project_game/__pycache__
Pat Wick c3b2775a80 added a monster spawner and modified lvl mechanics
Monsters have a weighting on how many to spawn and roll which
specific monster to spawn from the pool. I have not added the
ability to advance levels yet, though that should work to
add monsters if the Floor number advances. I did notice a bug
where the player cannot be harmed by the monsters unless the
player moves into them, not the other way around. The monsters
seem to treat the player as a wall that cannot be passed through.
This is confusing because the code for the player and monsters match
as far as their ability to move into each other...
2024-03-12 20:13:02 -04:00
..
dungeon.cpython-310.pyc added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
enemies.cpython-310.pyc added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
map.cpython-310.pyc added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
monster_spawner.cpython-310.pyc added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
player.cpython-310.pyc added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
projectile.cpython-310.pyc added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
strategy.cpython-310.pyc added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
wall.cpython-310.pyc added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00