Files
lab_reinforcement_learning/questions.md
Chris Proctor e8a24ae7be Split q_learning.py into algorithm, environment glue, and a training script
q_learning.py mixed a bespoke BabySnake environment wrapper, the two
functions students implement, a training loop, and a terminal watch
routine in one file, with no tests and no single command to run
training.

- q_learning.py / q_learning_solution.py now hold only choose_action
  and update_q, with actions as an explicit parameter instead of a
  module-global, so the file has no babysnake/retro/retro_gamer
  imports at all.
- train_babysnake.py builds GameEnvironment directly from babysnake's
  pyproject metadata, trains, and watches the trained agent in one
  command: `python train_babysnake.py`. It also caps steps per
  episode, since a lucky random walk that keeps finding food can
  otherwise make an episode run unboundedly long.
- test_q_learning.py adds unittest coverage for both functions with no
  game dependency.
- questions.md adds a checkpoint instructing students to get the tests
  passing before training, and points the post-training step at
  train_babysnake.py.
2026-06-24 07:50:28 -04:00

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Questions

BabySnake

Checkpoint 1: Before training

  1. How do you decide where to move in BabySnake? Explain how to choose moves in enough detail that someone else could follow your instructions.

  2. How many distinct states are there for BabySnake? If we assume that all four arrow keys are valid actions in every state, how many rows would the full Q-table contain?

  3. The discount factor γ (gamma) can range from 0 to 1. What would be the effect of setting γ to 0? What about 1?

  4. The learning rate α (alpha) can also range from 0 to 1. What would be the effect of setting α to 0? What about 1?

  5. Calculate the new Q-value for the situation described. Explain your answer.

  6. Implement choose_action and update_q in q_learning.py, then run

    python test_q_learning.py
    

    Get every test passing before moving on — errors are much easier to track down here than during training.


Checkpoint 2: After training

Train your Q-learning agent to consistently score 3 or more food items per episode, then watch it play:

python train_babysnake.py

At what episode did the agent start reliably finding food?

Print q_table after training. Can you read the policy? For a state you pick, does the highest Q-value point toward the food?

How does the trained agent's behavior compare to the reasoning you wrote down in Checkpoint 1?