generated from mwc/project_game
started coding
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32
project_moons_eye_plan/game
Normal file
32
project_moons_eye_plan/game
Normal file
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from retro.game import Game
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import ArrowKeyAgent
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board_size = (30, 30)
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class crosshair:
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name = "plus"
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character = '+'
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def __init__(self, board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height - 1)
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
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if keystroke.name == "KEY_LEFT":
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new_position = (x - 1, y)
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else:
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new_position = (x + 1, y)
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if keystroke.name == "KEY_UP":
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new_position = (x, y + 1)
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else:
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new_position = (x, y - 1)
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if game.on_board(new_position):
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if game.is_empty(new_position):
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self.position = new_position
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else:
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game.end()
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