from retro.game import Game class Projectile: character = "*" def __init__(self, position, direction, speed): self.position = position self.direction = direction self.speed = speed def move(self, game): dx, dy = self.direction new_position = (self.position[0] + dx * self.speed, self.position[1] + dy * self.speed) if game.is_empty(new_position): self.position = new_position else: game.remove_agent(self) def play_turn(self,game): self.move(game) def handle_collision(self, game): # need to fix this at some point pass