generated from mwc/lab_dice
When I'm writing code, I'm trying to solve a specific problem, but when I write documentation, I'm trying to clearly convey what is actually going through my head. The shift is sort of subtle but it's awkward because I know what I'm thinking and what I'm trying to do, but as I write documentation there's a constant uncertainty of "will someone else be able to understand this, even if it's me in a week?" I certainly should start using docstrings, that's for sure. Writing documentation in general is something I should put more resources into because generally I only do it when I have already written some pseudocode planning out my process and that sort of naturally flows into becoming comments or docstrings. In reality, a lot of times I'm trying to code as fast as I can think and so as things develop quickly, I'm not taking the time to actually explain what's going on and to go back later and add those kinds of docstrings feels awkward, even though that exercise is still worthwhile in the grand scheme of the design.
139 lines
4.6 KiB
Python
139 lines
4.6 KiB
Python
from die import Die
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class Yachtzee:
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"""A command-line Yahtzee game.
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This version of Yahtzee is initialized with a list of goals.
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"""
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def __init__(self, goals):
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self.score = 0
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self.goals = goals
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self.dice = [Die() for num in range(5)]
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"""Plays a game of Yahtzee, round by round until all goals have been used.
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"""
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def play(self):
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print("Welcome to Yachtzee!")
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while self.count_unused_goals() > 0:
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self.play_round()
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print(f"Your final score was {self.score}")
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"""Plays a single round of Yahtzee, allowing up to 3 re-rolls and ending when
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the player chooses a goal to use to score.
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"""
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def play_round(self):
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print("=" * 80)
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self.rolls_left = 3
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for die in self.dice:
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die.roll()
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self.show_status()
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goal = self.choose_goal()
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goal.used = True
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self.score += goal.score(self.dice)
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"""Reports stats between rolls, including current score, re-rolls remaining
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and the current values of the dice.
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"""
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def show_status(self):
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dice = ', '.join([str(die) for die in self.dice])
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print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.")
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"""Allows the user to choose the goal to use on the scoresheet from the list of
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remaining unused goals.
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"""
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def choose_goal(self):
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options = []
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unused_goals = self.get_unused_goals()
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for goal in unused_goals:
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option = goal.prompt(self.dice)
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options.append(option)
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if self.rolls_left > 0:
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options.append("Re-roll")
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choice = self.get_choice(options)
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if options[choice] == "Re-roll":
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self.reroll()
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self.show_status()
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return self.choose_goal()
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else:
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return unused_goals[choice]
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"""Processes the user's choice for validity, moving on after receiving a valid
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goal choice.
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"""
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def get_choice(self, options):
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print("What would you like to do?")
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for i, option in enumerate(options):
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print(f"{i}. {option}")
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choice = input("> ")
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while not self.option_choice_is_valid(choice, options):
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print("Sorry, that's not a valid choice.")
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choice = input("> ")
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return int(choice)
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"""Only returns true when the choice from the user is one of the numbered
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list items available to them.
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"""
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def option_choice_is_valid(self, choice, options):
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if not choice.isdigit():
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return False
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if int(choice) < 0:
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return False
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if int(choice) >= len(options):
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return False
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return True
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"""Used to determine when the game is over because all goals have been used.
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"""
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def count_unused_goals(self):
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return len(self.get_unused_goals())
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"""Generates the list of unused goals at that point in the game.
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"""
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def get_unused_goals(self):
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unused_goals = []
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for goal in self.goals:
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if not goal.used:
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unused_goals.append(goal)
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return unused_goals
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"""Removes a re-roll available to the player and re-rolls selected dice.
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"""
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def reroll(self):
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self.rolls_left -= 1
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choices = self.get_reroll_choices()
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dice_to_reroll = self.get_dice_to_reroll(choices)
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for die in dice_to_reroll:
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die.roll()
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"""Collects the individual dice to be rerolled after validation.
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"""
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def get_dice_to_reroll(self, choice_ints):
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dice_to_reroll = []
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for die in self.dice:
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if die.face in choice_ints:
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choice_ints.remove(die.face)
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dice_to_reroll.append(die)
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return dice_to_reroll
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"""Collects which dice to be rerolled from the user as a single,
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multi-place number, like "6442".
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"""
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def get_reroll_choices(self):
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print("Which dice do you want to re-roll?")
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choices = input("> ")
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while not self.reroll_choices_are_valid(choices):
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print("Please enter the numbers on dice you want to re-roll.")
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choices = input("> ")
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choice_ints = [int(digit) for digit in choices]
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return choice_ints
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"""Checks that the dice to be rerolled are available to be rerolled.
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"""
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def reroll_choices_are_valid(self, choices_str):
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if not choices_str.isdigit():
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return False
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choice_ints = [int(digit) for digit in choices_str]
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for die in self.dice:
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if die.face in choice_ints:
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choice_ints.remove(die.face)
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return len(choice_ints) == 0
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