Add observation_function for full custom control over the observation

Lets a game define how its state becomes an observation as a plain
Python function (module:attr), used identically by GameEnvironment
(training) and TrainedPolicy (inference) instead of two independently
maintained encoding paths. Removes the egocentric/egocentric_player/
egocentric_radius flags — cropping is now something an
observation_function does itself by calling egocentric_board(), and
extras_size is discovered from one sampled observation instead of
being configured via observe_state_sizes.
This commit is contained in:
Chris Proctor
2026-06-23 20:45:48 -04:00
parent 426e59a54e
commit 0cd3c3b488
14 changed files with 479 additions and 205 deletions

View File

@@ -1,6 +1,5 @@
from __future__ import annotations
import random
import numpy as np
from typing import Callable
from retro.input import ProgrammaticInput
from retro.views.headless import HeadlessView
@@ -9,34 +8,49 @@ from retro_gamer.observation import encode_observation
class GameEnvironment:
"""Gym-style wrapper around a retro game for RL training."""
"""Gym-style wrapper around a retro game for RL training.
The observation returned by reset()/step() comes from one of two mutually
exclusive paths: metadata.observation_function, if set, fully replaces the
built-in board/observe_state encoding — see GameMetadata for its contract.
Otherwise the built-in encoder (encode_observation) is used, configured by
observe_state/board/observe_state_sizes below.
"""
def __init__(
self,
game_factory: Callable,
metadata: GameMetadata,
observe_state: list[str] | None = None,
egocentric: bool = False,
egocentric_player: str | None = None,
egocentric_radius: int | None = None,
board: bool = True,
observe_state_sizes: dict[str, int] | None = None,
):
self.game_factory = game_factory
self.metadata = metadata
self.observe_state = observe_state or []
self.egocentric = egocentric
self.egocentric_player = egocentric_player
self.egocentric_radius = egocentric_radius
self.board = board
self.observe_state_sizes = observe_state_sizes or {}
self._observation_fn = metadata.resolve_observation_function()
if self._observation_fn is not None and self.observe_state:
raise ValueError(
"Both metadata.observation_function and [preprocessing].observe_state "
"are set, but they're two conflicting ways of describing the\n"
"observation. Use observation_function for full custom control, or\n"
"observe_state (with the built-in board encoder) but not both."
)
self.game = None
self.view: HeadlessView | None = None
self.inp: ProgrammaticInput | None = None
self._prev_reward: float = 0.0
def reset(self) -> np.ndarray:
"""Create a fresh game episode and return the initial observation."""
def reset(self):
"""Create a fresh game episode and return the initial observation.
The observation's type depends on metadata.observation_function: a
numpy array when using the built-in encoder (or a custom function
built for DQN training), but it can be anything a custom function
returns — e.g. a plain tuple for tabular use.
"""
self.inp = ProgrammaticInput()
self.view = HeadlessView()
self.game = self.game_factory()
@@ -46,7 +60,7 @@ class GameEnvironment:
self._prev_reward = float(self.game.state.get(self.metadata.reward, 0))
return self._observe()
def step(self, action: str | None) -> tuple[np.ndarray, float, bool]:
def step(self, action: str | None) -> tuple:
"""Advance one turn. Returns (observation, reward, done)."""
self.inp.press(action)
self.game.step()
@@ -55,48 +69,18 @@ class GameEnvironment:
done = not self.game.playing
return obs, reward, done
def _observe(self) -> np.ndarray:
def _observe(self):
if self._observation_fn is not None:
return self._observation_fn(self.game)
state = dict(self.game.state)
if self.observe_state_sizes:
self._check_state_sizes(state)
player_pos = None
if self.egocentric and self.egocentric_player:
agent = self.game.get_agent_by_name(self.egocentric_player)
if agent is not None:
player_pos = agent.position
return encode_observation(
self.view.board_characters,
state,
self.metadata,
self.observe_state,
player_pos=player_pos,
egocentric_radius=self.egocentric_radius,
board=self.board,
)
def _check_state_sizes(self, state: dict):
for key, expected in self.observe_state_sizes.items():
val = state.get(key)
if val is None:
actual = 0
elif isinstance(val, (list, tuple)):
actual = len(val)
else:
actual = 1
if actual != expected:
raise ValueError(
f"State key '{key}' changed size during training:\n"
f" Expected : {expected} (discovered at training start)\n"
f" Got : {actual}\n\n"
f"This means game.state['{key}'] has a different length in some\n"
f"episodes than it had when training started. The neural network\n"
f"has a fixed input size and cannot adapt to changing state shapes.\n\n"
f"Fix: make sure create_game() always initializes '{key}' with a\n"
f"fixed-length value before the game starts each episode.\n"
f"For example, if '{key}' is a list of 9 values, it must always be\n"
f"a list of exactly 9 values — never more, never fewer, never missing."
)
def _delta_reward(self) -> float:
current = float(self.game.state.get(self.metadata.reward, 0))
delta = current - self._prev_reward