Refactor CLI/interface: init command, factory field, remove extras_size
- Rename `retro-gamer create` to `retro-gamer init` with positional args (GAME OUTPUT) instead of --game/--output flags - Add [tool.retro-gamer].factory = "module:attr" to declare the game factory function from pyproject.toml instead of relying on a hard-coded create_game attribute - Remove extras_size from user-facing config; it is now measured automatically from a sample observation and never declared - Update docs throughout: create→init, runs/→training/, add factory field documentation, clarify [model] vs [training] hyperparameter sections, remove stale version-history explanations - Bump version to 0.3.0; require retro-games>=2.5.0
This commit is contained in:
@@ -58,6 +58,7 @@ A typical workflow looks like this. First, describe your game in the
|
||||
.. code-block:: toml
|
||||
|
||||
[tool.retro-gamer]
|
||||
factory = "snake:create_game"
|
||||
actions = ["KEY_RIGHT", "KEY_UP", "KEY_LEFT", "KEY_DOWN"]
|
||||
reward = "score"
|
||||
character_set = ["@", "*", ">", "<", "^", "v"]
|
||||
@@ -66,13 +67,13 @@ Then create a training run, train, and watch the result:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
% retro-gamer create --game my_game --output runs/snake/
|
||||
% retro-gamer init games/snake training/snake
|
||||
|
||||
% retro-gamer train runs/snake/
|
||||
% retro-gamer train training/snake
|
||||
|
||||
% retro-gamer play runs/snake/ --checkpoint ep_0500
|
||||
% retro-gamer play training/snake --checkpoint ep_0500
|
||||
|
||||
The ``create`` command sets up the training run directory; ``train``
|
||||
The ``init`` command sets up the training run directory; ``train``
|
||||
runs the learning algorithm; ``play`` loads a checkpoint and lets you
|
||||
watch the trained agent live in the terminal.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user