generated from mwc/lab_dice
180 lines
7.8 KiB
Python
180 lines
7.8 KiB
Python
from die import Die
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class Yachtzee:
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"""A command-line Yahtzee game.
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This version of Yahtzee is initialized with a list of goals.
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"""
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def __init__(self, goals):
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"""Defines elements of game in order to play.
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This menthod established the three elements needed to play the game and create the rest of the rules
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and code. 1. It establishes the score, 2. Goals and 3. dice. The die already exists and is defined as
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a method and imported using the code above.
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"""
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self.score = 0
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self.goals = goals
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self.dice = [Die() for num in range(5)]
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def play(self):
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"""Play an entire game. Starts by greeting th user, then plays rounds
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until all the goals have been used. When the games is over, tells the player
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the final score.
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"""
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print("Welcome to Yachtzee!")
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while self.count_unused_goals() > 0:
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self.play_round()
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print(f"Your final score was {self.score}")
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def play_round(self):
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""" Plays through one round/roll.
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Starts by rolling dice and showing status/results of the roll.
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prompts player to choose a goal, essntially selecting the roll/result that they wish to keep.
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Once a goal is chosen, then the goal used is saved and scored to be ready for the next round.
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"""
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print("=" * 80)
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self.rolls_left = 3
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for die in self.dice:
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die.roll()
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self.show_status()
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goal = self.choose_goal()
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goal.used = True
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self.score += goal.score(self.dice)
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def show_status(self):
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"""Defines what is to be displayed each round.
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When each round is complete, there is data that needs to be communicated to the player needs
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to know to continue the game. This tells the game to display that information; socre, rolls
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left, and the dice.
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"""
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dice = ', '.join([str(die) for die in self.dice])
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print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.")
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def choose_goal(self):
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"""Establishes that one goal is used per round and allows for choise.
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This method establishes goals for the games and the way that they are dispensed and
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recycled to the player. It cycles through the goals and chooses one then creates options for the
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unsued ones. Then it prompts to display the rolls left in the games.
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It then establishes the options after the player chooses their option. the options are the chance to
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re-roll (as long as the number of rounds allows).
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Finally it will return this information to the player so they can continue the game.
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"""
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options = []
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unused_goals = self.get_unused_goals()
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for goal in unused_goals:
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option = goal.prompt(self.dice)
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options.append(option)
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if self.rolls_left > 0:
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options.append("Re-roll")
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choice = self.get_choice(options)
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if options[choice] == "Re-roll":
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self.reroll()
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self.show_status()
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return self.choose_goal()
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else:
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return unused_goals[choice]
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def get_choice(self, options):
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"""Creates print to explain options.
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This section of code assigns actual verbal (written) explaintions to the data that the previous
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method defines. This makes it easier for the player to understand the data given back to them
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and really makes the steps in the game possible to decipher.
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"""
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print("What would you like to do?")
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for i, option in enumerate(options):
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print(f"{i}. {option}")
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choice = input("> ")
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while not self.option_choice_is_valid(choice, options):
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print("Sorry, that's not a valid choice.")
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choice = input("> ")
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return int(choice)
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def option_choice_is_valid(self, choice, options):
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"""Allows for choice that is correct by game rules.
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This method defines what an allowable option is and how to allow that option. If the player chooses a
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valid option then this will allow them to do so.
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"""
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if not choice.isdigit():
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return False
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if int(choice) < 0:
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return False
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if int(choice) >= len(options):
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return False
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return True
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def count_unused_goals(self):
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"""Defines unused goals.
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This distinguishes between goals that have been used by the player and un-used goals,
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that are still remaining options for the player.
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"""
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return len(self.get_unused_goals())
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def get_unused_goals(self):
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"""Further distinguish un-used goals from usable options.
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if the goal is not the goal used, the it is categorized as an unused goal. This allows for
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it to continue to exist as an unused goal.
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"""
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unused_goals = []
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for goal in self.goals:
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if not goal.used:
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unused_goals.append(goal)
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return unused_goals
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def reroll(self):
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"""Defines the reroll steo in a broad sense.
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First is calculates the re-rolls that are still allowed in the game, since there are a
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limited number of rolls. Then it prompts the game to define the choices for re-roll options.
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this is followed by an if/then senario. This allows for the action of a re-roll.
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"""
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self.rolls_left -= 1
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choices = self.get_reroll_choices()
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dice_to_reroll = self.get_dice_to_reroll(choices)
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for die in dice_to_reroll:
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die.roll()
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def get_dice_to_reroll(self, choice_ints):
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"""Prompts dice to re-roll.
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The game rolls then loops through all the dice options in the list to identify the roll.
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Next, it defines if the numbers rolled match any of the choices for hands that would be
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playable. Then it eill add the dice to the list that can be rolled again. and re-rolled.
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"""
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dice_to_reroll = []
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for die in self.dice:
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if die.face in choice_ints:
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choice_ints.remove(die.face)
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dice_to_reroll.append(die)
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return dice_to_reroll
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def get_reroll_choices(self):
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"""Prints options for player to choose and continue the game.
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This give the player the written prompt to choose the dice that they want to re-roll in the game.
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Then the player chooses and the game gives them feedback. Either the choice they make is valid and
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the game will continue or, it will not continue with invalid choice.
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It then converts the player's choice into integers with "int" like in the numbers assignment.
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Finally, it gives all of this information back to the player to review and re-roll or continue the game.
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"""
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print("Which dice do you want to re-roll?")
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choices = input("> ")
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while not self.reroll_choices_are_valid(choices):
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print("Please enter the numbers on dice you want to re-roll.")
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choices = input("> ")
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choice_ints = [int(digit) for digit in choices]
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return choice_ints
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def reroll_choices_are_valid(self, choices_str):
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"""Confirms that the player chose a valid re-roll.
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This starts by using str to check if the string is digits. Then it changes that into a list of
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integers (like above). The game then runs through these integers to figure out if there is a
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combination that is a valid re-roll choice. Next it removes the choices from the roll. Finally,
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it confirms that the choices were all valid integers.
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"""
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if not choices_str.isdigit():
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return False
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choice_ints = [int(digit) for digit in choices_str]
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for die in self.dice:
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if die.face in choice_ints:
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choice_ints.remove(die.face)
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return len(choice_ints) == 0
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