generated from mwc/lab_dice
270 lines
6.9 KiB
Python
270 lines
6.9 KiB
Python
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class GoalOnes:
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"One point for each one"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Ones ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 1:
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total += 1
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return total
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class GoalTwos:
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"Two points for each two"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Twos ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 2:
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total += 2
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return total
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class GoalThrees:
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"Three points for each three"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Threes ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 3:
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total += 3
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return total
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class GoalFours:
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"Four points for each four"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fours ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 4:
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total += 4
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return total
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class GoalFives:
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"Five points for each five"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fives ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 5:
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total += 5
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return total
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class GoalSixes:
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"Six points for each six"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Sixes ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 6:
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total += 6
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return total
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class GoalThreeOfAKind:
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"If three of a kind, total of all dice"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Three of a Kind ({potential_score})"
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def score(self, dice):
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total = 0
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for number in [1, 2, 3, 4, 5, 6]:
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count = 0
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for die in dice:
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if die.face == number:
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count = count + 1
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if count >= 3:
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for die in dice:
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total += die.face
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return total
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class GoalFourOfAKind:
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"If four of a kind, total of all dice"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Four of a Kind ({potential_score})"
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def score(self, dice):
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total = 0
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for number in [1, 2, 3, 4, 5, 6]:
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count = 0
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for die in dice:
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if die.face == number:
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count = count + 1
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if count >= 4:
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for die in dice:
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total += die.face
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return total
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class GoalFullHouse:
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"If three of one number and two of another, 25 points"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Full House ({potential_score})"
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def score(self, dice):
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total = 0
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count1 = 0
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count2 = 0
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count3 = 0
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count4 = 0
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count5 = 0
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count6 = 0
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for die in dice:
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if die.face == 1:
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count1 = count1 + 1
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if die.face == 2:
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count2 = count2 + 1
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if die.face == 3:
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count3 = count3 + 1
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if die.face == 4:
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count4 = count4 + 1
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if die.face == 5:
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count5 = count5 + 1
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if die.face == 6:
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count6 = count6 + 1
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if count1 == 3 or count2 == 3 or count3 == 3 or count4 == 3 or count5 == 3 or count6 == 3:
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if count1 == 2 or count2 == 2 or count3 == 2 or count4 == 2 or count5 == 2 or count6 == 2:
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total = 25
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return total
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class GoalSmallStraight:
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"If four in a row (1,2,3,4 or 2,3,4,5 or 3,4,5,6), get 30 points"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Small Straight ({potential_score})"
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def score(self, dice):
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total = 0
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count1 = 0
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count2 = 0
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count3 = 0
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count4 = 0
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count5 = 0
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count6 = 0
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for die in dice:
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if die.face == 1:
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count1 = 1
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if die.face == 2:
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count2 = 1
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if die.face == 3:
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count3 = 1
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if die.face == 4:
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count4 = 1
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if die.face == 5:
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count5 = 1
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if die.face == 6:
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count6 = 1
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if count1 == 1 and count2 == 1 and count3 == 1 and count4 == 1:
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total = 30
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elif count2 == 1 and count3 == 1 and count4 == 1 and count5 == 1:
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total = 30
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elif count3 == 1 and count4 == 1 and count5 == 1 and count6 == 1:
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total = 30
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return total
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class GoalLargeStraight:
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"If five in a row (1,2,3,4,5 or 2,3,4,5,6), get 40 points"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Large Straight ({potential_score})"
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def score(self, dice):
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total = 0
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count1 = 0
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count2 = 0
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count3 = 0
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count4 = 0
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count5 = 0
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count6 = 0
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for die in dice:
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if die.face == 1:
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count1 = 1
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if die.face == 2:
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count2 = 1
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if die.face == 3:
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count3 = 1
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if die.face == 4:
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count4 = 1
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if die.face == 5:
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count5 = 1
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if die.face == 6:
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count6 = 1
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if count1 == 1 and count2 == 1 and count3 == 1 and count4 == 1 and count5 == 1:
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total = 40
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elif count2 == 1 and count3 == 1 and count4 == 1 and count5 == 1 and count6 == 1:
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total = 40
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return total
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class GoalYahtzee:
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"If five of a kind, get 50 points"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"YAHTZEE ({potential_score})"
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def score(self, dice):
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total = 0
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for number in [1, 2, 3, 4, 5, 6]:
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count = 0
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for die in dice:
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if die.face == number:
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count = count + 1
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if count >= 5:
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for die in dice:
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total = 50
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return total
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class GoalChance:
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"Any five dice, total all dice"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Chance ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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total += die.face
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return total |