Initial commit

This commit is contained in:
Chris Proctor
2026-05-08 14:07:17 -04:00
commit 5ca97dc5d0
36 changed files with 4147 additions and 0 deletions

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from retro.game import Game
from retro_gamer.examples.beast.board import Board
WIDTH = 40
HEIGHT = 20
NUM_BEASTS = 10
def create_game():
"""Return a fresh, initialized Beast game."""
board = Board(WIDTH, HEIGHT, num_beasts=NUM_BEASTS)
state = {'beasts_killed': 0}
game = Game(board.get_agents(), state, board_size=(WIDTH, HEIGHT))
game.num_beasts = NUM_BEASTS
return game
if __name__ == '__main__':
create_game().play()

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from retro_gamer.examples.beast.helpers import add, distance, get_occupant
from random import random, choice
class Beast:
"""A beast that hunts the player."""
character = "H"
color = "red"
probability_of_moving = 0.03
probability_of_random_move = 0.2
deadly = True
def __init__(self, position):
self.position = position
def handle_push(self, vector, game):
future_position = add(self.position, vector)
on_board = game.on_board(future_position)
obstacle = get_occupant(game, future_position)
if obstacle or not on_board:
self.die(game)
return True
else:
return False
def play_turn(self, game):
if self.should_move():
possible_moves = []
for position in self.get_adjacent_positions():
if game.is_empty(position) and game.on_board(position):
possible_moves.append(position)
if possible_moves:
if self.should_move_randomly():
self.position = choice(possible_moves)
else:
self.position = self.choose_best_move(possible_moves, game)
player = game.get_agent_by_name("player")
if player and player.position == self.position:
player.die(game)
def get_adjacent_positions(self):
"""Returns all eight adjacent positions, including diagonals."""
positions = []
for i in [-1, 0, 1]:
for j in [-1, 0, 1]:
if i or j:
positions.append(add(self.position, (i, j)))
return positions
def should_move(self):
return random() < self.probability_of_moving
def should_move_randomly(self):
return random() < self.probability_of_random_move
def choose_best_move(self, possible_moves, game):
player = game.get_agent_by_name("player")
move_distances = [[distance(player.position, move), move] for move in possible_moves]
shortest_distance, best_move = sorted(move_distances)[0]
return best_move
def die(self, game):
game.remove_agent(self)
game.num_beasts -= 1
game.state['beasts_killed'] += 1
if game.num_beasts == 0:
game.state["message"] = "You win!"
game.end()

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from retro_gamer.examples.beast.helpers import add, get_occupant
class Block:
"""A static block that can be pushed by the player."""
character = ""
color = "green4"
deadly = False
def __init__(self, position):
self.position = position
def handle_push(self, vector, game):
"""Responds to a push in the direction of vector.
Returns True when the push succeeds in creating empty space.
"""
future_position = add(self.position, vector)
on_board = game.on_board(future_position)
obstacle = get_occupant(game, future_position)
if obstacle:
success = obstacle.handle_push(vector, game)
else:
success = on_board
if success:
self.position = future_position
return success

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from retro_gamer.examples.beast.helpers import add, get_occupant
direction_vectors = {
"KEY_RIGHT": (1, 0),
"KEY_UP": (0, -1),
"KEY_LEFT": (-1, 0),
"KEY_DOWN": (0, 1),
}
class Player:
character = "*"
color = "white"
name = "player"
deadly = False
def __init__(self, position):
self.position = position
def handle_keystroke(self, keystroke, game):
if keystroke.name in direction_vectors:
vector = direction_vectors[keystroke.name]
self.try_to_move(vector, game)
def try_to_move(self, vector, game):
future_position = add(self.position, vector)
on_board = game.on_board(future_position)
obstacle = get_occupant(game, future_position)
if obstacle:
if obstacle.deadly:
self.die(game)
elif obstacle.handle_push(vector, game):
self.position = future_position
elif on_board:
self.position = future_position
def die(self, game):
self.color = "black_on_red"
game.state["message"] = "The beasties win!"
game.end()

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from random import shuffle
from retro_gamer.examples.beast.agents.player import Player
from retro_gamer.examples.beast.agents.beast import Beast
from retro_gamer.examples.beast.agents.block import Block
class Board:
"""Creates the agents needed at the beginning of the game and assigns their positions."""
def __init__(self, width, height, block_density=0.3, num_beasts=10):
self.width = width
self.height = height
self.block_density = block_density
self.num_blocks = round(width * height * block_density)
self.num_empty_spaces = width * height - self.num_blocks
self.num_beasts = num_beasts
self.validate()
def validate(self):
if self.block_density < 0 or self.block_density > 1:
raise ValueError("block density must be between 0 and 1.")
if self.num_empty_spaces < self.num_beasts + 1:
raise ValueError("Not enough space on the board.")
def get_agents(self):
"""Returns a list of agents initialized in their starting positions."""
positions = self.get_all_positions()
shuffle(positions)
player_position = positions[0]
beast_positions = positions[1:self.num_beasts + 1]
block_positions = positions[-self.num_blocks:]
player = [Player(player_position)]
beasts = [Beast(pos) for pos in beast_positions]
blocks = [Block(pos) for pos in block_positions]
return player + beasts + blocks
def get_all_positions(self):
"""Returns a list of all positions on the board."""
positions = []
for i in range(self.width):
for j in range(self.height):
positions.append((i, j))
return positions

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def add(vec0, vec1):
"""Adds two vectors."""
x0, y0 = vec0
x1, y1 = vec1
return (x0 + x1, y0 + y1)
def get_occupant(game, position):
"""Returns the agent at position, if there is one."""
positions_with_agents = game.get_agents_by_position()
if position in positions_with_agents:
agents_at_position = positions_with_agents[position]
return agents_at_position[0]
def distance(vec0, vec1):
"""Returns the Manhattan distance between two positions."""
x0, y0 = vec0
x1, y1 = vec1
return abs(x1 - x0) + abs(y1 - y0)

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[tool.retro-gamer]
actions = ["KEY_RIGHT", "KEY_UP", "KEY_LEFT", "KEY_DOWN"]
reward = "beasts_killed"
character_set = ["*", "H", "█"]
spatial = true
observe_state = []