# asteroid.py # ------------ # By MWC Contributors # This module defines an asteroid agent class. class Asteroid: character = 'O' def __init__(self, position, number): self.position = position self.name = f'asteroid{number}' def play_turn(self, game): if game.turn_number % 2 == 0: x, y = self.position if y == 25 - 1: game.remove_agent_by_name(self.name) else: ship = game.get_agent_by_name('ship') new_position = (x, y + 1) if new_position == ship.position: game.end() else: self.position = new_position