generated from mwc/lab_dice
Checkpoint 3:
I feel like OOP was harder to wrap my head around. I had to use and edit the code from the already written parts for many of the new classes we had to write, but I think editing those parts to fit each new goal was helpful in getting to know how classes worked.
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20
play.py
20
play.py
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@ -3,12 +3,32 @@ from yahtzee_goals import (
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GoalOnes,
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GoalOnes,
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GoalTwos,
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GoalTwos,
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GoalThrees,
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GoalThrees,
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GoalFours,
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GoalFives,
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GoalSixes,
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GoalThreeOfAKind,
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GoalFourOfAKind,
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GoalFullHouse,
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GoalSmallStraight,
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GoalLargeStraight,
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GoalChance,
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GoalYahtzee
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)
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)
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goals = [
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goals = [
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GoalOnes(),
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GoalOnes(),
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GoalTwos(),
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GoalTwos(),
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GoalThrees(),
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GoalThrees(),
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GoalFours(),
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GoalFives(),
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GoalSixes(),
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GoalThreeOfAKind(),
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GoalFourOfAKind(),
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GoalFullHouse(),
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GoalSmallStraight(),
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GoalLargeStraight(),
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GoalChance(),
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GoalYahtzee()
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]
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]
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game = Yachtzee(goals)
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game = Yachtzee(goals)
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225
yahtzee_goals.py
225
yahtzee_goals.py
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@ -43,3 +43,228 @@ class GoalThrees:
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if die.face == 3:
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if die.face == 3:
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total += 3
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total += 3
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return total
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return total
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class GoalFours:
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"Four points for each four"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fours ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 4:
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total += 4
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return total
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class GoalFives:
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"Five points for each five"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fives ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 5:
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total += 5
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return total
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class GoalSixes:
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"Six points for each six"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Sixes ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 6:
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total += 6
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return total
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class GoalThreeOfAKind:
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"If three of a kind, total of all dice"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Three of a Kind ({potential_score})"
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def score(self, dice):
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total = 0
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for number in [1, 2, 3, 4, 5, 6]:
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count = 0
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for die in dice:
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if die.face == number:
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count = count + 1
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if count >= 3:
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for die in dice:
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total += die.face
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return total
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class GoalFourOfAKind:
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"If four of a kind, total of all dice"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Four of a Kind ({potential_score})"
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def score(self, dice):
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total = 0
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for number in [1, 2, 3, 4, 5, 6]:
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count = 0
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for die in dice:
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if die.face == number:
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count = count + 1
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if count >= 4:
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for die in dice:
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total += die.face
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return total
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class GoalFullHouse:
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"If three of one number and two of another, 25 points"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Full House ({potential_score})"
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def score(self, dice):
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total = 0
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count1 = 0
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count2 = 0
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count3 = 0
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count4 = 0
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count5 = 0
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count6 = 0
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for die in dice:
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if die.face == 1:
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count1 = count1 + 1
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if die.face == 2:
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count2 = count2 + 1
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if die.face == 3:
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count3 = count3 + 1
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if die.face == 4:
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count4 = count4 + 1
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if die.face == 5:
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count5 = count5 + 1
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if die.face == 6:
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count6 = count6 + 1
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if count1 == 3 or count2 == 3 or count3 == 3 or count4 == 3 or count5 == 3 or count6 == 3:
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if count1 == 2 or count2 == 2 or count3 == 2 or count4 == 2 or count5 == 2 or count6 == 2:
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total = 25
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return total
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class GoalSmallStraight:
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"If four in a row (1,2,3,4 or 2,3,4,5 or 3,4,5,6), get 30 points"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Small Straight ({potential_score})"
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def score(self, dice):
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total = 0
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count1 = 0
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count2 = 0
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count3 = 0
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count4 = 0
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count5 = 0
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count6 = 0
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for die in dice:
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if die.face == 1:
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count1 = 1
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if die.face == 2:
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count2 = 1
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if die.face == 3:
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count3 = 1
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if die.face == 4:
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count4 = 1
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if die.face == 5:
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count5 = 1
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if die.face == 6:
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count6 = 1
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if count1 == 1 and count2 == 1 and count3 == 1 and count4 == 1:
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total = 30
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elif count2 == 1 and count3 == 1 and count4 == 1 and count5 == 1:
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total = 30
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elif count3 == 1 and count4 == 1 and count5 == 1 and count6 == 1:
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total = 30
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return total
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class GoalLargeStraight:
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"If five in a row (1,2,3,4,5 or 2,3,4,5,6), get 40 points"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Large Straight ({potential_score})"
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def score(self, dice):
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total = 0
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count1 = 0
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count2 = 0
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count3 = 0
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count4 = 0
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count5 = 0
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count6 = 0
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for die in dice:
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if die.face == 1:
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count1 = 1
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if die.face == 2:
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count2 = 1
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if die.face == 3:
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count3 = 1
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if die.face == 4:
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count4 = 1
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if die.face == 5:
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count5 = 1
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if die.face == 6:
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count6 = 1
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if count1 == 1 and count2 == 1 and count3 == 1 and count4 == 1 and count5 == 1:
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total = 40
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elif count2 == 1 and count3 == 1 and count4 == 1 and count5 == 1 and count6 == 1:
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total = 40
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return total
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class GoalYahtzee:
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"If five of a kind, get 50 points"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"YAHTZEE ({potential_score})"
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def score(self, dice):
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total = 0
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for number in [1, 2, 3, 4, 5, 6]:
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count = 0
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for die in dice:
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if die.face == number:
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count = count + 1
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if count >= 5:
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for die in dice:
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total = 50
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return total
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class GoalChance:
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"Any five dice, total all dice"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Chance ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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total += die.face
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return total
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