lab_retro/player.py

48 lines
1.5 KiB
Python

# player.py
# ------------
# By Pat Wick
# This module defines a player agent class. This is intended
# to be used in an implementation of an adventure game but could
# generally be adapted for other player character uses.
from retro.agent import ArrowKeyAgent
class Player:
character = "O"
name = "player"
level = 1
def __init__(self, position, race, class_):
self.position = position
if class_.capitalize() == "Warrior":
self.color = "red"
elif class_.capitalize() == "Rogue":
self.color = "green"
else:
self.color = "blue"
def handle_keystroke(self, keystroke, game):
x, y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
else:
new_position = (x + 1, y)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
if keystroke.name in ("KEY_DOWN", "KEY_UP"):
if keystroke.name == "KEY_DOWN":
new_position = (x, y + 1)
else:
new_position = (x, y - 1)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
def get_agent_in_position(self, position, game):
agents = game.get_agents_by_position()[position]
if agents:
return agents[0]