from retro.game import Game from player import Player from dungeon import Dungeon from random import sample from wall import Wall from map import ( board_edges, inner_board, level_one, ) print("Welcome to AngBAD (a poor representation of Angband)!\n") race = input("Choose your race (Human, Elf, Dwarf): ").capitalize() while race not in ["Human", "Elf", "Dwarf"]: print("Invalid race. Please choose Human, Elf, or Dwarf.") race = input("Choose your race (Human, Elf, Dwarf): ").capitalize() class_ = input("Choose your class (Warrior, Mage, Rogue): ").capitalize() while class_ not in ["Warrior", "Mage", "Rogue"]: print("Invalid class. Please choose Warrior, Mage, or Rogue.") class_ = input("Choose your class (Warrior, Mage, Rogue): ").capitalize() print(f"\nYou've chosen to play as a {race} {class_}.") input("Press Enter to continue. Good luck!") board_size = (25,25) x,y = board_size walls = [Wall(position) for position in board_edges(board_size)] level = [Wall(position) for position in level_one(board_size)] game = Game(walls + level, {}, board_size = board_size) game.add_agent(Player((x//2,y//2),race,class_)) game.play()