the :meth:`~.Terminal.wrap` method.
"""
self.term = term
textwrap.TextWrapper.__init__(self, width, **kwargs)
def _wrap_chunks(self, chunks):
"""
Sequence-aware variant of :meth:`textwrap.TextWrapper._wrap_chunks`.
:raises ValueError: ``self.width`` is not a positive integer
:rtype: list
:returns: text chunks adjusted for width
This simply ensures that word boundaries are not broken mid-sequence, as standard python
textwrap would incorrectly determine the length of a string containing sequences, and may
also break consider sequences part of a "word" that may be broken by hyphen (``-``), where
this implementation corrects both.
"""
lines = []
if self.width <= 0 or not isinstance(self.width, int):
raise ValueError(
"invalid width {0!r}({1!r}) (must be integer > 0)"
.format(self.width, type(self.width)))
term = self.term
drop_whitespace = not hasattr(self, 'drop_whitespace'
) or self.drop_whitespace
chunks.reverse()
while chunks:
cur_line = []
cur_len = 0
indent = self.subsequent_indent if lines else self.initial_indent
width = self.width - len(indent)
if drop_whitespace and (
Sequence(chunks[-1], term).strip() == '' and lines):
del chunks[-1]
while chunks:
chunk_len = Sequence(chunks[-1], term).length()
if cur_len + chunk_len > width:
break
cur_line.append(chunks.pop())
cur_len += chunk_len
if chunks and Sequence(chunks[-1], term).length() > width:
self._handle_long_word(chunks, cur_line, cur_len, width)
if drop_whitespace and (
cur_line and Sequence(cur_line[-1], term).strip() == ''):
del cur_line[-1]
if cur_line:
lines.append(indent + u''.join(cur_line))
return lines
def _handle_long_word(self, reversed_chunks, cur_line, cur_len, width):
"""
Sequence-aware :meth:`textwrap.TextWrapper._handle_long_word`.
This simply ensures that word boundaries are not broken mid-sequence, as standard python
textwrap would incorrectly determine the length of a string containing sequences, and may
also break consider sequences part of a "word" that may be broken by hyphen (``-``), where
this implementation corrects both.
"""
# Figure out when indent is larger than the specified width, and make
# sure at least one character is stripped off on every pass
space_left = 1 if width < 1 else width - cur_len
# If we're allowed to break long words, then do so: put as much
# of the next chunk onto the current line as will fit.
if self.break_long_words:
term = self.term
chunk = reversed_chunks[-1]
idx = nxt = 0
for text, _ in iter_parse(term, chunk):
nxt += len(text)
if Sequence(chunk[:nxt], term).length() > space_left:
break
idx = nxt
cur_line.append(chunk[:idx])
reversed_chunks[-1] = chunk[idx:]
# Otherwise, we have to preserve the long word intact. Only add
# it to the current line if there's nothing already there --
# that minimizes how much we violate the width constraint.
elif not cur_line:
cur_line.append(reversed_chunks.pop())
# If we're not allowed to break long words, and there's already
# text on the current line, do nothing. Next time through the
# main loop of _wrap_chunks(), we'll wind up here again, but
# cur_len will be zero, so the next line will be entirely
# devoted to the long word that we can't handle right now.
SequenceTextWrapper.__doc__ = textwrap.TextWrapper.__doc__
class Sequence(six.text_type):
"""
A "sequence-aware" version of the base :class:`str` class.
This unicode-derived class understands the effect of escape sequences
of printable length, allowing a properly implemented :meth:`rjust`,
:meth:`ljust`, :meth:`center`, and :meth:`length`.
"""
def __new__(cls, sequence_text, term):
# pylint: disable = missing-return-doc, missing-return-type-doc
"""
Class constructor.
:arg str sequence_text: A string that may contain sequences.
:arg blessed.Terminal term: :class:`~.Terminal` instance.
"""
new = six.text_type.__new__(cls, sequence_text)
new._term = term
return new
def ljust(self, width, fillchar=u' '):
"""
Return string containing sequences, left-adjusted.
:arg int width: Total width given to left-adjust ``text``. If
unspecified, the width of the attached terminal is used (default).
:arg str fillchar: String for padding right-of ``text``.
:returns: String of ``text``, left-aligned by ``width``.
:rtype: str
"""
rightside = fillchar * int(
(max(0.0, float(width.__index__() - self.length()))) / float(len(fillchar)))
return u''.join((self, rightside))
def rjust(self, width, fillchar=u' '):
"""
Return string containing sequences, right-adjusted.
:arg int width: Total width given to right-adjust ``text``. If
unspecified, the width of the attached terminal is used (default).
:arg str fillchar: String for padding left-of ``text``.
:returns: String of ``text``, right-aligned by ``width``.
:rtype: str
"""
leftside = fillchar * int(
(max(0.0, float(width.__index__() - self.length()))) / float(len(fillchar)))
return u''.join((leftside, self))
def center(self, width, fillchar=u' '):
"""
Return string containing sequences, centered.
:arg int width: Total width given to center ``text``. If
unspecified, the width of the attached terminal is used (default).
:arg str fillchar: String for padding left and right-of ``text``.
:returns: String of ``text``, centered by ``width``.
:rtype: str
"""
split = max(0.0, float(width.__index__()) - self.length()) / 2
leftside = fillchar * int(
(max(0.0, math.floor(split))) / float(len(fillchar)))
rightside = fillchar * int(
(max(0.0, math.ceil(split))) / float(len(fillchar)))
return u''.join((leftside, self, rightside))
def truncate(self, width):
"""
Truncate a string in a sequence-aware manner.
Any printable characters beyond ``width`` are removed, while all
sequences remain in place. Horizontal Sequences are first expanded
by :meth:`padd`.
:arg int width: The printable width to truncate the string to.
:rtype: str
:returns: String truncated to at most ``width`` printable characters.
"""
output = ""
current_width = 0
target_width = width.__index__()
parsed_seq = iter_parse(self._term, self.padd())
# Retain all text until non-cap width reaches desired width
for text, cap in parsed_seq:
if not cap:
# use wcwidth clipped to 0 because it can sometimes return -1
current_width += max(wcwidth(text), 0)
if current_width > target_width:
break
output += text
# Return with remaining caps appended
return output + ''.join(text for text, cap in parsed_seq if cap)
def length(self):
r"""
Return the printable length of string containing sequences.
Strings containing ``term.left`` or ``\b`` will cause "overstrike",
but a length less than 0 is not ever returned. So ``_\b+`` is a
length of 1 (displays as ``+``), but ``\b`` alone is simply a
length of 0.
Some characters may consume more than one cell, mainly those CJK
Unified Ideographs (Chinese, Japanese, Korean) defined by Unicode
as half or full-width characters.
For example:
>>> from blessed import Terminal
>>> from blessed.sequences import Sequence
>>> term = Terminal()
>>> msg = term.clear + term.red(u'コンニチハ')
>>> Sequence(msg, term).length()
10
.. note:: Although accounted for, strings containing sequences such
as ``term.clear`` will not give accurate returns, it is not
considered lengthy (a length of 0).
"""
# because control characters may return -1, "clip" their length to 0.
return sum(max(wcwidth(w_char), 0) for w_char in self.padd(strip=True))
def strip(self, chars=None):
"""
Return string of sequences, leading and trailing whitespace removed.
:arg str chars: Remove characters in chars instead of whitespace.
:rtype: str
:returns: string of sequences with leading and trailing whitespace removed.
"""
return self.strip_seqs().strip(chars)
def lstrip(self, chars=None):
"""
Return string of all sequences and leading whitespace removed.
:arg str chars: Remove characters in chars instead of whitespace.
:rtype: str
:returns: string of sequences with leading removed.
"""
return self.strip_seqs().lstrip(chars)
def rstrip(self, chars=None):
"""
Return string of all sequences and trailing whitespace removed.
:arg str chars: Remove characters in chars instead of whitespace.
:rtype: str
:returns: string of sequences with trailing removed.
"""
return self.strip_seqs().rstrip(chars)
def strip_seqs(self):
"""
Return ``text`` stripped of only its terminal sequences.
:rtype: str
:returns: Text with terminal sequences removed
"""
return self.padd(strip=True)
def padd(self, strip=False):
"""
Return non-destructive horizontal movement as destructive spacing.
:arg bool strip: Strip terminal sequences
:rtype: str
:returns: Text adjusted for horizontal movement
"""
outp = ''
for text, cap in iter_parse(self._term, self):
if not cap:
outp += text
continue
value = cap.horizontal_distance(text)
if value > 0:
outp += ' ' * value
elif value < 0:
outp = outp[:value]
elif not strip:
outp += text
return outp
def iter_parse(term, text):
"""
Generator yields (text, capability) for characters of ``text``.
value for ``capability`` may be ``None``, where ``text`` is
:class:`str` of length 1. Otherwise, ``text`` is a full
matching sequence of given capability.
"""
for match in term._caps_compiled_any.finditer(text): # pylint: disable=protected-access
name = match.lastgroup
value = match.group(name)
if name == 'MISMATCH':
yield (value, None)
else:
yield value, term.caps[name]
def measure_length(text, term):
"""
.. deprecated:: 1.12.0.
:rtype: int
:returns: Length of the first sequence in the string
"""
try:
text, capability = next(iter_parse(term, text))
if capability:
return len(text)
except StopIteration:
return 0
return 0

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# std imports
import textwrap
from typing import Any, Type, Tuple, Pattern, TypeVar, Iterator, Optional, SupportsIndex
# local
from .terminal import Terminal
_T = TypeVar("_T")
class Termcap:
name: str = ...
pattern: str = ...
attribute: str = ...
def __init__(self, name: str, pattern: str, attribute: str) -> None: ...
@property
def named_pattern(self) -> str: ...
@property
def re_compiled(self) -> Pattern[str]: ...
@property
def will_move(self) -> bool: ...
def horizontal_distance(self, text: str) -> int: ...
@classmethod
def build(
cls,
name: str,
capability: str,
attribute: str,
nparams: int = ...,
numeric: int = ...,
match_grouped: bool = ...,
match_any: bool = ...,
match_optional: bool = ...,
) -> "Termcap": ...
class SequenceTextWrapper(textwrap.TextWrapper):
term: Terminal = ...
def __init__(self, width: int, term: Terminal, **kwargs: Any) -> None: ...
class Sequence(str):
def __new__(cls: Type[_T], sequence_text: str, term: Terminal) -> _T: ...
def ljust(self, width: SupportsIndex, fillchar: str = ...) -> str: ...
def rjust(self, width: SupportsIndex, fillchar: str = ...) -> str: ...
def center(self, width: SupportsIndex, fillchar: str = ...) -> str: ...
def truncate(self, width: SupportsIndex) -> str: ...
def length(self) -> int: ...
def strip(self, chars: Optional[str] = ...) -> str: ...
def lstrip(self, chars: Optional[str] = ...) -> str: ...
def rstrip(self, chars: Optional[str] = ...) -> str: ...
def strip_seqs(self) -> str: ...
def padd(self, strip: bool = ...) -> str: ...
def iter_parse(
term: Terminal, text: str
) -> Iterator[Tuple[str, Optional[Termcap]]]: ...
def measure_length(text: str, term: Terminal) -> int: ...

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# std imports
from typing import IO, Any, List, Tuple, Union, Optional, OrderedDict, SupportsIndex, ContextManager
# local
from .keyboard import Keystroke
from .sequences import Termcap
from .formatters import (FormattingString,
NullCallableString,
ParameterizingString,
FormattingOtherString)
HAS_TTY: bool
class Terminal:
caps: OrderedDict[str, Termcap]
errors: List[str] = ...
def __init__(
self,
kind: Optional[str] = ...,
stream: Optional[IO[str]] = ...,
force_styling: bool = ...,
) -> None: ...
def __getattr__(
self, attr: str
) -> Union[NullCallableString, ParameterizingString, FormattingString]: ...
@property
def kind(self) -> str: ...
@property
def does_styling(self) -> bool: ...
@property
def is_a_tty(self) -> bool: ...
@property
def height(self) -> int: ...
@property
def width(self) -> int: ...
@property
def pixel_height(self) -> int: ...
@property
def pixel_width(self) -> int: ...
def location(
self, x: Optional[int] = ..., y: Optional[int] = ...
) -> ContextManager[None]: ...
def get_location(self, timeout: Optional[float] = ...) -> Tuple[int, int]: ...
def get_fgcolor(self, timeout: Optional[float] = ...) -> Tuple[int, int, int]: ...
def get_bgcolor(self, timeout: Optional[float] = ...) -> Tuple[int, int, int]: ...
def fullscreen(self) -> ContextManager[None]: ...
def hidden_cursor(self) -> ContextManager[None]: ...
def move_xy(self, x: int, y: int) -> ParameterizingString: ...
def move_yx(self, y: int, x: int) -> ParameterizingString: ...
@property
def move_left(self) -> FormattingOtherString: ...
@property
def move_right(self) -> FormattingOtherString: ...
@property
def move_up(self) -> FormattingOtherString: ...
@property
def move_down(self) -> FormattingOtherString: ...
@property
def color(self) -> Union[NullCallableString, ParameterizingString]: ...
def color_rgb(self, red: int, green: int, blue: int) -> FormattingString: ...
@property
def on_color(self) -> Union[NullCallableString, ParameterizingString]: ...
def on_color_rgb(self, red: int, green: int, blue: int) -> FormattingString: ...
def formatter(self, value: str) -> Union[NullCallableString, FormattingString]: ...
def rgb_downconvert(self, red: int, green: int, blue: int) -> int: ...
@property
def normal(self) -> str: ...
def link(self, url: str, text: str, url_id: str = ...) -> str: ...
@property
def stream(self) -> IO[str]: ...
@property
def number_of_colors(self) -> int: ...
@number_of_colors.setter
def number_of_colors(self, value: int) -> None: ...
@property
def color_distance_algorithm(self) -> str: ...
@color_distance_algorithm.setter
def color_distance_algorithm(self, value: str) -> None: ...
def ljust(
self, text: str, width: Optional[SupportsIndex] = ..., fillchar: str = ...
) -> str: ...
def rjust(
self, text: str, width: Optional[SupportsIndex] = ..., fillchar: str = ...
) -> str: ...
def center(
self, text: str, width: Optional[SupportsIndex] = ..., fillchar: str = ...
) -> str: ...
def truncate(self, text: str, width: Optional[SupportsIndex] = ...) -> str: ...
def length(self, text: str) -> int: ...
def strip(self, text: str, chars: Optional[str] = ...) -> str: ...
def rstrip(self, text: str, chars: Optional[str] = ...) -> str: ...
def lstrip(self, text: str, chars: Optional[str] = ...) -> str: ...
def strip_seqs(self, text: str) -> str: ...
def split_seqs(self, text: str, maxsplit: int) -> List[str]: ...
def wrap(
self, text: str, width: Optional[int] = ..., **kwargs: Any
) -> List[str]: ...
def getch(self) -> str: ...
def ungetch(self, text: str) -> None: ...
def kbhit(self, timeout: Optional[float] = ...) -> bool: ...
def cbreak(self) -> ContextManager[None]: ...
def raw(self) -> ContextManager[None]: ...
def keypad(self) -> ContextManager[None]: ...
def inkey(
self, timeout: Optional[float] = ..., esc_delay: float = ...
) -> Keystroke: ...
class WINSZ: ...

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# -*- coding: utf-8 -*-
"""Module containing Windows version of :class:`Terminal`."""
from __future__ import absolute_import
# std imports
import time
import msvcrt # pylint: disable=import-error
import contextlib
# 3rd party
from jinxed import win32 # pylint: disable=import-error
# local
from .terminal import WINSZ
from .terminal import Terminal as _Terminal
class Terminal(_Terminal):
"""Windows subclass of :class:`Terminal`."""
def getch(self):
r"""
Read, decode, and return the next byte from the keyboard stream.
:rtype: unicode
:returns: a single unicode character, or ``u''`` if a multi-byte
sequence has not yet been fully received.
For versions of Windows 10.0.10586 and later, the console is expected
to be in ENABLE_VIRTUAL_TERMINAL_INPUT mode and the default method is
called.
For older versions of Windows, msvcrt.getwch() is used. If the received
character is ``\x00`` or ``\xe0``, the next character is
automatically retrieved.
"""
if win32.VTMODE_SUPPORTED:
return super(Terminal, self).getch()
rtn = msvcrt.getwch()
if rtn in ('\x00', '\xe0'):
rtn += msvcrt.getwch()
return rtn
def kbhit(self, timeout=None):
"""
Return whether a keypress has been detected on the keyboard.
This method is used by :meth:`inkey` to determine if a byte may
be read using :meth:`getch` without blocking. This is implemented
by wrapping msvcrt.kbhit() in a timeout.
:arg float timeout: When ``timeout`` is 0, this call is
non-blocking, otherwise blocking indefinitely until keypress
is detected when None (default). When ``timeout`` is a
positive number, returns after ``timeout`` seconds have
elapsed (float).
:rtype: bool
:returns: True if a keypress is awaiting to be read on the keyboard
attached to this terminal.
"""
end = time.time() + (timeout or 0)
while True:
if msvcrt.kbhit():
return True
if timeout is not None and end < time.time():
break
time.sleep(0.01) # Sleep to reduce CPU load
return False
@staticmethod
def _winsize(fd):
"""
Return named tuple describing size of the terminal by ``fd``.
:arg int fd: file descriptor queries for its window size.
:rtype: WINSZ
:returns: named tuple describing size of the terminal
WINSZ is a :class:`collections.namedtuple` instance, whose structure
directly maps to the return value of the :const:`termios.TIOCGWINSZ`
ioctl return value. The return parameters are:
- ``ws_row``: width of terminal by its number of character cells.
- ``ws_col``: height of terminal by its number of character cells.
- ``ws_xpixel``: width of terminal by pixels (not accurate).
- ``ws_ypixel``: height of terminal by pixels (not accurate).
"""
window = win32.get_terminal_size(fd)
return WINSZ(ws_row=window.lines, ws_col=window.columns,
ws_xpixel=0, ws_ypixel=0)
@contextlib.contextmanager
def cbreak(self):
"""
Allow each keystroke to be read immediately after it is pressed.
This is a context manager for ``jinxed.w32.setcbreak()``.
.. note:: You must explicitly print any user input you would like
displayed. If you provide any kind of editing, you must handle
backspace and other line-editing control functions in this mode
as well!
**Normally**, characters received from the keyboard cannot be read
by Python until the *Return* key is pressed. Also known as *cooked* or
*canonical input* mode, it allows the tty driver to provide
line-editing before shuttling the input to your program and is the
(implicit) default terminal mode set by most unix shells before
executing programs.
"""
if self._keyboard_fd is not None:
filehandle = msvcrt.get_osfhandle(self._keyboard_fd)
# Save current terminal mode:
save_mode = win32.get_console_mode(filehandle)
save_line_buffered = self._line_buffered
win32.setcbreak(filehandle)
try:
self._line_buffered = False
yield
finally:
win32.set_console_mode(filehandle, save_mode)
self._line_buffered = save_line_buffered
else:
yield
@contextlib.contextmanager
def raw(self):
"""
A context manager for ``jinxed.w32.setcbreak()``.
Although both :meth:`break` and :meth:`raw` modes allow each keystroke
to be read immediately after it is pressed, Raw mode disables
processing of input and output.
In cbreak mode, special input characters such as ``^C`` are
interpreted by the terminal driver and excluded from the stdin stream.
In raw mode these values are receive by the :meth:`inkey` method.
"""
if self._keyboard_fd is not None:
filehandle = msvcrt.get_osfhandle(self._keyboard_fd)
# Save current terminal mode:
save_mode = win32.get_console_mode(filehandle)
save_line_buffered = self._line_buffered
win32.setraw(filehandle)
try:
self._line_buffered = False
yield
finally:
win32.set_console_mode(filehandle, save_mode)
self._line_buffered = save_line_buffered
else:
yield

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blessed/win_terminal.pyi Normal file
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# std imports
from typing import Optional, ContextManager
# local
from .terminal import Terminal as _Terminal
class Terminal(_Terminal):
def getch(self) -> str: ...
def kbhit(self, timeout: Optional[float] = ...) -> bool: ...
def cbreak(self) -> ContextManager[None]: ...
def raw(self) -> ContextManager[None]: ...

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example_game.py Normal file
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from retro.game import Game
from retro.agent import ArrowKeyAgent
agent = ArrowKeyAgent()
state = {}
game = Game([agent], state)
game.play()

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# ------------
# By MWC Contributors
# This class implements a simple game where a spaceship avoids asteroids.
from retro.game import Game
from spaceship import Spaceship
from asteroid_spawner import AsteroidSpawner
board_size = (25, 25)
ship = Spaceship(board_size)
spawner = AsteroidSpawner(board_size)
game = Game([ship, spawner], {"score": 0}, board_size=board_size)
game.play()

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retro/agent.py Normal file
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class Agent:
"""Represents a character in the game. To create an Agent, define a new
class with some of the attributes and methods below. You may change any of
the Agent's attributes at any time, and the result will immediately be
visible in the game.
After you create your Agents, add them to the ``Game``, either when it is created
or using ``Game.add_agent`` later on. Then the Game will take care of calling
the Agent's methods at the appropriate times.
Attributes:
position: (Required) The character's ``(int, int)`` position on the game
board.
character: (Required unless display is ``False``.) A one-character string
which will be displayed at the Agent's position on the game board.
name: (Optional) If an agent has a name, it must be unique within the game.
Agent names can be used to look up agents with
:py:meth:`retro.game.Game.get_agent_by_name`.
color (str): (Optional) The agent's color.
`Available colors <https://blessed.readthedocs.io/en/latest/colors.html>`_.
display: (Optional) When ``False``, the Agent will not be displayed on the
board. This is useful when you want to create an agent which will be displayed
later, or when you want to create an agent which acts on the Game indirectly,
for example by spawning other Agents. Defaults to True.
z: (Optional) When multiple Agents have the same position on the board, the
Agent with the highest ``z`` value will be displayed.
The Game is played on a two-dimensional (x, y) board, but you can think of
``z`` as a third "up" dimension. Defaults to 0.
"""
character = "*"
position = (0, 0)
name = "agent"
color = "white_on_black"
display = True
z = 0
def play_turn(self, game):
"""If an Agent has this method, it will be called once
each turn.
Arguments:
game (Game): The game which is currently being played will be
passed to the Agent, in case it needs to check anything about
the game or make any changes.
"""
pass
def handle_keystroke(self, keystroke, game):
"""If an Agent has a this method, it will be called every
time a key is pressed in the game.
Arguments:
keystroke (blessed.keyboard.Keystroke): The key which was pressed. You can
compare a Keystroke with a string (e.g. ``if keystroke == 'q'``) to check
whether it is a regular letter, number, or symbol on the keyboard. You can
check special keys using the keystroke's name
(e.g. ``if keystroke.name == "KEY_RIGHT"``). Run your game in debug mode to
see the names of keystrokes.
game (Game): The game which is currently being played will be
passed to the Agent, in case it needs to check anything about
the game or make any changes.
"""
pass
class ArrowKeyAgent:
"""A simple agent which can be moved around with the arrow keys.
"""
name = "ArrowKeyAgent"
character = "*"
position = (0,0)
display = True
z = 0
def play_turn(self, game):
pass
def handle_keystroke(self, keystroke, game):
"""Moves the agent's position if the keystroke is one of the arrow keys.
One by one, checks the keystroke's name against each arrow key.
Then uses :py:meth:`try_to_move` to check whether the move is on the
game's board before moving.
"""
x, y = self.position
if keystroke.name == "KEY_RIGHT":
self.try_to_move((x + 1, y), game)
elif keystroke.name == "KEY_UP":
self.try_to_move((x, y - 1), game)
elif keystroke.name == "KEY_LEFT":
self.try_to_move((x - 1, y), game)
elif keystroke.name == "KEY_DOWN":
self.try_to_move((x, y + 1), game)
def try_to_move(self, position, game):
"""Moves to the position if it is on the game board.
"""
if game.on_board(position):
self.position = position
game.log(f"Position: {self.position}")

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retro/errors.py Normal file
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class GameError(Exception):
pass
class AgentWithNameAlreadyExists(GameError):
def __init__(self, name):
message = f"There is already an agent named {agent.name} in the game"
super().__init__(message)
class AgentNotFoundByName(GameError):
def __init__(self, name):
message = f"There is no agent named {agent.name} in the game"
super().__init__(message)
class AgentNotInGame(GameError):
def __init__(self, agent):
name = agent.name or f"anonymous {agent.__class__.__name__}"
message = f"Agent {name} is not in the game"
super().__init__(message)
class IllegalMove(GameError):
def __init__(self, agent, position):
message = f"Agent {agent.name} tried to move to {position}"
super().__init__(message)
class GraphError(GameError):
pass
class TerminalTooSmall(GameError):
BORDER_X = 2
BORDER_Y = 3
STATE_HEIGHT = 5
def __init__(self, width=None, width_needed=None, height=None, height_needed=None):
if width is not None and width_needed is not None and width_needed < width:
err = f"The terminal width ({width}) is less than the required {width_needed}."
super().__init__(err)
elif height is not None and height_needed is not None and height_needed < height:
err = f"The terminal height ({height}) is less than the required {height_needed}."
else:
raise ValueError(f"TerminalTooSmall called with illegal values.")

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retro/examples/debug.py Normal file
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from retro.game import Game
from retro.agent import ArrowKeyAgent
game = Game([ArrowKeyAgent()], {}, debug=True)
game.play()

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retro/examples/nav.py Normal file
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from random import randint
from retro.game import Game
HEIGHT = 25
WIDTH = 25
class Spaceship:
"""A player-controlled agent which moves left and right, dodging asteroids.
Spaceship is a pretty simple class. The ship's character is ``^``, and
its position starts at the bottom center of the screen.
"""
name = "ship"
character = '^'
position = (WIDTH // 2, HEIGHT - 1)
color = "black_on_skyblue1"
def handle_keystroke(self, keystroke, game):
"""When the
left or arrow key is pressed, it moves left or right. If the ship's
new position is empty, it moves to that position. If the new position
is occupied (by an asteroid!) the game ends.
"""
x, y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
else:
new_position = (x + 1, y)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
else:
self.explode()
game.end()
def explode(self):
"""Sets the ship's character to ``*`` and its color to red.
"""
self.color = "crimson_on_skyblue1"
self.character = '*'
class Asteroid:
"""When Asteroids are spawned, they fall down the screen until they
reach the bottom row and are removed.
An Asteroid's position is set when it is created.
Whenever an asteroid moves, it
checks whether it has it the ship.
"""
character = 'O'
color = "deepskyblue1_on_skyblue1"
def __init__(self, position):
self.position = position
def play_turn(self, game):
"""Nothing happens unless
``game.turn_number`` is divisible by 2. The result is that asteroids
only move on even-numbered turns. If the asteroid is at the bottom of
the screen, it has run its course and should be removed from the game.
Otherwise, the asteroid's new position is one space down from its old
position. If the asteroid's new position is the same as the ship's
position, the game ends.
"""
if game.turn_number % 2 == 0:
self.set_color()
x, y = self.position
if y == HEIGHT - 1:
game.remove_agent(self)
else:
ship = game.get_agent_by_name('ship')
new_position = (x, y + 1)
if new_position == ship.position:
ship.explode()
game.end()
else:
self.position = new_position
def set_color(self):
"""To add to the game's drama, asteroids gradually become visible as they
fall down the screen. This method calculates the ratio of the asteroid's
position compared to the screen height--0 is the top of the screen and 1 is
the bottom ot the screen. Then sets the asteroid's color depending on the
ratio. (`Available colors <https://blessed.readthedocs.io/en/latest/colors.html>`_)
"""
x, y = self.position
ratio = y / HEIGHT
if ratio < 0.2:
self.color = "deepskyblue1_on_skyblue1"
elif ratio < 0.4:
self.color = "deepskyblue2_on_skyblue1"
elif ratio < 0.6:
self.color = "deepskyblue3_on_skyblue1"
else:
self.color = "deepskyblue4_on_skyblue1"
class AsteroidSpawner:
"""An agent which is not displayed on the board, but which constantly spawns
asteroids.
"""
display = False
def play_turn(self, game):
"""Adds 1 to the game score and then uses
:py:meth:`~retro.examples.nav.should_spawn_asteroid` to decide whether to
spawn an asteroid. When :py:meth:`~retro.examples.nav.should_spawn_asteroid`
comes back ``True``, creates a new instance of
:py:class:`~retro.examples.nav.Asteroid` at a random position along the
top of the screen and adds the asteroid to the game.
"""
game.state['score'] += 1
if self.should_spawn_asteroid(game.turn_number):
asteroid = Asteroid((randint(0, WIDTH - 1), 0))
game.add_agent(asteroid)
def should_spawn_asteroid(self, turn_number):
"""Decides whether to spawn an asteroid.
Uses a simple but effective algorithm to make the game get
progressively more difficult: choose a random number and return
``True`` if the number is less than the current turn number. At
the beginning of the game, few asteroids will be spawned. As the
turn number climbs toward 1000, asteroids are spawned almost
every turn.
Arguments:
turn_number (int): The current turn in the game.
"""
return randint(0, 1000) < turn_number
if __name__ == '__main__':
ship = Spaceship()
spawner = AsteroidSpawner()
game = Game(
[ship, spawner],
{"score": 0},
board_size=(WIDTH, HEIGHT),
color="deepskyblue4_on_skyblue1",
)
game.play()

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retro/examples/simple.py Normal file
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from retro.game import Game
from retro.agent import ArrowKeyAgent
agent = ArrowKeyAgent()
state = {}
game = Game([agent], state)
game.play()

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retro/examples/snake.py Normal file
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from random import randint
from retro.game import Game
class Apple:
"""An agent representing the Apple.
Note how Apple doesn't have ``play_turn`` or
``handle_keystroke`` methods: the Apple doesn't need to do
anything in this game. It just sits there waiting to get
eaten.
Attributes:
name: "Apple"
character: '@'
color: "red_on_black" (`Here's documentation on how colors
work <https://blessed.readthedocs.io/en/latest/colors.html>`_
position: (0, 0). The Apple will choose a random position
as soon as the game starts, but it needs an initial
position to be assigned.
"""
name = "Apple"
character = '@'
color = "red_on_black"
position = (0, 0)
def relocate(self, game):
"""Sets position to a random empty position. This method is
called whenever the snake's head touches the apple.
Arguments:
game (Game): The current game.
"""
self.position = self.random_empty_position(game)
def random_empty_position(self, game):
"""Returns a randomly-selected empty position. Uses a very
simple algorithm: Get the game's board size, choose a
random x-value between 0 and the board width, and choose
a random y-value between 0 and the board height. Now use
the game to check whether any Agents are occupying this
position. If so, keep randomly choosing a new position
until the position is empty.
"""
bw, bh = game.board_size
occupied_positions = game.get_agents_by_position()
while True:
position = (randint(0, bw-1), randint(0, bh-1))
if position not in occupied_positions:
return position
class SnakeHead:
"""An Agent representing the snake's head. When the game starts, you control
the snake head using the arrow keys. The SnakeHead always has a direction, and
will keep moving in that direction every turn. When you press an arrow key,
you change the SnakeHead's direction.
Attributes:
name: "Snake head"
position: (0,0)
character: ``'v'`` Depending on the snake head's direction, its character
changes to ``'<'``, ``'^'``, ``'>'``, or ``'v'``.
next_segment: Initially ``None``, this is a reference to a SnakeBodySegment.
growing: When set to True, the snake will grow a new segment on its next move.
"""
RIGHT = (1, 0)
UP = (0, -1)
LEFT = (-1, 0)
DOWN = (0, 1)
name = "Snake head"
position = (0, 0)
direction = DOWN
character = 'v'
next_segment = None
growing = False
def play_turn(self, game):
"""On each turn, the snake head uses its position and direction to figure out
its next position. If the snake head is able to move there (it's on the board and
not occuppied by part of the snake's body), it moves.
Then, if the snake head is on the Apple, the Apple moves to a new random position
and ``growing`` is set to True.
Now we need to deal with two situations. First, if ``next_segment`` is not None, there is
a SnakeBodySegment attached to the head. We need the body to follow the head,
so we call ``self.next_segment.move``, passing the head's old position
(this will be the body's new position), a reference to the game, and a value for
``growing``. If the snake needs to grow, we need to pass this information along
the body until it reaches the tail--this is where the next segment will be attached.
If there is no ``next_segment`` but ``self.growing`` is True, it's time to add
a body! We set ``self.next_segment`` to a new SnakeBodySegment, set its
position to the head's old position, and add it to the game. We also add 1 to the
game's score.
"""
x, y = self.position
dx, dy = self.direction
if self.can_move((x+dx, y+dy), game):
self.position = (x+dx, y+dy)
if self.is_on_apple(self.position, game):
apple = game.get_agent_by_name("Apple")
apple.relocate(game)
self.growing = True
if self.next_segment:
self.next_segment.move((x, y), game, growing=self.growing)
elif self.growing:
self.next_segment = SnakeBodySegment(1, (x, y))
game.add_agent(self.next_segment)
game.state['score'] += 1
self.growing = False
def handle_keystroke(self, keystroke, game):
"""Checks whether one of the arrow keys has been pressed.
If so, sets the SnakeHead's direction and character.
"""
x, y = self.position
if keystroke.name == "KEY_RIGHT":
self.direction = self.RIGHT
self.character = '>'
elif keystroke.name == "KEY_UP":
self.direction = self.UP
self.character = '^'
elif keystroke.name == "KEY_LEFT":
self.direction = self.LEFT
self.character = '<'
elif keystroke.name == "KEY_DOWN":
self.direction = self.DOWN
self.character = 'v'
def can_move(self, position, game):
on_board = game.on_board(position)
empty = game.is_empty(position)
on_apple = self.is_on_apple(position, game)
return on_board and (empty or on_apple)
def is_on_apple(self, position, game):
apple = game.get_agent_by_name("Apple")
return apple.position == position
class SnakeBodySegment:
"""Finally, we need an Agent for the snake's body segments.
SnakeBodySegment doesn't have ``play_turn`` or ``handle_keystroke`` methods because
it never does anything on its own. It only moves when the SnakeHead, or the previous
segment, tells it to move.
Arguments:
segment_id (int): Keeps track of how far back this segment is from the head.
This is used to give the segment a unique name, and also to keep track
of how many points the player earns for eating the next apple.
position (int, int): The initial position.
Attributes:
character: '*'
next_segment: Initially ``None``, this is a reference to a SnakeBodySegment
when this segment is not the last one in the snake's body.
"""
character = '*'
next_segment = None
def __init__(self, segment_id, position):
self.segment_id = segment_id
self.name = f"Snake body segment {segment_id}"
self.position = position
def move(self, new_position, game, growing=False):
"""When SnakeHead moves, it sets off a chain reaction, moving all its
body segments. Whenever the head or a body segment has another segment
(``next_segment``), it calls that segment's ``move`` method.
This method updates the SnakeBodySegment's position. Then, if
``self.next_segment`` is not None, calls that segment's ``move`` method.
If there is no next segment and ``growing`` is True, then we set
``self.next_segment`` to a new SnakeBodySegment in this segment's old
position, and update the game's score.
Arguments:
new_position (int, int): The new position.
game (Game): A reference to the current game.
growing (bool): (Default False) When True, the snake needs to
add a new segment.
"""
old_position = self.position
self.position = new_position
if self.next_segment:
self.next_segment.move(old_position, game, growing=growing)
elif growing:
self.next_segment = SnakeBodySegment(self.segment_id + 1, old_position)
game.add_agent(self.next_segment)
game.state['score'] += self.segment_id + 1
if __name__ == '__main__':
head = SnakeHead()
apple = Apple()
game = Game([head, apple], {'score': 0}, board_size=(32, 16), framerate=12)
apple.relocate(game)
game.play()

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retro/game.py Normal file
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from collections import defaultdict
from signal import signal, SIGWINCH
from time import sleep, perf_counter
from blessed import Terminal
from retro.view import View
from retro.validation import (
validate_agent,
validate_state,
validate_agent_name,
validate_position,
)
from retro.errors import (
AgentWithNameAlreadyExists,
AgentNotFoundByName,
IllegalMove,
)
class Game:
"""
Creates a playable game.
You will use Game to create games, but don't need to read or understand how
this class works. The main work in creating a
Arguments:
agents (list): A list of agents to add to the game.
state (dict): A dict containing the game's initial state.
board_size (int, int): (Optional) The two-dimensional size of the game board. D
debug (bool): (Optional) Turn on debug mode, showing log messages while playing.
framerate (int): (Optional) The target number of frames per second at which the
game should run.
color (str): (Optional) The game's background color scheme. `Available colors <https://blessed.readthedocs.io/en/latest/colors.html>`_.
::
# This example will create a simple game.
from retro.game import Game
from retro.agent import ArrowKeyAgent
agents = [ArrowKeyAgent()]
state = {}
game = Game(agents, state)
game.play()
"""
STATE_HEIGHT = 5
EXIT_CHARACTERS = ("KEY_ENTER", "KEY_ESCAPE")
def __init__(self, agents, state, board_size=(64, 32), debug=False, framerate=24,
color="white_on_black"):
self.log_messages = []
self.agents_by_name = {}
self.agents = []
self.state = validate_state(state)
self.board_size = board_size
self.debug = debug
self.framerate = framerate
self.turn_number = 0
self.color = color
for agent in agents:
self.add_agent(agent)
def play(self):
"""Starts the game.
"""
self.playing = True
terminal = Terminal()
with terminal.fullscreen(), terminal.hidden_cursor(), terminal.cbreak():
view = View(terminal, color=self.color)
while self.playing:
turn_start_time = perf_counter()
self.turn_number += 1
self.keys_pressed = self.collect_keystrokes(terminal)
if self.debug and self.keys_pressed:
self.log("Keys: " + ', '.join(k.name or str(k) for k in self.keys_pressed))
for agent in self.agents:
if hasattr(agent, 'handle_keystroke'):
for key in self.keys_pressed:
agent.handle_keystroke(key, self)
if hasattr(agent, 'play_turn'):
agent.play_turn(self)
if getattr(agent, 'display', True):
if not self.on_board(agent.position):
raise IllegalMove(agent, agent.position)
view.render(self)
turn_end_time = perf_counter()
time_elapsed_in_turn = turn_end_time - turn_start_time
time_remaining_in_turn = max(0, 1/self.framerate - time_elapsed_in_turn)
sleep(time_remaining_in_turn)
while True:
if terminal.inkey().name in self.EXIT_CHARACTERS:
break
def collect_keystrokes(self, terminal):
keys = set()
while True:
key = terminal.inkey(0.001)
if key:
keys.add(key)
else:
break
return keys
def log(self, message):
"""Write a log message.
Log messages are only shown when debug mode is on.
They can be very useful for debugging.
Arguments:
message (str): The message to log.
"""
self.log_messages.append((self.turn_number, message))
def end(self):
"""Ends the game. No more turns will run.
"""
self.playing = False
def add_agent(self, agent):
"""Adds an agent to the game.
Whenever you want to add a new agent during the game, you must add it to
the game using this method.
Arguments:
agent: An instance of an agent class.
"""
validate_agent(agent)
if getattr(agent, "display", True) and not self.on_board(agent.position):
raise IllegalMove(agent, agent.position)
if hasattr(agent, "name"):
if agent.name in self.agents_by_name:
raise AgentWithNameAlreadyExists(agent.name)
self.agents_by_name[agent.name] = agent
self.agents.append(agent)
def get_agent_by_name(self, name):
"""Looks up an agent by name.
This is useful when one agent needs to interact with another agent.
Arguments:
name (str): The agent's name. If there is no agent with this name,
you will get an error.
Returns:
An agent.
"""
validate_agent_name(name)
if name in self.agents_by_name:
return self.agents_by_name[name]
else:
raise AgentNotFoundByName(name)
def is_empty(self, position):
"""Checks whether a position is occupied by any agents.
Arguments:
position (int, int): The position to check.
Returns:
A bool
"""
return position not in self.get_agents_by_position()
def get_agents_by_position(self):
"""Returns a dict where each key is a position (e.g. (10, 20)) and
each value is a list containing all the agents at that position.
This is useful when an agent needs to find out which other agents are
on the same space or nearby.
"""
positions = defaultdict(list)
for agent in self.agents:
if getattr(agent, "display", True):
validate_position(agent.position)
positions[agent.position].append(agent)
return positions
def remove_agent(self, agent):
"""Removes an agent from the game.
Arguments:
agent (Agent): the agent to remove.
"""
if agent not in self.agents:
raise AgentNotInGame(agent)
else:
self.agents.remove(agent)
if hasattr(agent, "name"):
self.agents_by_name.pop(agent.name)
def remove_agent_by_name(self, name):
"""Removes an agent from the game.
Arguments:
name (str): the agent's name.
"""
validate_agent_name(name)
if name not in self.agents_by_name:
raise AgentNotFoundByName(name)
agent = self.agents_by_name.pop(name)
self.agents.remove(agent)
def on_board(self, position):
"""Checks whether a position is on the game board.
Arguments:
position (int, int): The position to check
Returns:
A bool
"""
validate_position(position)
x, y = position
bx, by = self.board_size
return x >= 0 and x < bx and y >= 0 and y < by

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retro/graph.py Normal file
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from retro.errors import GraphError
class Graph:
def __init__(self, vertices=None, edges=None):
self.vertices = vertices or []
self.edges = edges or []
def __str__(self):
return '\n'.join(str(e) for e in self.edges)
def get_or_create_vertex(self, x, y):
for v in self.vertices:
if x == v.x and y == v.y:
return v
for e in self.edges:
if e.crosses(x, y):
return self.split_edge(e, x, y)
v = Vertex(x, y)
self.vertices.append(v)
return v
def get_or_create_edge(self, x0, y0, x1, y1):
v0 = self.get_or_create_vertex(x0, y0)
v1 = self.get_or_create_vertex(x1, y1)
new_edge = Edge(v0, v1)
for e in self.edges:
if e == new_edge:
new_edge.remove()
return e
return new_edge
def split_edge(self, edge, x, y):
"""
Splits an edge by inserting a new vertex along the edge.
"""
if not edge.crosses(x, y):
raise GraphError(f"Can't split edge {edge} at ({x}, {y})")
self.remove_edge(edge)
v = Vertex(x, y)
self.vertices.append(v)
self.edges.append(Edge(edge.begin, v))
self.edges.append(Edge(v, edge.end))
def remove_edge(self, edge):
if edge not in self.edges:
raise GraphError(f"Edge {edge} is not in the graph")
self.edges.remove(edge)
edge.begin.edges.remove(edge)
edge.end.edges.remove(edge)
def render(self, terminal):
for v in self.vertices:
v.render(terminal)
for e in self.edges:
e.render(terminal)
class Vertex:
CHARACTERS = {
"0000": " ",
"0001": "",
"0010": "",
"0011": "",
"0100": "",
"0101": "",
"0110": "",
"0111": "",
"1000": "",
"1001": "",
"1010": "",
"1011": "",
"1100": "",
"1101": "",
"1110": "",
"1111": "",
}
def __init__(self, x, y):
self.x = x
self.y = y
self.edges = []
def __str__(self):
return f"({self.x}, {self.y})"
def __eq__(self, other):
return self.x == other.x and self.y == other.y
def neighbors(self):
vertices = []
for edge in self.edges:
if self == edge.begin:
vertices.append(edge.end)
else:
vertices.append(edge.begin)
return vertices
def render(self, terminal):
print(terminal.move_xy(self.x, self.y) + self.get_character())
def get_character(self):
u = self.has_up_edge()
r = self.has_right_edge()
d = self.has_down_edge()
l = self.has_left_edge()
code = ''.join([str(int(direction)) for direction in [u, r, d, l]])
return self.CHARACTERS[code]
def has_up_edge(self):
return any([v.x == self.x and v.y < self.y for v in self.neighbors()])
def has_right_edge(self):
return any([v.y == self.y and self.x < v.x for v in self.neighbors()])
def has_down_edge(self):
return any([v.x == self.x and self.y < v.y for v in self.neighbors()])
def has_left_edge(self):
return any([v.y == self.y and v.x < self.x for v in self.neighbors()])
class Edge:
def __init__(self, begin, end):
if not isinstance(begin, Vertex) or not isinstance(end, Vertex):
raise ValueError("Tried to initialize an Edge with a non-vertex")
if begin.x < end.x or begin.y < end.y:
self.begin = begin
self.end = end
else:
self.begin = end
self.end = begin
if not (self.is_horizontal() or self.is_vertical()):
raise ValueError("Edges must be horizontal or vertical.")
if self.is_horizontal() and self.is_vertical():
raise ValueError("Self-edges are not allowed.")
self.begin.edges.append(self)
self.end.edges.append(self)
def __str__(self):
return f"{self.begin} -> {self.end}"
def render(self, terminal):
if self.is_horizontal():
with terminal.location(self.begin.x + 1, self.begin.y):
line = "" * (self.end.x - self.begin.x - 1)
print(line)
else:
for y in range(self.begin.y + 1, self.end.y):
print(terminal.move_xy(self.begin.x, y) + "")
def is_horizontal(self):
return self.begin.y == self.end.y
def is_vertical(self):
return self.begin.x == self.end.x
def crosses(self, x, y):
if self.is_horizontal():
return self.begin.y == y and self.begin.x < x and x < self.end.x
else:
return self.begin.x == x and self.begin.y < y and y < self.end.y
def remove(self):
self.begin.edges.remove(self)
self.end.edges.remove(self)

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retro/grid.py Normal file
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from retro.graph import Vertex, Edge, Graph
class Grid:
def __init__(self):
self.graph = Graph

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retro/validation.py Normal file
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def validate_agent(agent):
if hasattr(agent, "name"):
validate_agent_name(agent.name)
if getattr(agent, 'display', True):
validate_position(agent.position)
if not hasattr(agent, "character"):
raise ValueError(f"Agent {agent.name} must have a character")
return agent
def validate_state(state):
if not isinstance(state, dict):
raise TypeError(f"State is {type(state)}, but must be a dict.")
for key, value in state.items():
if is_mutable(value):
raise ValueError(f"State must be immutable, but state[{key}] is {value}")
return state
def validate_agent_name(name):
if not isinstance(name, str):
raise TypeError(f"Agent names must be strings")
return name
def validate_position(position):
if not isinstance(position, tuple):
raise TypeError(f"Position is {type(position)}, but must be a tuple.")
if not len(position) == 2:
raise ValueError(f"Position is {position}. Must be a tuple of two integers.")
if not isinstance(position[0], int) and isinstance(position[1], int):
raise TypeError(f"Position is {position}. Must be a tuple of two integers.")
return position
def is_mutable(obj):
if isinstance(obj, (int, float, bool, str, None)):
return False
elif isinstance(obj, tuple):
return all(is_mutable(element) for element in obj)
else:
return True

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retro/view.py Normal file
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from retro.graph import Vertex, Edge, Graph
from retro.errors import TerminalTooSmall
class View:
BORDER_X = 2
BORDER_Y = 3
STATE_HEIGHT = 5
DEBUG_WIDTH = 60
def __init__(self, terminal, color='white_on_black'):
self.terminal = terminal
self.color = color
def render(self, game):
self.render_layout(game)
ox, oy = self.get_board_origin_coords(game)
self.render_state(game)
if game.debug:
self.render_debug_log(game)
for agent in sorted(game.agents, key=lambda a: getattr(a, 'z', 0)):
if getattr(agent, 'display', True):
ax, ay = agent.position
if hasattr(agent, 'color'):
color = self.get_color(agent.color)
print(self.terminal.move_xy(ox + ax, oy + ay) + color(agent.character))
else:
print(self.terminal.move_xy(ox + ax, oy + ay) + agent.character)
def render_layout(self, game):
bw, bh = game.board_size
self.check_terminal_size(game)
self.clear_screen()
layout_graph = self.get_layout_graph(game)
layout_graph.render(self.terminal)
def clear_screen(self):
print(self.terminal.home + self.get_color(self.color) + self.terminal.clear)
def get_color(self, color_string):
if not hasattr(self.terminal, color_string):
msg = (
f"{color_string} is not a supported color."
"See https://blessed.readthedocs.io/en/latest/colors.html"
)
raise ValueError(msg)
return getattr(self.terminal, color_string)
def render_state(self, game):
bw, bh = game.board_size
ox, oy = self.get_state_origin_coords(game)
for i, key in enumerate(sorted(game.state.keys())):
msg = f"{key}: {game.state[key]}"[:bw]
print(self.terminal.move_xy(ox, oy + i) + msg)
def render_debug_log(self, game):
bw, bh = game.board_size
debug_height = bh + self.STATE_HEIGHT
ox, oy = self.get_debug_origin_coords(game)
for i, (turn_number, message) in enumerate(game.log_messages[-debug_height:]):
msg = f"{turn_number}. {message}"[:self.DEBUG_WIDTH]
print(self.terminal.move_xy(ox, oy + i) + msg)
def get_layout_graph(self, game):
bw, bh = game.board_size
sh = self.STATE_HEIGHT
ox, oy = self.get_board_origin_coords(game)
vertices = [
Vertex(ox - 1, oy - 1),
Vertex(ox + bw, oy - 1),
Vertex(ox + bw, oy + bh),
Vertex(ox + bw, oy + bh + sh),
Vertex(ox - 1, oy + bh + sh),
Vertex(ox - 1, oy + bh)
]
edges = [
Edge(vertices[0], vertices[1]),
Edge(vertices[1], vertices[2]),
Edge(vertices[2], vertices[3]),
Edge(vertices[3], vertices[4]),
Edge(vertices[4], vertices[5]),
Edge(vertices[5], vertices[0]),
Edge(vertices[5], vertices[2]),
]
graph = Graph(vertices, edges)
if game.debug:
dw = self.DEBUG_WIDTH
graph.vertices.append(Vertex(ox + bw + dw, oy - 1))
graph.vertices.append(Vertex(ox + bw + dw, oy + bh + sh))
graph.edges.append(Edge(graph.vertices[1], graph.vertices[6]))
graph.edges.append(Edge(graph.vertices[6], graph.vertices[7]))
graph.edges.append(Edge(graph.vertices[3], graph.vertices[7]))
return graph
def check_terminal_size(self, game):
bw, bh = game.board_size
width_needed = bw + self.BORDER_X
height_needed = bh + self.BORDER_Y + self.STATE_HEIGHT
if self.terminal.width < width_needed:
raise TerminalTooSmall(width=self.terminal.width, width_needed=width_needed)
elif self.terminal.height < height_needed:
raise TerminalTooSmall(height=self.terminal.height, height_needed=height_needed)
def board_origin(self, game):
x, y = self.get_board_origin_coords(game)
return self.terminal.move_xy(x, y)
def get_board_origin_coords(self, game):
bw, bh = game.board_size
margin_top = (self.terminal.height - bh - self.BORDER_Y) // 2
if game.debug:
margin_left = (self.terminal.width - bw - self.DEBUG_WIDTH - self.BORDER_X) // 2
else:
margin_left = (self.terminal.width - bw - self.BORDER_X) // 2
return margin_left, margin_top
def get_state_origin_coords(self, game):
bw, bh = game.board_size
ox, oy = self.get_board_origin_coords(game)
return ox, oy + bh + 1
def get_debug_origin_coords(self, game):
bw, bh = game.board_size
ox, oy = self.get_board_origin_coords(game)
return ox + bw + 1, oy

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# ------------
# By MWC Contributors
# This module defines a spaceship agent class.
class Spaceship:
name = "ship"
character = '^'
def __init__(self, board_size):
board_width, board_height = board_size
self.position = (board_width // 2, board_height - 1)
def handle_keystroke(self, keystroke, game):
x, y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
else:
new_position = (x + 1, y)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
else:
game.end()