Files
lab_reinforcement_learning/games/snake_v1/__init__.py
Chris Proctor a9385f8296 Refactoring lab
2026-06-26 13:27:11 -04:00

93 lines
2.9 KiB
Python

from random import randint, choice
from games.snake.apple import Apple
from games.snake.snake import SnakeBodySegment
from retro.game import Game
class SnakeHead:
RIGHT = (1, 0)
UP = (0, -1)
LEFT = (-1, 0)
DOWN = (0, 1)
name = "Snake head"
position = (0, 0)
direction = DOWN
character = 'v'
next_segment = None
growing = False
def play_turn(self, game):
x, y = self.position
dx, dy = self.direction
next_pos = (x + dx, y + dy)
if self.can_move(next_pos, game):
apple = game.get_agent_by_name("Apple")
ax, ay = apple.position
old_dist = abs(x - ax) + abs(y - ay)
new_dist = abs(next_pos[0] - ax) + abs(next_pos[1] - ay)
game.state['reward'] += old_dist - new_dist
game.state['energy'] -= 1
self.position = next_pos
if self.is_on_apple(self.position, game):
apple.relocate(game)
self.growing = True
game.state['score'] += 50
game.state['reward'] += 50
game.state['energy'] = 150
if self.next_segment:
self.next_segment.move((x, y), game, growing=self.growing)
elif self.growing:
self.next_segment = SnakeBodySegment(1, (x, y))
game.add_agent(self.next_segment)
self.growing = False
if game.state['energy'] <= 0:
game.state['reward'] -= 10
game.end()
else:
game.state['reward'] -= 10
game.end()
def handle_keystroke(self, keystroke, game):
if keystroke.name == "KEY_RIGHT":
self.direction = self.RIGHT
self.character = '>'
elif keystroke.name == "KEY_UP":
self.direction = self.UP
self.character = '^'
elif keystroke.name == "KEY_LEFT":
self.direction = self.LEFT
self.character = '<'
elif keystroke.name == "KEY_DOWN":
self.direction = self.DOWN
self.character = 'v'
def can_move(self, position, game):
return game.on_board(position) and (game.is_empty(position) or self.is_on_apple(position, game))
def is_on_apple(self, position, game):
return game.get_agent_by_name("Apple").position == position
def create_game():
head = SnakeHead()
apple = Apple()
game = Game(
[head, apple],
{'score': 0, 'reward': 0, 'energy': 150},
board_size=(32, 16),
framerate=12,
show_state=['score'],
)
bw, bh = game.board_size
head.position = (randint(1, bw - 2), randint(1, bh - 2))
direction, character = choice([
(SnakeHead.RIGHT, '>'),
(SnakeHead.UP, '^'),
(SnakeHead.LEFT, '<'),
(SnakeHead.DOWN, 'v'),
])
head.direction = direction
head.character = character
apple.relocate(game)
return game