generated from mwc/project_game
Sent feedback on proposal
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@ -32,3 +32,11 @@ There are many parts of this lab I am not totally sure about. I expect that ther
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4- Using a timer!
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I think the timer would be fun! But I have no idea how to create a countdown clock on the screen. I will keep exploring though!
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# Chris feeback
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0. Generally, looks great!
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1. We discussed creating a `Board` class with a `get_agents()` method, just like in
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my [beast example](https://github.com/cproctor/retro/tree/main/retro/examples/beast).
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Then you can scale up from static level designs to randomly-generated levels.
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2. We discussed the user interface for arrow-key control.
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3. We got the timer working :)
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