lab_retro/map.py

49 lines
1.4 KiB
Python

from retro.game import Game
from random import sample
from player import Player
from wall import Wall
def board_edges(board_size):
x,y = board_size
positions = []
top = [(i,0) for i in range(x)]
bottom = [(i,y-1) for i in range(x)]
left = [(0,j) for j in range(1,y-1)]
right = [(x-1,j) for j in range(1,y-1)]
return top + bottom + left + right
def inner_board(board_size):
x,y = board_size
positions = []
for i in range(1,x-1):
for j in range(1,y-1):
positions.append((i,j))
return positions
def level_one(board_size):
x,y = board_size
positions = []
for i in range(1,x-1):
for j in range(1,y//4):
if i <= x // 4 or i >= x - (x // 4):
positions.append((i,j))
for i in range(1,x//4):
for j in range((y - (y // 4)), y-1):
positions.append((i,j))
# for i in range(1,x-1):
# for j in range(1,y-1):
# if i >=4 and i <= 7 or i >= 13 and i <= 16:
# if j >= 4 and j <= 7 or j >= 13 and j <= 16:
# positions.append((i,j))
return positions
def level_two(board_size):
x,y = board_size
positions = []
for i in range(1,x-1):
for j in range(1,y-1):
if i >=4 and i <= 7 or i >= 13 and i <= 16:
if j >= 4 and j <= 7 or j >= 13 and j <= 16:
positions.append((i,j))
return positions