generated from mwc/project_game
Monsters have a weighting on how many to spawn and roll which specific monster to spawn from the pool. I have not added the ability to advance levels yet, though that should work to add monsters if the Floor number advances. I did notice a bug where the player cannot be harmed by the monsters unless the player moves into them, not the other way around. The monsters seem to treat the player as a wall that cannot be passed through. This is confusing because the code for the player and monsters match as far as their ability to move into each other... |
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dungeon.cpython-310.pyc | ||
enemies.cpython-310.pyc | ||
map.cpython-310.pyc | ||
monster_spawner.cpython-310.pyc | ||
player.cpython-310.pyc | ||
projectile.cpython-310.pyc | ||
strategy.cpython-310.pyc | ||
wall.cpython-310.pyc |