generated from mwc/lab_dice
play.py yahtzee.py yahtzee_goals.py
This commit is contained in:
12
play.py
12
play.py
@@ -3,12 +3,24 @@ from yahtzee_goals import (
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GoalOnes,
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GoalOnes,
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GoalTwos,
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GoalTwos,
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GoalThrees,
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GoalThrees,
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GoalFours,
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GoalFives,
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GoalSixes,
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Goal_is_three_of_a_kind,
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Goal_is_four_of_a_kind,
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Goal_is_full_house,
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)
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)
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goals = [
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goals = [
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GoalOnes(),
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GoalOnes(),
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GoalTwos(),
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GoalTwos(),
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GoalThrees(),
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GoalThrees(),
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GoalFours(),
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GoalFives(),
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GoalSixes(),
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Goal_is_three_of_a_kind(),
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Goal_is_four_of_a_kind(),
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Goal_is_full_house(),
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]
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]
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game = Yahtzee(goals)
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game = Yahtzee(goals)
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@@ -97,7 +97,7 @@ class Yahtzee:
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def get_unused_goals(self):
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def get_unused_goals(self):
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"""
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"""
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Conditional appending of the list of unused_goals.
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Conditional appending of the list of unused_goals, displayed in the menu.
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"""
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"""
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unused_goals = []
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unused_goals = []
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for goal in self.goals:
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for goal in self.goals:
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@@ -120,7 +120,8 @@ class Yahtzee:
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def get_dice_to_reroll(self, choice_ints):
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def get_dice_to_reroll(self, choice_ints):
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"""Conditional logic to append dice to the dice_to_reroll list,
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"""Conditional logic to append dice to the dice_to_reroll list,
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and removes dice that weren't chosen from the choice_ints list.
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and removes dice that weren't chosen from the choice_ints list
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(the Dice: displayed in the show_status function)
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"""
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"""
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dice_to_reroll = []
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dice_to_reroll = []
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for die in self.dice:
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for die in self.dice:
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107
yahtzee_goals.py
107
yahtzee_goals.py
@@ -1,3 +1,6 @@
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from collections import Counter
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from die import Die
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class GoalOnes:
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class GoalOnes:
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"One point for each one"
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"One point for each one"
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@@ -13,6 +16,7 @@ class GoalOnes:
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total += 1
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total += 1
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return total
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return total
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class GoalTwos:
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class GoalTwos:
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"Two points for each two"
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"Two points for each two"
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@@ -27,6 +31,7 @@ class GoalTwos:
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total += 2
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total += 2
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return total
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return total
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class GoalThrees:
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class GoalThrees:
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"Three points for each three"
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"Three points for each three"
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@@ -40,3 +45,105 @@ class GoalThrees:
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if die.face == 3:
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if die.face == 3:
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total += 3
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total += 3
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return total
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return total
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class GoalFours:
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"Four points for each four"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fours ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 4:
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total += 4
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return total
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class GoalFives:
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"Fives points for each five"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fives ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 5:
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total += 5
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return total
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class GoalSixes:
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"Six points for each six"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Sixes ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 6:
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total += 6
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return total
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class Goal_is_three_of_a_kind:
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"Score is total all 5 dice for three-of-a-kind"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"3 of a kind ({potential_score})"
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def score(self, dice):
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total=0
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for die in dice:
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counts = Counter([die.face for die in dice])
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my_dict=dict(counts)
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values = list(my_dict.values())
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for a in values:
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if a == 3:
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total += die.face
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return total
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class Goal_is_four_of_a_kind:
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"Score is total all 5 dice for four-of-a-kind"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"4 of a kind ({potential_score})"
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def score(self, dice):
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total=0
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for die in dice:
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counts = Counter([die.face for die in dice])
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my_dict=dict(counts)
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values = list(my_dict.values())
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for a in values:
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if a == 4:
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total += die.face
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return total
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class Goal_is_full_house:
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"25 points for a full house (three-of-a-kind plus a pair of a different number)"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Full House ({potential_score})"
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def score(self, dice):
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total=0
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for die in dice:
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counts = Counter([die.face for die in dice])
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my_dict=dict(counts)
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values = list(my_dict.values())
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for a in values:
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if (a == 3 and len(values) == 2):
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total = 25
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return total
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