generated from mwc/lab_tic_tac_toe
I found a mistake in the check_winner() function.
It was working only with three or less X or O signs. I have changed it to work for all combinations
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notes.md
6
notes.md
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@ -36,9 +36,13 @@ and it's your turn, which action would you take? Why?
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---+---+--- ---+---+--- ---+---+--- ---+---+---
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| | | | O | | | |
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6 for the first case becase I can win right away.
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6 for the second case becase I need to stop the other player winning.
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1 for the third case becase I have two possible winning senario with this choice.
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5 for the fourth case becase the other player is forced to put 9, then I will the next turn.
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### Initial game state
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You can get the inital game state using game.get_initial_state().
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What is the current and future reward for this state? What does this mean?
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reward is zero, it means that no one can win unless someone make a mistake.
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@ -3,7 +3,7 @@ from ttt.view import TTTView
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from ttt.player import TTTHumanPlayer, TTTComputerPlayer
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player0 = TTTHumanPlayer("Player 1")
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player1 = TTTHumanPlayer("Player 2")
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player1 = TTTComputerPlayer("Player 2")
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game = TTTGame()
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view = TTTView(player0, player1)
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@ -61,6 +61,8 @@ class TTTGame:
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winning_combinations=[[0,1,2],[3,4,5],[6,7,8],[0,3,6],[1,4,7],[2,5,8],[0,4,8],[2,4,6]]
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board=state["board"]
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combination=[index for index in range(9) if board[index]==symbol]
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if combination in winning_combinations:
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return True
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for combo in winning_combinations:
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tot = sum([board[index] == symbol for index in combo])
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if tot == 3:
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return True
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return False
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@ -1,5 +1,6 @@
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from click import Choice, prompt
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from strategy.random_strategy import RandomStrategy
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from strategy.lookahead_strategy import LookaheadStrategy
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from ttt.game import TTTGame
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import random
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@ -24,7 +25,7 @@ class TTTComputerPlayer:
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def __init__(self, name):
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"Sets up the player."
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self.name = name
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self.strategy = RandomStrategy(TTTGame())
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self.strategy = LookaheadStrategy(TTTGame())
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def choose_action(self, state):
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"Chooses a random move from the moves available."
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