diff --git a/__pycache__/asteroid.cpython-313.pyc b/__pycache__/asteroid.cpython-313.pyc new file mode 100644 index 0000000..217000a Binary files /dev/null and b/__pycache__/asteroid.cpython-313.pyc differ diff --git a/__pycache__/asteroid_spawner.cpython-313.pyc b/__pycache__/asteroid_spawner.cpython-313.pyc new file mode 100644 index 0000000..9ab7b26 Binary files /dev/null and b/__pycache__/asteroid_spawner.cpython-313.pyc differ diff --git a/__pycache__/spaceship.cpython-313.pyc b/__pycache__/spaceship.cpython-313.pyc new file mode 100644 index 0000000..20daee6 Binary files /dev/null and b/__pycache__/spaceship.cpython-313.pyc differ diff --git a/asteroid.py b/asteroid.py index 257354b..dfc2a1d 100644 --- a/asteroid.py +++ b/asteroid.py @@ -2,3 +2,22 @@ # ------------ # By MWC Contributors # This module defines an asteroid agent class. +class Asteroid: + character = 'O' + + def __init__(self, position, number): + self.position = position + self.name = f'asteroid{number}' + + def play_turn(self, game): + if game.turn_number % 2 == 0: + x, y = self.position + if y == 25 - 1: + game.remove_agent_by_name(self.name) + else: + ship = game.get_agent_by_name('ship') + new_position = (x, y + 1) + if new_position == ship.position: + game.end() + else: + self.position = new_position diff --git a/asteroid_spawner.py b/asteroid_spawner.py index 92e542d..56fc146 100644 --- a/asteroid_spawner.py +++ b/asteroid_spawner.py @@ -2,3 +2,23 @@ # ------------------- # By MWC Contributors # This module defines an AsteroidSpawner agent class. +from random import randint +from asteroid import Asteroid + +class AsteroidSpawner: + display = False + + def __init__(self, board_size): + width, height = board_size + self.board_width = width + self.ast_num = 1 + + def play_turn(self, game): + game.state['score'] += 1 + if self.should_spawn_asteroid(game.turn_number): + asteroid = Asteroid((randint(0, self.board_width - 1), 0), self.ast_num) + game.add_agent(asteroid) + self.ast_num = self.ast_num + 1 + + def should_spawn_asteroid(self, turn_number): + return randint(0, 1000) < turn_number diff --git a/nav_game.py b/nav_game.py index 191d83d..9d138a2 100644 --- a/nav_game.py +++ b/nav_game.py @@ -2,3 +2,14 @@ # ------------ # By MWC Contributors # This class implements a simple game where a spaceship avoids asteroids. +from retro.game import Game +from spaceship import Spaceship +from asteroid_spawner import AsteroidSpawner + +board_size = (25, 25) +ship = Spaceship(board_size) +spawner = AsteroidSpawner(board_size) +game = Game([ship, spawner], {"score": 0}, board_size=board_size) +game.play() + + diff --git a/spaceship.py b/spaceship.py index 9f3552a..3802f1c 100644 --- a/spaceship.py +++ b/spaceship.py @@ -2,3 +2,23 @@ # ------------ # By MWC Contributors # This module defines a spaceship agent class. +class Spaceship: + name = "ship" + character = '^' + + def __init__(self, board_size): + board_width, board_height = board_size + self.position = (board_width // 2, board_height - 1) + + def handle_keystroke(self, keystroke, game): + x, y = self.position + if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"): + if keystroke.name == "KEY_LEFT": + new_position = (x - 1, y) + else: + new_position = (x + 1, y) + if game.on_board(new_position): + if game.is_empty(new_position): + self.position = new_position + else: + game.end() \ No newline at end of file