Split q_learning.py into algorithm, environment glue, and a training script
q_learning.py mixed a bespoke BabySnake environment wrapper, the two functions students implement, a training loop, and a terminal watch routine in one file, with no tests and no single command to run training. - q_learning.py / q_learning_solution.py now hold only choose_action and update_q, with actions as an explicit parameter instead of a module-global, so the file has no babysnake/retro/retro_gamer imports at all. - train_babysnake.py builds GameEnvironment directly from babysnake's pyproject metadata, trains, and watches the trained agent in one command: `python train_babysnake.py`. It also caps steps per episode, since a lucky random walk that keeps finding food can otherwise make an episode run unboundedly long. - test_q_learning.py adds unittest coverage for both functions with no game dependency. - questions.md adds a checkpoint instructing students to get the tests passing before training, and points the post-training step at train_babysnake.py.
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test_q_learning.py
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test_q_learning.py
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# test_q_learning.py
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# ------------
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# Defines tests for `q_learning`. Run this program with `python test_q_learning.py`.
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# You don't need to edit this file.
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#
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# Get every test here passing before you run train_babysnake.py — errors are
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# much easier to spot here than during training.
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from unittest import TestCase, main
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import random
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from q_learning import choose_action, update_q
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ACTIONS = ["UP", "DOWN", "LEFT", "RIGHT"]
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class TestChooseAction(TestCase):
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def test_greedy_picks_highest_q_value(self):
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q_table = {("s", "UP"): 1.0, ("s", "DOWN"): 5.0, ("s", "LEFT"): 2.0, ("s", "RIGHT"): 0.0}
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self.assertEqual(choose_action(q_table, "s", ACTIONS, epsilon=0.0), "DOWN")
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def test_unseen_state_defaults_to_zero_and_picks_first_action(self):
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self.assertEqual(choose_action({}, "new_state", ACTIONS, epsilon=0.0), ACTIONS[0])
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def test_fully_random_explores_more_than_one_action(self):
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random.seed(0)
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q_table = {("s", "UP"): 100.0} # UP is clearly the best action
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results = {choose_action(q_table, "s", ACTIONS, epsilon=1.0) for _ in range(50)}
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self.assertGreater(len(results), 1)
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def test_always_returns_a_valid_action(self):
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for _ in range(20):
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result = choose_action({}, "s", ACTIONS, epsilon=0.5)
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self.assertIn(result, ACTIONS)
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class TestUpdateQ(TestCase):
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def test_basic_bellman_update(self):
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q_table = {("s", "UP"): 0.0}
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update_q(q_table, "s", "UP", reward=1.0, next_state="t", actions=ACTIONS, alpha=0.5, gamma=0.9)
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# old_q=0, best_next_q=0 (unseen) -> target=1.0, new_q = 0 + 0.5*(1.0-0) = 0.5
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self.assertAlmostEqual(q_table[("s", "UP")], 0.5)
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def test_uses_best_next_q_value(self):
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q_table = {("s", "UP"): 0.0, ("t", "UP"): 2.0, ("t", "DOWN"): 5.0}
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update_q(q_table, "s", "UP", reward=0.0, next_state="t", actions=ACTIONS, alpha=1.0, gamma=1.0)
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# target = 0 + 1.0*5.0 = 5.0; alpha=1 fully replaces the old value
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self.assertAlmostEqual(q_table[("s", "UP")], 5.0)
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def test_alpha_zero_means_no_change(self):
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q_table = {("s", "UP"): 3.0}
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update_q(q_table, "s", "UP", reward=10.0, next_state="t", actions=ACTIONS, alpha=0.0, gamma=0.9)
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self.assertAlmostEqual(q_table[("s", "UP")], 3.0)
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def test_only_updates_the_given_state_action_pair(self):
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q_table = {}
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update_q(q_table, "s", "UP", reward=1.0, next_state="t", actions=ACTIONS, alpha=0.5, gamma=0.9)
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self.assertEqual(set(q_table.keys()), {("s", "UP")})
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if __name__ == '__main__':
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main()
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